

Stacking Ammo With Weapons Helps "absorb" Crits?
#1
Posted 04 April 2013 - 10:46 AM
So is this in fact true, and what is the math behind it? Seem dubious reasoning from the answers I've gotten so far.
Thanks.
#2
Posted 04 April 2013 - 10:48 AM
#3
Posted 04 April 2013 - 10:48 AM
#4
Posted 04 April 2013 - 10:49 AM
BlackSquirrel, on 04 April 2013 - 10:46 AM, said:
So is this in fact true, and what is the math behind it? Seem dubious reasoning from the answers I've gotten so far.
Thanks.
Wait... what? Can you link this?
Ammo needs to be put where it is safe not just with the weapon. Ammo should go in places where an ammo explosion is not likely to be lethal or where if you do take an ammo explosion it is likely you were going to die anyway. Generally coupling the ammo with the weapon is ill advised.
#5
Posted 04 April 2013 - 10:56 AM
Generally, you should place gauss ammo in the same location as your gauss rifle.
#6
Posted 04 April 2013 - 10:57 AM
#7
Posted 04 April 2013 - 11:01 AM
You could put in, like, 2 or 3 BAP systems if you're particularly worried about it.
Edited by Zoughtbaj, 04 April 2013 - 11:02 AM.
#8
Posted 04 April 2013 - 11:02 AM
With XL, you lose it, the arm and your life.

In the arms, well, use it up quickly or lose the arm quickly.
In the legs, lose the leg and be gimped. Never, ever good for a Mechs life expectancy.

So in retrospect. You cannot actually hide your ammo, you can only protect it or disperse it as you see fit and hope the enemy doesn't find any that is not protected.

Best bet is to place a lot of little things that all have a "few crits" slots to fill in those gaps.
Ammo is not considered a little thing btw.

Edited by MaddMaxx, 04 April 2013 - 11:04 AM.
#9
Posted 04 April 2013 - 11:03 AM
#10
Posted 04 April 2013 - 11:04 AM
#11
Posted 04 April 2013 - 11:05 AM
ItsAPotato, on 04 April 2013 - 10:56 AM, said:
Generally, you should place gauss ammo in the same location as your gauss rifle.
Definitely the exception as the rifle itself is what can explode and not the ammo. Personally I don't find worrying about crits on items a big deal. Put gear where it makes sense and focus on improving play.
#12
Posted 04 April 2013 - 11:05 AM
Spawnsalot, on 04 April 2013 - 10:48 AM, said:
Yep, would think it's better to leave the slots open than put ammo in a place likely to get hit by incoming fire.
#13
Posted 04 April 2013 - 11:06 AM
#14
Posted 04 April 2013 - 11:10 AM
in which case gauss is what 7 slots and the most ammo you could fit in a given arm is 2 or 3? Assuming of course this is on par for fact.
#15
Posted 04 April 2013 - 11:10 AM
MaddMaxx, on 04 April 2013 - 11:02 AM, said:
With XL, you lose it, the arm and your life.

In the arms, well, use it up quickly or lose the arm quickly.
In the legs, lose the leg and be gimped. Never, ever good for a Mechs life expectancy.

So in retrospect. You cannot actually hide your ammo, you can only protect it or disperse it as you see fit and hope the enemy doesn't find any that is not protected.

Best bet is to place a lot of little things that all have a "few crits" slots to fill in those gaps.
Ammo is not considered a little thing btw.

CASE only prevents the explosion from spreading - not from damaging you. An ammo explosion in LT or RT still will almost certainly destroy the torso and everything in it. I view CASE as a stop gap measure only necessary when you must put ammo in LT or RT and are not running an XL engine. If you're running an XL engine don't bother with CASE because an explosion will kill you regardless.
Personally I think following the ammo consumption order guide in conjunction with making decisions about what is safest for survivability is the best bet:
http://mwomercs.com/...mmo-being-used/
#16
Posted 04 April 2013 - 11:10 AM
#17
Posted 04 April 2013 - 11:14 AM
Vassago Rain, on 04 April 2013 - 11:10 AM, said:
Quoted for truth. Note that empty slots, CASE, Endo&Ferro count as empty slots and are re-rolled. In theory you could put a BAP in there too to critpad if you're already running with a BAP.
#18
Posted 04 April 2013 - 11:20 AM
#19
Posted 04 April 2013 - 11:23 AM

#20
Posted 04 April 2013 - 11:24 AM
BlackSquirrel, on 04 April 2013 - 11:10 AM, said:
in which case gauss is what 7 slots and the most ammo you could fit in a given arm is 2 or 3? Assuming of course this is on par for fact.
This is correct. So in the case of a crit being applied, you have a 100% chance of the Gauss taking the crit with just the gauss in the section, or a 70% chance of the (explosive) gauss being crit with the gauss + 3 tons of gauss ammo in the section. Not a huge improvement, but every little bit counts
Edited by ItsAPotato, 04 April 2013 - 11:25 AM.
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