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#1 FarEYE

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Posted 05 April 2013 - 05:07 PM

The real reason I put money in this game was simple. I wanted to change the load out. I remember playing all the old Mechwarrior games and what I could not do and wanted to do was just change out the load outs. I paid to play what I remembered not what this game is.

With the current state of the game being 10-25% crash games has made it not enjoyable for me. I do not think I would have played this game at all with the trial mechs but please tell me if you have been or think they are viable?

I bought a new/used computer to play this game because my laptop did not handle this game. Everyone says desktops are necessary and true my used 6 core desk top just flys through this game. However I am glad to have learned that new games like planetside 2 work just fine on my laptop which is an m11x with i7s and a 2 gb video card. Even though people were right that a desktop is what it takes to really clock games fast, this game was so jumpy on my laptop that it was not playable. I am glad when I ditch this land base and go sailing I will be able to play new well produced games on my gaming laptop. The fact this game somehow just needs that much computer is alone a hurdle it will not conquer.

The fact is this game is just being marketed to die hard fans of the franchise and could very possibly be the end of the franchise.

I say drop this game entirely and build a MMO Mechwarrior based on forge like PLanetSide2

#2 TehSBGX

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Posted 05 April 2013 - 05:17 PM

Wait for community Warfare. You'll be fighting over multiple planets.

Also you can't change load outs on trials, you need to own a mech. They really need to give people a starter mech, and let a player choose between the mediums after completing a Tutorial.

#3 Zylo

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Posted 05 April 2013 - 05:21 PM

View PostFarEYE, on 05 April 2013 - 05:07 PM, said:

The real reason I put money in this game was simple. I wanted to change the load out. I remember playing all the old Mechwarrior games and what I could not do and wanted to do was just change out the load outs. I paid to play what I remembered not what this game is.

With the current state of the game being 10-25% crash games has made it not enjoyable for me. I do not think I would have played this game at all with the trial mechs but please tell me if you have been or think they are viable?

I bought a new/used computer to play this game because my laptop did not handle this game. Everyone says desktops are necessary and true my used 6 core desk top just flys through this game. However I am glad to have learned that new games like planetside 2 work just fine on my laptop which is an m11x with i7s and a 2 gb video card. Even though people were right that a desktop is what it takes to really clock games fast, this game was so jumpy on my laptop that it was not playable. I am glad when I ditch this land base and go sailing I will be able to play new well produced games on my gaming laptop. The fact this game somehow just needs that much computer is alone a hurdle it will not conquer.

The fact is this game is just being marketed to die hard fans of the franchise and could very possibly be the end of the franchise.

I say drop this game entirely and build a MMO Mechwarrior based on forge like PLanetSide2

Yes, lets take out the matchmaking system this game has now and make the game an open world where victory is decided by which team can bring more mechs to a battle. Want to win? Just join the team that greatly outnumbers the other teams. That would sure be LOTS more fun...

#4 Felicitatem Parco

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Posted 05 April 2013 - 05:31 PM

The OP is not talking about Community Warfare or about how many Mechs you need to win.. this is a discussion about the game's computer-resource management and stability. The suggestion offered by the OP is not applicable to MW:O, however, because they are in on this with CryTek. The Developers are not gong to scrap the game's entire code and begin making a new game in Sony's Forgelight Engine... and there are PlanetSide2 folks talking about how PS2 should be "converted" to UnReal Engine because they hate Forgelight... and Forgelight only supports DX9 right now, I believe.

This thread is being jettisoned, since a discussion about how this game should be rewritten in a new game engine isn't quite realistic... the Devs have been working on bug fixes with time, and they made a recent posting about them here.

Edited by Prosperity Park, 05 April 2013 - 05:32 PM.


#5 FarEYE

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Posted 05 April 2013 - 05:38 PM

View PostZylo, on 05 April 2013 - 05:21 PM, said:

Yes, lets take out the matchmaking system this game has now and make the game an open world where victory is decided by which team can bring more mechs to a battle. Want to win? Just join the team that greatly outnumbers the other teams. That would sure be LOTS more fun...

Check out PlanetSide 2. It is the future. I dream of 1000v 1000 battles, and it will happen, it is happening, it will happen with Mechs.

#6 FarEYE

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Posted 05 April 2013 - 05:44 PM

View PostProsperity Park, on 05 April 2013 - 05:31 PM, said:

The OP is not talking about Community Warfare or about how many Mechs you need to win.. this is a discussion about the game's computer-resource management and stability. The suggestion offered by the OP is not applicable to MW:O, however, because they are in on this with CryTek. The Developers are not gong to scrap the game's entire code and begin making a new game in Sony's Forgelight Engine... and there are PlanetSide2 folks talking about how PS2 should be "converted" to UnReal Engine because they hate Forgelight... and Forgelight only supports DX9 right now, I believe.

This thread is being jettisoned, since a discussion about how this game should be rewritten in a new game engine isn't quite realistic... the Devs have been working on bug fixes with time, and they made a recent posting about them here.


View PostProsperity Park, on 05 April 2013 - 05:31 PM, said:

The OP is not talking about Community Warfare or about how many Mechs you need to win.. this is a discussion about the game's computer-resource management and stability. The suggestion offered by the OP is not applicable to MW:O, however, because they are in on this with CryTek. The Developers are not gong to scrap the game's entire code and begin making a new game in Sony's Forgelight Engine... and there are PlanetSide2 folks talking about how PS2 should be "converted" to UnReal Engine because they hate Forgelight... and Forgelight only supports DX9 right now, I believe.

This thread is being jettisoned, since a discussion about how this game should be rewritten in a new game engine isn't quite realistic... the Devs have been working on bug fixes with time, and they made a recent posting about them here.


I understand and agree with the absurdity of my claim. A realistic plan would be to keep this game, you have to you are very invested in it. But I think it lacks anything revolutionary, so quietly work on a next phase game that will be a larger concept. I understand community warfare is supposed to be like this, and I sure hope it is.

1 killer app I have thought about, is if a MMO for Mechwarrior had two aspects. 1 where you fight in battles as a pilot, and 2 where you actually buy sell and trade contracts for results, and if people who are at work/school could be on their tablets smart phones trading contracts for the people playing right now. That would be a revolutionary idea.

The real point of this post is that I paid based on memory of Mechwarrior games and a hope to relieve it. Currently I feel the game mechanics are a fail, and if I had been aware of this, and the fact there are many other Mech like games I might not have invested in this game so heavily.

#7 Voridan Atreides

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Posted 10 April 2013 - 07:45 AM

View PostFarEYE, on 05 April 2013 - 05:38 PM, said:

Check out PlanetSide 2. It is the future. I dream of 1000v 1000 battles, and it will happen, it is happening, it will happen with Mechs.


I didn't like it. The controls seemed too sluggish and the worlds were a little too big...



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