Jump to content

Ylw Stuck, Needs 1 More Heat Sink


10 replies to this topic

#1 MadBomberMan

    Member

  • PipPipPip
  • 88 posts

Posted 06 April 2013 - 06:34 PM

<a href="http://mwo.smurfy-net.de/mechlab#i=45&l=888697d5109a6459e1f3fe2a49c2b0d8d289e9fd">YEN-LO-WANG</a>

Maybe this link

http://mwo.smurfy-ne...9c2b0d8d289e9fd

I thought I saw a **** my mech thread somewhere, but I searched again and it was gone.
So basically I drop the 2 medium lasers for 1 ER large Laser and I thought I was gonna be able to get away with it because I did not get the Needs 1 additional heat sink to enter battle prompt until the second time.

Edited by MadBomberMan, 06 April 2013 - 06:37 PM.


#2 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 06 April 2013 - 06:42 PM

The p!mp my mech topic is in the Training Grounds -> Battlemechs subforum, Here


As for your mech, drop the engine down to a 200 and ditch the ferro-fibrous armour for the cheap alternative.
YEN-LO-WANG

If your looking to spend a lot of C-bills then ditch the ferro and upgrade the engine to a 255XL.
YEN-LO-WANG



Also, this forum uses the BBcode tags.

Edited by CheeseThief, 06 April 2013 - 06:46 PM.


#3 MadBomberMan

    Member

  • PipPipPip
  • 88 posts

Posted 06 April 2013 - 06:47 PM

Ferro Fibrous is no good?
Thanks btw

#4 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 06 April 2013 - 06:53 PM

Ferro-Fibrous lets you take 36 points of armour per ton instead of 32 at the cost of 14 crit slots.

Basically that means an Atlas with max armour will save a measly little 2 ton by using Ferro so it pretty much just sucks up crit slots without doing anything remotely useful.

Endo is great, it reduces the weight of a mechs frame from 10% of the mechs maximum weight down to 5%, Double Heatsinks are also great, because with a 250 or bigger engine they effectively give you 10 tons of free heatsinks, although heatsinks outside the engine are 300% bigger for a 40% improvement over singles.

Edited by CheeseThief, 06 April 2013 - 06:57 PM.


#5 MadBomberMan

    Member

  • PipPipPip
  • 88 posts

Posted 06 April 2013 - 06:54 PM

Well, you do get to take on additional armor, do you not?

#6 MadBomberMan

    Member

  • PipPipPip
  • 88 posts

Posted 06 April 2013 - 06:59 PM

Thanks bro, the biggest help was mentioning the XL255 engine.
I take it the more powerful engines have heatsinks built into them?

#7 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 06 April 2013 - 07:09 PM

Engines have 1 internal heatsink per 25 rating up to 10, so a 100 rated engine will have 4 internal heatsinks while a 250 rated engine will have 10 internal heatsinks.

275 rated and above have 10 internal heatsinks and space for you to add external heatsinks, so a 300 rated will give you 10 internal and have room for you to add another 2 external heatsinks to the mech crit free.


With the double heatsinks upgrade, internal DHS work at 0.2h/s while external DHS work at 0.14h/s, so if you upgrade to DHS you'll want at least a 250 rated engine to maximise the amount of internal heatsinks you get.

Single heatsinks are much simpler, they work at 0.1h/s reguardless of where they are.



And Ferro is a weight saving upgrade, just like Endo, it doesn't raise the maximum amount of armour you can take but rather lowers your armours weight by 12% at the cost of 14 crit slots. It's a fairly bad upgrade because it's pretty much just flat out inferior to Endo-Steel, and taking both as you found out doesn't leave you enough crit slots to really do anything fun with the saved weight.

Edited by CheeseThief, 06 April 2013 - 07:14 PM.


#8 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 06 April 2013 - 09:28 PM

Don't put an XL into your YLW.....it's like a death sentence any Centurion. Their strength is in the fact that you can zombie in them with at least the 2 CT medium lasers.

#9 Corison

    Member

  • PipPipPipPipPipPip
  • 376 posts

Posted 07 April 2013 - 10:25 AM

View PostMadBomberMan, on 06 April 2013 - 06:54 PM, said:

Well, you do get to take on additional armor, do you not?

No, you don't get to take ok additional armor. I am not sure where that started, but someone was giving out very bad info.

Ferro changes the weight of the armor, not the max value. Much like endo, its a way to save some weight. Though with Ferro its by far and away the worst option and should only be used when your out of tonnage and have 18+ free critical spaces left.

#10 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 07 April 2013 - 12:48 PM

Fixed
http://mwo.smurfy-ne...6a36fda9549e8ba

#11 OvenRude

    Member

  • PipPipPip
  • The Covert
  • The Covert
  • 72 posts

Posted 07 April 2013 - 12:57 PM

View PostVxheous, on 06 April 2013 - 09:28 PM, said:

Don't put an XL into your YLW.....it's like a death sentence any Centurion. Their strength is in the fact that you can zombie in them with at least the 2 CT medium lasers.


Totally wrong. You're going to zombie a mech where a substantial portion of your mechs damage comes from your right arm? Rethink your plan.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users