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Xp For Capping Resources


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#1 Red Sea

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Posted 09 February 2013 - 06:50 AM

Ive noticed the resource maps, while team is fighting and lights and fast mechs are capping, xp is none to minumum unless your in battle. Also have seen several games won due to resources collected, however xp is only awarded for damage, kills etc. So whats the incentive to cap risking not being with the main team. Any chance this will change? If not i would as soon stay with assault maps.

#2 buttmonkey

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Posted 09 February 2013 - 07:34 AM

totally agree with your dude, anytime im on ts3 with a group, we allways drop assault.
when some one drops conquest by mistake everyone is like "ohhh dammit" ;)

#3 Firewuff

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Posted 10 February 2013 - 04:39 PM

Been asking for this for a while. XP/reward based on the number of points you contrib to cap. it would encourage capping and not mass hunting as well. light pilots would get better rewards too

#4 Red Sea

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Posted 05 April 2013 - 09:48 AM

Yes theres nothing like winning the game for the team and getting a 300, not very encouraging but necessary at times

#5 Yiazmat

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Posted 05 April 2013 - 09:59 AM

Yes Yes Yes, a thousand times yes. I've won so many games because my team dies in the fire while I'm off doing my squirrel thing, capping. And then the game ends and i have like 200 xp. Wtf? Caping nodes in Conquest should yield 100XP from a neutral cap. 150xp from an enemy cap. 15XP from recapping a contested cap (you chase off a light that was 25% through your cap). And then like 50XP from recapping a cap that you've already caped and lost (I.E. you take, Theta, run off to get Epi, enemy takes Theta, you come back, recap Theta) then with a -50% decrease in XP every time from the same cap (to prevent farming).

Also, you have to cap to 100% to get the XP.

Edited by Yiazmat, 05 April 2013 - 10:01 AM.


#6 Corvus Antaka

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Posted 05 April 2013 - 10:00 AM

I agree





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