

Huge Number Of Hud Bugs
#21
Posted 06 April 2013 - 04:38 PM
#22
Posted 06 April 2013 - 04:51 PM
#23
Posted 06 April 2013 - 10:45 PM
#24
Posted 06 April 2013 - 11:46 PM
#25
Posted 07 April 2013 - 12:15 AM
#27
Posted 07 April 2013 - 04:47 AM
Firewuff, on 05 April 2013 - 04:08 PM, said:
- mini map missing totall
- Main tactical map not displaying
- Main HUD missing
- Targeting info missing from HUD including player info overlays (pressing Q)
- launching game as spectator in my own mech. I could pilot but not reticle only mouse cursor
- some of or all of the above at the same time except spectator mode)
Additionally there is a lot more missing textures and flickering textures since the last patch
I've experienced all of these since the last patch, many of them multiple times a night. If one thing should work 100% it's the interface as has already been said, without it the game is almost unplayable, it's very frustrating.
#28
Posted 07 April 2013 - 05:08 AM
Only real bit of UI programming done and its current state is... absolutely pathetic. Wow, gg!
Edited by MadAndrew, 07 April 2013 - 05:08 AM.
#29
Posted 07 April 2013 - 05:59 AM
The HUD is badly designed anyway:
-Can't really fight up or downhill 'cos the map or other parts of the HUD obscure the arm crosshair.
-Crosshairs and other parts of the HUD are hard to see on some maps.
-General unfinished feeling (for example that damn line connecting the torso and arm crosshars).
So it would be a good thing if it'd get the attention it deserves both in design and bug-fixing.
#30
Posted 07 April 2013 - 07:34 AM
- No mini or fullsize map
- Every HUD icon appears active with WWWWWWW across mech ID's and the chat line
- No functioning chat during match. It only worked on my death screen, when I clicked spectate I was unable to chat
- Upon dying I am not able to bring up the tactical map.
- EDIT: almost forgot, when the HUD displays every icon on it I am unable to distinguish friend or foe, IE no red/blue on any mech.
-EDIT2: Just started a match with 0 HUD display. Unable to chat or view friend/foe
Edited by Beezer, 07 April 2013 - 08:09 AM.
#31
Posted 07 April 2013 - 07:36 AM
18 were bugged with a variety of the afor-mentioned bugs...(.and low fps compared to before last patch)
a bit p***ed ....

#32
Posted 07 April 2013 - 04:13 PM
No target indicators at all, but everything else is fine, tried to remember who is friendly via camo, not even remotely easy in a PUG game.
#33
Posted 07 April 2013 - 07:38 PM
#34
Posted 07 April 2013 - 09:01 PM
============================ PrepareLevel tourmalinedesert ============================ Initializing default materials... [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName ======== tourmalinedesert is loaded in 13.7 sec ======== [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg [Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg CHAT ALL- Brawnfet to No Pilot: gg CGameClientChannel::Release [Error] <Flash> ActionScript Memory leaks in movie 'Libs/UI/HUD\Common\HUDMain.gfx', including 285 string nodes [Libs/UI/HUD\Common\HUDMain.gfx] [Error] <Flash> Leaked string content: 'SetMapRot', 'SetCommanderState', 'CheckStop', 'BGCloseTween', 'StartCloseBGTween', 'BGOpenTween', 'StartOpenBGTween', 'StopAllBGTweens', 'ResetDetailedInfo', 'SetDetailedInfoComponentStrings', 'SetDetailedInfoDamage', 'SetDetailedInfoType', 'ShowDetialedInfo', 'UpdateDistanceCache', 'UpdateStatusesCache', 'UpdateStatuses' [Libs/UI/HUD\Common\HUDMain.gfx] could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.6 sec sv_gamerules = mechlab []
The latest I've had was where I had no hud whatsoever. After I died in the match, the name of the pilot I was viewing was listed as something like '0:@mpl:1;1:@mpl:2;2:@mpl'.
I'd paste in the log section but it's an endless tide of "UIElement does not have object".
#35
Posted 07 April 2013 - 09:27 PM
I have continueous fired and hired many mech engineers since this patch roll out, blaming them for the damages I am taking due all these failures in the field of battle.
End of Roleplaying
1) My HUD seems to be flickering on and off while playing.... especially in the Desert and Caustic Maps... is this this the new features to simulate Fire Control Systems failures in hottest regions?
2) My mapping is all wierd out either with a blank display or a weird Old School Heat vision color palattees. Simulation of ECM shielding failure? causing Radar and Communications system failure?
3) The Radar also simulates a malfunction where turning the torso of the mech or turning the mech does not translate at all to the Map indicators....
This game is really getting Ultra Realistic ! Now please give me a FPS shooter where I execute my engineers who had failed in their checks on my mech pre mission launches

#36
Posted 07 April 2013 - 09:38 PM
Most annoying and game breaking is of course the no hud at all bug.
But second is the lack of IFF intel, especially when you zoom in.
I also have had the mini map bugged out and in rainbow colors. Which was pretty nice, but worthless. Rest of the screen is fine. Just the mini map that is borked.
7
#37
Posted 07 April 2013 - 11:26 PM
- IFF gone when zooming (often)
- Black Map without visible torso twist
- Black Map but can still see torso twist
- Rainbow color minimap
- Nightvision auto-switchoff
- Also this img missing bug: http://mwomercs.com/...esome-mwo-bugs/
- Flickering terrain textures, causes headache. :x
- While spectating other mechs, their chassis and model show up as "WWWWWWWW" (give or take a few letters)
Drivers v. 314.22
Edited by WizzDK, 08 April 2013 - 12:18 AM.
#38
Posted 08 April 2013 - 08:08 AM
#39
Posted 08 April 2013 - 08:29 AM
#40
Posted 09 April 2013 - 03:03 AM
Firewuff, on 05 April 2013 - 04:08 PM, said:
- mini map missing totall
- Main tactical map not displaying
- Main HUD missing
- Targeting info missing from HUD including player info overlays (pressing Q)
- launching game as spectator in my own mech. I could pilot but not reticle only mouse cursor
- some of or all of the above at the same time except spectator mode)
Additionally there is a lot more missing textures and flickering textures since the last patch
Dont forget to add these:
- missing chat dialogs
- removing typed text when your mech died
Its sad to see these bugs are still in the game. 3 months for sure.
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