But that doesn't change that Hunchbacks need help. Every time I see one on the enemy team, I go for them because I know I can get an easy kill with very little risk to myself. In my Jager, I just shoot his hunch twice. In my Cent, thrice. Once that's done, I've pretty much won. If I can get a back shot, its even faster. One shot from my Jager will destroy his back side, two in my Cent.
The hunch is just too big a vulnerability on that mech. Having all your weapons in one spot is already a glaring weakness, having that be a side torso, which will take one of your arms with it AND damage your CT once it blows is an absurd weakness. Hunchbacks require some "quirks" to help them out. Maybe giving their hunch side torso as much armor as their center. Maybe have XL engines only go into the center + left side torso so they can actually mount some - and up their engine size a bit, like with the Cent.
If you don't believe the Hunch needs help, compare it to the Treb. Realistically, the Treb can make any build the Hunch can, has the same available armor, can sport a MUCH bigger engine AND JumpJets. And it doesn't have that big "SHOOT HERE" hunch.
Even the "best" hunch, the 4SP can be replicated better with a Cent or a Treb.
The most unique variant, the Swayback 4P is really hurt by small lasers being poop. How does it make sense for them to be 90m? If you follow the stat balance from LL to ML, then SL should have a 160m (320m max) range. Not 90. Even the SPL should be at 105m. I get that they're supposed to be close range weapons but 90 meter isn't close range. 90 meter is "I die or you die, no one is getting out" range. Which is something a medium mech should not have to commit to. Especially one with such a low engine rating.
Edited by Inyc, 06 April 2013 - 09:39 AM.