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Pgi / Igp Isn't A Charity


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#1 Syllogy

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Posted 03 April 2013 - 06:42 AM

Just a friendly (and slightly condescending) reminder that PGI and IGP are in the business to make money.

That doesn't mean that they are perfect, and there are definitely going to be some mistakes along the way.

However, it also means that if they don't make money, we don't get Mechwarrior. So leave these people alone!

Next time you decide to rage about one of these topics, take a second to think to yourself "Am I being Constructive, Destructive, or just plain childish?":
  • PGI / IGP Doesn't Listen! (Yes they do, but yours isn't the only voice out there)
  • PGI / IGP is terrible at programing! (Short answer: Programing ain't easy)
  • PGI / IGP is making this game P2W! (No, they aren't.)
  • <insert item here> is OP! (If it really is, they are already way ahead of you)
  • Don't split the Community! (With current Population numbers, you wouldn't notice if they split the population 12 different ways, twice)
  • Syllogy is a [REDACTED] (When it comes to things I feel strongly about, yes, I am. But otherwise, I'm a nice guy, if you have a problem with it, you are more than welcome to get on the NGNG TS3 server, and we can talk about it like men.)


#2 StandingCow

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Posted 03 April 2013 - 06:43 AM

I swear I saw an atlas santa ringing a bell outside a supermarket during the christmas season...

#3 Ilwrath

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Posted 03 April 2013 - 06:44 AM

View PostSyllogy, on 03 April 2013 - 06:42 AM, said:

  • Don't split the Community! (With current Population numbers, you wouldn't notice if they split the population 12 different ways, twice)


What do you mean by that?

#4 Syllogy

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Posted 03 April 2013 - 06:46 AM

View PostIlwrath, on 03 April 2013 - 06:44 AM, said:

What do you mean by that?


24 player matches won't notice if the available match seeking player pool is 1,000 people or 100,000 people.

#5 StandingCow

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Posted 03 April 2013 - 06:46 AM

While I agree with most points, I still am against the whole community splitting.

Yes, we may not have the numbers of players in front of us to say it will impact the game (search queues, etc) in a negative way... but the whole regional server idea just splits units that want to play well together up. That is one of the reasons I keep asking that they just dupe all of our accounts on both servers so that we can play on either one.

Edited by StandingCow, 03 April 2013 - 06:47 AM.


#6 Sifright

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Posted 03 April 2013 - 06:50 AM

View PostSyllogy, on 03 April 2013 - 06:42 AM, said:

Just a friendly (and slightly condescending) reminder that PGI and IGP are in the business to make money.

That doesn't mean that they are perfect, and there are definitely going to be some mistakes along the way.

However, it also means that if they don't make money, we don't get Mechwarrior. So leave these people alone!

Next time you decide to rage about one of these topics, take a second to think to yourself "Am I being Constructive, Destructive, or just plain childish?":
  • PGI / IGP Doesn't Listen! (Yes they do, but yours isn't the only voice out there)
  • PGI / IGP is terrible at programing! (Short answer: Programing ain't easy)
  • PGI / IGP is making this game P2W! (No, they aren't.)
  • <insert item here> is OP! (If it really is, they are already way ahead of you)
  • Don't split the Community! (With current Population numbers, you wouldn't notice if they split the population 12 different ways, twice)
  • Syllogy is a [REDACTED] (When it comes to things I feel strongly about, yes, I am. But otherwise, I'm a nice guy, if you have a problem with it, you are more than welcome to get on the NGNG TS3 server, and we can talk about it like men.)



Chris Wilson Managing director GGG said:


“It’s so hard as an indie without a publisher in another country,” Chris Wilson, the managing director of Grinding Gear Games, tells me over tea at the Game Developers Conference. “When you call someone, the first words out of your mouth have to be ‘don’t hang up, I’m from New Zealand. I know the hobbits.’”

The team is doing something right. Their first game, free-to-play Action RPG Path of Exile has over 2 million registered users, and a heap of positive buzz online. This is even more impressive due to the fact the studio isn’t made of AAA veterans who have moved over to indie development, but action RPG fans with very little real-world experience in creating games.

“I’m surprised at how well it went, considering our lack of experience,” Wilson told me. This is especially true due to the fact that the game is purely free-to-play. You can play through the entire game, with an unlimited number of free accounts with 24 character slots each, without paying a dime. So how does the team make money?
Looking good

The monetization strategy is based purely on cosmetic changes to the game. That’s it. You can only buy things that change the way things look. The good news is that Grinding Gears has been able to support the studio with this model, and it creates a fan base that’s fiercely loyal.

“Players appreciate that the game isn’t trying to screw them over in some way. What we hear from the players is 'Hey, I bought this cosmetic stuff that I don’t necessarily want, but I did it because I need you guys to still exist in a few years' time,'” Wilson said, stirring his tea. “It’s good to hear that, people giving us money just to make sure that we stay around, or to reward us. Our number one goal is to make the customer happy in regards to the monetization decisions that we make.”

This isn’t idle talk, as they work constantly to make sure nothing you buy can change the game for the player’s advantage. “We sell cosmetic skins for our skills, and they’re not meant to have any advantage at all. One of the skills in the game summons skeletons to fight for you,” Wilson said. “One of the skins changes the skeletons into statues.”

The team found that the statues could attack slightly faster than the skeletons, giving an in-game advantage to those that bought the skin. It was quickly removed. “We had to work very hard to fix that before anyone could purchase it,” Wilson said.

These are the things that the community is able to pick up on very quickly. “They’re very smart, they’re smarter than us. It’s apparent when I talk to the community that they know the game better than I do, and I helped design much of its systems,” Wilson explained. “They would respect the fact that we made a mistake, and we fixed it as soon as we can. But we earn that respect by not making those mistakes in the first place.”

This is how the system works: you can buy coins from the game’s shop, with the smallest bundle being 46 coins for $5 (around $0.11 per coin), and the highest being 2850 coins for $250 (around $0.09 per coin). Alternate skill effects begin at 10 coins, and go up from there. The most expensive pet I saw in the story cost 1,100 coins. The pets just kind of follow you around and look cool.

You can also pay $1,000 to create your own custom item to the game. “Add your personal touch to Path of Exile!” the page states. “Work with us to create the art, mechanics, and flavour of a unique item that will be added to the game.”

This isn’t ********, as the assets and powers for these items are high-quality.
What sort of items have the higher-tier players been asking for? An article in Venture Beat goes into detail.

“We’re getting requests like, ‘I will pay you to put a wolf in a certain area,’” said Rogers. “Though we were hoping people would be asking for something cooler.” Another wanted a talking sword. So Grinding Gear recorded some dialogue for the sword and gave it a history. The blade holds the soul of a whimsical but thoroughly mad wizard.


These top-notch items come with lots of embellishment and details (Path of Exile supports resolutions of 2,560-by-1,440 and sets its art for that standard). Gloves have brilliant embroidery. Armor shines and displays contours and filigree. Some of the designs come from the same person who created the concept art for Dobby the House Elf from Harry Potter and the Prisoner of Azkaban.


-VentureBeat

Grinding Gears is basing their game on a crazy business model: They want to make the players happy. This isn’t EA, a company that shrugs off customer complaints by looking at the bottom line; Grinding Gears legitimately spends time and effort trying to track the happiness of the players of the game.

“It’s hard to quantify happiness looking at a spreadsheet. So you have to take a step back and ask yourself what would I as a player want from the game? That’s why we pledged to have no pay to win stuff,” Wilson said. “As action RPG fans the idea of a player being able to pay for advantage is such a horrible thing. We wouldn’t be interested in playing that game ourselves.”

They consider games that allow you to get XP or item faster to be pay to win. You can buy more character slots in Path of Exile, but you start with 24. Very few players will use that many.

“The only reason we put a limit is because there has to be some limit, and we may as well let you bypass it with money. Practically speaking, it’s not a revenue earner at all,” Wilson said. They considered a fee to remove effects from weapons before they could be traded, but the players rebelled and they removed it. This wasn’t how they planned the economy, but it made the players happy, and happy players pay for more stuff.

It’s really that simple. You listen to the audience. Charge them for things they want, but that don’t change the game. Remove fees that people complain about. Release new content every week, including new items and skills. This has a positive effect on your players.

“They do get happier, yes,” Wilson said with a smile. “It turns out that happy people are very good because they don’t complain on the forums. If everyone was happy, life would be much easier.”


Turns out even thousand dollar cosmetics sell when your community appreciates the fact you aren't screwing them for money for access to power.

Also P2Win being defined as paying for in game convienance and skipping xp grind and econ grind by a rival company making more money than PGI.

Le shock.

This is what we have been telling you all a long.

You want to make money do it the right way, hero mechs consumables etc are the wrong way.

That is all.

#7 Taurick

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Posted 03 April 2013 - 06:50 AM

View PostSyllogy, on 03 April 2013 - 06:46 AM, said:


24 player matches won't notice if the available match seeking player pool is 1,000 people or 100,000 people.

I don't think I agree with that statement
Take your 1000 and divide it amongst the four weight classes, and then take your 250 of each weight class and bracket them according to elo

Now fight the same people over and over again...

#8 Syllogy

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Posted 03 April 2013 - 06:50 AM

View PostStandingCow, on 03 April 2013 - 06:46 AM, said:

While I agree with most points, I still am against the whole community splitting.

Yes, we may not have the numbers of players in front of us to say it will impact the game (search queues, etc) in a negative way... but the whole regional server idea just splits units that want to play well together up. That is one of the reasons I keep asking that they just dupe all of our accounts on both servers so that we can play on either one.


So far, the plan is to allow players to play on whatever regional server they want. The current system only allows 1 region per account, but they are looking at ways to make it so you can choose whichever region you want without having to have multiple accounts.

#9 Nicholas Carlyle

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Posted 03 April 2013 - 06:51 AM

It's too bad they aren't a charity. I give lots of money to charity. Ain't giving crap to PGI/IGP.

#10 zmeul

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Posted 03 April 2013 - 06:51 AM

View PostSyllogy, on 03 April 2013 - 06:42 AM, said:

Just a friendly (and slightly condescending) reminder that PGI and IGP are in the business to make money.

and I'm not in the "business" of tossing money on everything

cash/money is not an infinite resource that grows on trees or magically spawns in my wallet or bank account
as a potential customer I have to assess if the product I'm paying for actually deserves it

charity are too in business of making money, if they don't have the funds, there is nothing to give away

#11 Syllogy

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Posted 03 April 2013 - 06:52 AM

View PostTaurich, on 03 April 2013 - 06:50 AM, said:

I don't think I agree with that statement
Take your 1000 and divide it amongst the four weight classes, and then take your 250 of each weight class and bracket them according to elo

Now fight the same people over and over again...


And the problem with that is?

I fight against the same 250ish people every night. You'd be surprised that it grows a loose comradery rather than creating a negative impact.

#12 Nicholas Carlyle

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Posted 03 April 2013 - 06:52 AM

View Postzmeul, on 03 April 2013 - 06:51 AM, said:

and I'm not in the "business" of tossing money on everything

cash/money is not an infinite resource that grows on trees or magically spawns in my wallet or bank account
as a potential customer I have to assess if the product I'm paying for actually deserves it

charity are too in business of making money, if they don't have the funds, there is nothing to give away


I don't think he really understands how charity's work. This whole thread is silly.

#13 jakucha

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Posted 03 April 2013 - 06:53 AM

Did you forget op? It's okay to whine about the game but being supportive always means you're a secret PGI shill. :)

#14 Ganja Ninja

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Posted 03 April 2013 - 06:53 AM

Agreed and LIKED!

I do have a concern that PGI's pay model is becoming more of a vertical spectrum rather than a lateral one (with new battlefield consumables for MC, which are much better than the C-Bill versions, etc.) Right now it's not an issue, but it sets a dangerous precedent and I think people do have the right to express their concern about this (albeit they may get a bit too worked up about things).

Similarly, while this game might say "Beta" on it, PGI is accepting cash. There are plenty of people out there, myself included, who have already paid at least $60 on this title. There comes a point where they can't fall back on the "it's still in Beta" excuse when people have paid "full price." All that said, this is a newer model (open betas with working "micro"-transactions) and PGI isn't EA, so I'm willing to give them the benefit of the doubt here and help fund their vision because I really want to see this game polished and complete with as many features as possible. If you're more skeptical or not as trusting, don't spend the cash, but have a little patience to go along with your skepticism.

The heart of your post is the important part: People need to take some time to reflect before calling for blood. Sadly, internet anonymity brings out the worst in people. I'd go so far as to say that the MWO player base is actually pretty awesome (based on the in-game chatter I see daily), but you wouldn't guess that just from browsing the forums.

Edited by Ganja Ninja, 03 April 2013 - 06:56 AM.


#15 Syllogy

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Posted 03 April 2013 - 06:54 AM

View PostNicholas Carlyle, on 03 April 2013 - 06:52 AM, said:

I don't think he really understands how charity's work. This whole thread is silly.


Or maybe you don't understand how Capitalism works? :)

#16 Inertiamon

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Posted 03 April 2013 - 06:56 AM

View PostSyllogy, on 03 April 2013 - 06:50 AM, said:


So far, the plan is to allow players to play on whatever regional server they want. The current system only allows 1 region per account, but they are looking at ways to make it so you can choose whichever region you want without having to have multiple accounts.



Yes but note that regional selection only became the option after everyone pointed out that Plan A was rubbish.

Anyway, you missed

Consider if you're being childish before complaining that;
  • My screen is all black
  • My screen is all yellow
  • Parts of my screen are like a German Disco
  • My hud doesn't work
  • Firing Delay makes ballistic efficiency a lottery
  • I spent MC on mechs which are now useless either because their weapons are nullified by ECM or an ECM mech in the same weight class is the only sensible option


#17 Nicholas Carlyle

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Posted 03 April 2013 - 06:57 AM

View PostSyllogy, on 03 April 2013 - 06:54 AM, said:


Or maybe you don't understand how Capitalism works? :)


Actually I do quite well. And in a capitalistic market, where we have a lot of options on where to spend our money, when you release a bad product and don't properly communicate and manage expectations, guess what happens?

You go out of business.

#18 zhajin

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Posted 03 April 2013 - 06:58 AM

View PostSyllogy, on 03 April 2013 - 06:46 AM, said:


24 player matches won't notice if the available match seeking player pool is 1,000 people or 100,000 people.


I notice a difference in the match making quality when comparing 7am eastern and 7pm eastern, so yes I would notice a difference between 1000 and 100,000. heck that might actually be the difference, though im wondering if 100,000 is a little generous.

Edited by zhajin, 03 April 2013 - 06:59 AM.


#19 Nicholas Carlyle

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Posted 03 April 2013 - 06:59 AM

Just as an example, I've spent money on a comic subscription, pillows, a few android games and going out to eat.

That's about $150 in discretionary money.

If PGI took the time to do their job properly, guess where a big chunk of that would have gone?

#20 Syllogy

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Posted 03 April 2013 - 07:01 AM

View PostNicholas Carlyle, on 03 April 2013 - 06:59 AM, said:

Just as an example, I've spent money on a comic subscription, pillows, a few android games and going out to eat.

That's about $150 in discretionary money.

If PGI took the time to do their job properly, guess where a big chunk of that would have gone?


Care to show how well you can do their job?





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