

Anyone Missing R&r?
#341
Posted 10 April 2013 - 11:21 PM
1- It punishes good players the most; the guy who stands there and gets cored in the past system paid a magnitude less than the good player that spread the damage over his/her armor, ending the match barely intact (but alive).
2- It runs the risk of making competitive builds (High end equipment like Endo) not be viable for players without premium / a ton of skill. It could easily get really ugly if it forces the typical player to be handicapped even more by forcing them to run standard frames and such. They should never balance this stuff by the metagame.
The only suggestion I have? If they put R&R back in, tie it to SALVAGE, so a percentage of the enemies you killed/assisted killing = goes back into your 'mech first. If you assist in multiple kills, salvage would cut your repair bills drastically down, for example. Or, to not exclude scouts, merely splitting the dead enemy 'mechs salvage with your entire team could work too.
That said, unless the game gets much more detailed in the CW meta, I'd say leave R&R out.
#342
Posted 10 April 2013 - 11:25 PM
Dudeman3k, on 06 April 2013 - 09:41 AM, said:
personally im not against or for R&R as i understand why it was taken down initially but i really like this idea you've posted, but i would like to see it be pay MC for instant repair, pay cbills to have the time down to 10 min other wise its 30-45 min. why? cause this is a business and i want to see this business prosper so i can get my single player mechwarrior games in the future but not through a pay to win model but through a accelerate how fast you get stuff done by paying model.
Edited by ChapDude, 10 April 2013 - 11:26 PM.
#343
Posted 10 April 2013 - 11:38 PM
Long answer: nnnnnoooooooo
#344
Posted 11 April 2013 - 12:16 AM
Only specialised ammo should be reasonably expensive. High tech components should have higher repair cost.
The cost of the item or weapon should not necessarily reflect on the cost to repair, that should be determined by the availability of parts and ease of repairing. In other words, pretty much all the values could have been tweaked to make R&R balanced.
PGI just lacked the intestinal fortitude continue with it and the player base the backbone to have consequences to their choice of load out and behaviour in the field.
#345
Posted 11 April 2013 - 01:07 AM
#346
Posted 11 April 2013 - 02:19 AM
If you burned ten tons of Artemis and get slagged on an XL in a bum match, you could actually lose money.
Made you think a little bit about what you wanted to bring to the fight - you get grab a few more kills in assaults, but you might not do more than break even after all the repairs came through. But pilot a little light 'mech with a few lasers, well, if you were halfway competent you could rake it in hand over fist! Really gave people some incentive to vary what they rolled in that way.
#347
Posted 11 April 2013 - 10:42 AM
Solis Obscuri, on 11 April 2013 - 02:19 AM, said:
If you burned ten tons of Artemis and get slagged on an XL in a bum match, you could actually lose money.
Made you think a little bit about what you wanted to bring to the fight - you get grab a few more kills in assaults, but you might not do more than break even after all the repairs came through. But pilot a little light 'mech with a few lasers, well, if you were halfway competent you could rake it in hand over fist! Really gave people some incentive to vary what they rolled in that way.
No, no it didn't. It just punished people for playing the way you didn't want them to play. You had fun because your builds were money efficient, you had no risk and all reward. It did not make better pilots, it made worse matches where you could be guaranteed at least 1 person and usually at least 2 were sui-farmers. Most at least had the decadency to run their trial Jenner into the enemy and let it die but some just didn't bother and blew themselves up as soon as they could. R&R did not do the thing you seem to think it did, and will not do what you think it will do.
Take off the rose coloured glasses and understand R&R brought out the worst most immersion destroying behaviour in the game. There is more to immersion than watching an autorepair report pop up or clicking on a 'repair' button. Immersion is on the battlefield with people actually trying to fight instead of trying to grind money to eventually try on the battlefield.
R&R in random matches only works when there is clear tiering of the weapons and clearly tiered matches. MWO doesn't have tiering of weapon systems and everyone's thrown into the same pool; it has a concerted effort to balance them all. It's not perfect and never will but they are getting close with a number of weapons and it's starting to come down to situational synergy more than individual weapons power. When weapons x and y have similar performance, this gives people who like using weapon y a distinct earnings advantage without loss of battlefield performance. You're right back to the old situation of some people saying "I don't know what you're talking about I still make plenty of money" and everyone else having to grind before they may have fun.
#348
Posted 11 April 2013 - 11:41 AM
Ricama, on 11 April 2013 - 10:42 AM, said:
Yep. While I believe R&R could be made to work if there's need for it later, the old implementation was horrendous.
If you ever skew the meta numbers so that you can't afford to run the best equipment all the time, all that happens is people will farm to support the best equipment, then come in and use it as a full group on a bunch of people in low-tier gear. It creates a huge imbalance with the "have" and "have nots" in the metagame.
Also the best players could continue to afford running this stuff anyway, making a wider divide in the "Good get better, bad get worse" thing.
So yeah, everything else you said pretty much.
#349
Posted 11 April 2013 - 12:50 PM
So, no, I don't miss it. All it did was give me more money to cover the repairs.
#350
Posted 11 April 2013 - 01:53 PM
Think you'll be seeing 3-4 D-DC's or multi ER PPC Stalkers on every team during a drop? I think not.
It catered to instant gratification XBOX whiners who want 3rd person/respawns and HEADSHOT in bold letters in the game and could care less about immersion or realism of the BT universe.
#351
Posted 11 April 2013 - 01:55 PM
#352
Posted 11 April 2013 - 01:58 PM
Phalanx100bc, on 11 April 2013 - 01:53 PM, said:
Think you'll be seeing 3-4 D-DC's or multi ER PPC Stalkers on every team during a drop? I think not.
It catered to instant gratification XBOX whiners who want 3rd person/respawns and HEADSHOT in bold letters in the game and could care less about immersion or realism of the BT universe.
ERPPC Stalkers with standard engines would be a pretty cheap build to run.
#353
Posted 11 April 2013 - 04:30 PM
Rhinehardt Ritter, on 10 April 2013 - 08:48 PM, said:
Quote
Edited by jay35, 11 April 2013 - 04:31 PM.
#355
Posted 16 April 2013 - 12:14 PM
Franklen Avignon, on 16 April 2013 - 11:47 AM, said:
The thing is -back then it was one of the best ways to earn money fast, by a good margin. If you had to repair and rearm your mech after a match - succesful or not - you'd suffer severe profit cuts.
Why bother risking making only 20,000 C-Bills from a match you fought hard in for 6 minutes, if you can make 15,000 C-Bills by dying within 3 minutes and loading up another mech to repeat it?
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