Orzorn, on 03 June 2012 - 07:12 PM, said:
As it says, Faction Worlds are fought over by Faction players, and it makes no mention of mercs fighting over them.
It says this, below:
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As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.
So there definitely appears to be some notion of mercs taking jobs for the major houses... Although I'm not sure how exactly they are to earn loyalty points with the house, if they aren't able to engage in planetary combat on behalf of the house.
To address another point:
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You know my issue with the information given so far? We know that merc corps will bid for the right to attack a planet. That's fine, dandy, and understandable... but what about defending the planet? When the bid is won, what happens? How and who does the game pull in to defend the planet? Do you defend planets you've captured yourself, and if so, what if you aren't online when the bid is won and the enemy is prepared to attack?
This is exactly what I was thinking.
Armored Core V illustrated the potential problem with having small groups owning territory.... Namely, that you'd want to fight for some planet/region/etc... but the folks who own it aren't home, because there are only maybe 12 of them, and they aren't always on 24/7 with enough guys to field a lance.
Back in the day, we'd schedule planetary assaults for a particular time, and then meet up with the other team at that time... But I'm not sure how exactly they are planning to pull this off here.
My own unit, for instance, is fairly small... Will likely grow now that we have another mechwarrior game to play, but we've always been very selective about who we let in. I don't see us letting in thousands of players, which seems to be what it would take to guarantee that we'd always have someone available to defend our planets.
So, having random folks get pulled in to defend us kind of sucks, because.. well, who knows if they're just garbage? Likewise, forcing an attack force to wait until we are ready to defend seems to suck even MORE for them, because as I said.. I've seen what that is like in Armored Core V... A great game, but if you actually want to try and take a territory from an enemy unit? Good luck actually getting the fight. Most likely you end up sitting in a lobby forever just waiting for them to feel like defending it.