Question About Destroyed Parts And Damage
#1
Posted 25 August 2013 - 02:53 AM
#2
Posted 25 August 2013 - 03:23 AM
#3
Posted 25 August 2013 - 03:51 AM
Edited by Mcchuggernaut, 25 August 2013 - 03:51 AM.
#4
Posted 25 August 2013 - 04:12 AM
So sometimes it's a good idea to "tank" damage with torsoes or arms that have been destroyed especially if you still have armor left in the CT (it's like taking 50% dmg less in the CT).
#5
Posted 25 August 2013 - 04:39 AM
John MatriX82, on 25 August 2013 - 04:12 AM, said:
So sometimes it's a good idea to "tank" damage with torsoes or arms that have been destroyed especially if you still have armor left in the CT (it's like taking 50% dmg less in the CT).
Thank you! That was just the information I was looking for. So I should turn my destroyed side torso to an enemy when I still have armor on my center, and shouldn't shoot at the destroyed sides of a mech unless they are nearly cored. Got it.
#6
Posted 25 August 2013 - 06:13 AM
Just look at the hitboxes!
From the front the only reliable way to hit a Stalkers CT is to shoot it in the box between the legs.
#7
Posted 25 August 2013 - 06:33 AM
It makes it hard to walk and gives me a high, squeeky voice.
Takes a few minutes for the effect to wear off.
I gotta start wearing a cup...
#8
Posted 25 August 2013 - 08:01 AM
Mcchuggernaut, on 25 August 2013 - 04:39 AM, said:
Yep, this mechanic can let you obtain a much longer than expected survivability, but consider that experienced players will keep going for your CT or as scJazz said, go for it even when you torso twist by shooting in the crotch. So with stalkers you also have to remember to turn the legs and expose them to the shooter (this with a 3F, the others have so limited torso twist that will deny you this move).
#9
Posted 25 August 2013 - 08:09 AM
Don't waste damage by shooting a Centurions's shoulder nub!
#10
Posted 25 August 2013 - 08:15 AM
#11
Posted 25 August 2013 - 12:31 PM
Mcchuggernaut, on 25 August 2013 - 08:15 AM, said:
lulz... oldie but a goodie!
The thing about that is frequently the enemy doesn't know that your toothless. I can't begin to count the number of times I've seen people shooting at a completely toothless Stalker (BECAUSE THEY DIDN'T USE LOCK)! Got no teeth left... head for the enemy base! Any time you spend alive from the moment that you are no longer a threat is bonus time for your team!
Make 'em earn it!
#12
Posted 26 August 2013 - 12:41 AM
#15
Posted 26 August 2013 - 01:16 PM
But you do damage by ramming, pitiful damage, and the bigger object tends to hurt the smaller object more. So if in a light be very careful of this technique.
#16
Posted 26 August 2013 - 02:05 PM
scJazz, on 25 August 2013 - 06:13 AM, said:
Just look at the hitboxes!
From the front the only reliable way to hit a Stalkers CT is to shoot it in the box between the legs.
That is actually the secret to bringing Stalkers and especially Centurions down quickly. Imagine they are wearing a belt and hit the belt's buckle (aka their crotch). Shooting already destroyed shoulders is not a good idea since they will laugh at you as they live even longer!
#17
Posted 26 August 2013 - 05:39 PM
Mcchuggernaut, on 26 August 2013 - 12:37 PM, said:
I was running a Catapult A1 with no launchers left. I was the last one playing and decided to cap the base. An enemy Cataphract came up to defend, but ran out of ammo. I decided to attemt DFA (death from above) and used my jump jets to drop on him.
I almost did enough damage with my poorly aimed jumps to break his right torso before the timer ran out on the game.
Good times. Good times.
#18
Posted 26 August 2013 - 08:15 PM
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