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Worst Weapon System


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Poll: Worst Weapon System overall (166 member(s) have cast votes)

Worst Weapon System overall

  1. LRM (91 votes [54.82%])

    Percentage of vote: 54.82%

  2. SRM (13 votes [7.83%])

    Percentage of vote: 7.83%

  3. SSRM (13 votes [7.83%])

    Percentage of vote: 7.83%

  4. Laser (4 votes [2.41%])

    Percentage of vote: 2.41%

  5. PPC (19 votes [11.45%])

    Percentage of vote: 11.45%

  6. Autocannon (24 votes [14.46%])

    Percentage of vote: 14.46%

  7. Gauss (2 votes [1.20%])

    Percentage of vote: 1.20%

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#21 Rhent

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Posted 06 April 2013 - 06:59 PM

View PostKarr285, on 06 April 2013 - 06:53 PM, said:

Fixed

So you are 27, it explains why you aren't familiar with Battletech. The first Online Mech game from FASA was Multi-Player Battletech MPBT The prior "Mechwarrior" games were all offline games that in some cases could play online. This is the second, online only capable game in the Battletech franchise. They chose to use the "Mechwarrior" moniker from the old offline games.

#22 jay35

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Posted 06 April 2013 - 07:01 PM

Voted PPC.

Reasons:
  • For the weight, I find myself preferring Lasers instead
  • For the slots, I find myself preferring Lasers instead
  • For the heat, I find myself preferring a Lasers instead
  • For the damage, I find myself preferring Lasers instead, due to their advantages in the areas listed above
  • For the range, I find it's not worth having to deal with a minimum range when 90+% of battles end up face-to-face
  • For the ability to hit a target every time, I prefer the damage over time / drag-ability of Lasers
  • For the pinpoint damage, I prefer Lasers instead
  • For the extra heat, I find the ERPPC is only ever worthwhile on a few specific sniper builds
  • With the thermal vision nerf, sniping is much less common to take place at the range where only ERPPC and a couple other weapons are viable, so there's less point in taking an ERPPC than there once was.
  • The ECM disable feature is not enough to entice me to try to fit PPCs on my builds
Really, I have no reason to use the PPC outside of a Cataphract 3D or a couple other specific sniper builds. And it's so rare that I use those builds, I basically never use PPCs.


I'd like to use PPCs, we just haven't been given a good reason to do so. They'd probably need to either drop the weight and further reduce the heat, or reduce them to two slots, before they'd be appealing enough to make it onto any of my mainstay builds. Barring that, I'm happy to continue passing them by.

Edited by jay35, 06 April 2013 - 07:02 PM.


#23 Rhent

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Posted 06 April 2013 - 07:07 PM

View Postjay35, on 06 April 2013 - 07:01 PM, said:

Voted PPC.

Reasons:
  • For the weight, I find myself preferring Lasers instead
  • For the slots, I find myself preferring Lasers instead
  • For the heat, I find myself preferring a Lasers instead
  • For the damage, I find myself preferring Lasers instead, due to their advantages in the areas listed above
  • For the range, I find it's not worth having to deal with a minimum range when 90+% of battles end up face-to-face
  • For the ability to hit a target every time, I prefer the damage over time / drag-ability of Lasers
  • For the pinpoint damage, I prefer Lasers instead
  • For the extra heat, I find the ERPPC is only ever worthwhile on a few specific sniper builds
  • With the thermal vision nerf, sniping is much less common to take place at the range where only ERPPC and a couple other weapons are viable, so there's less point in taking an ERPPC than there once was.
  • The ECM disable feature is not enough to entice me to try to fit PPCs on my builds
Really, I have no reason to use the PPC outside of a Cataphract 3D or a couple other specific sniper builds. And it's so rare that I use those builds, I basically never use PPCs.



I'd like to use PPCs, we just haven't been given a good reason to do so. They'd probably need to either drop the weight and further reduce the heat, or reduce them to two slots, before they'd be appealing enough to make it onto any of my mainstay builds. Barring that, I'm happy to continue passing them by.


What you wrote is valid for the PPC now AFTER the thermal nerf. I switched my 4 PPC stalker to a 5 LL build to deal with the visual limitations on sniping.

#24 Belorion

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Posted 06 April 2013 - 07:10 PM

Damage is too low on LRMs.

#25 Tennex

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Posted 06 April 2013 - 07:18 PM

LRMs are bad because of how binomal ECM is.

its inconsistent to bring.

#26 Henree

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Posted 06 April 2013 - 07:20 PM

i'd say weapons are allmost where we want them to be.

they all should do the same dps.

#27 Shumabot

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Posted 06 April 2013 - 07:30 PM

The obvious answer is the flamer, they didn't even remember to put it on the list.

#28 Urfin

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Posted 06 April 2013 - 07:32 PM

ACs for being randomly uncomfortable to shoot. Yeah, I hit ok with them, but I hate how it feels, and the bloody convergence, yuck. And the delays all over - on fire, hit feedback, everywhere. Shoddy.

#29 Rhent

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Posted 06 April 2013 - 07:45 PM

View PostTennex, on 06 April 2013 - 07:18 PM, said:

LRMs are bad because of how binomal ECM is.

its inconsistent to bring.


ECM isn't the problem with LRM's. Taking LRM damage from 1.8 to .7 is the problem. When LRM's ran at 1.8 for three weeks, LRM's were being used again. During that time, a LRM boat max armor going against a mech mech of the same weight class IF it got that mech in the open would kill that mech in 4 blasts. During that time, ECM was useful and people took cover. Now, those same 4 blasts will take the mechs armor down to yellow and in some cases orange before closing.

PPC and TAG do a lot for ECM, but having a weapon with low base damage, there is nothing you can do about that but not use it.

#30 SmilingElf

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Posted 06 April 2013 - 07:53 PM

I voted LRMs.

I have two issues with them, at the moment. First, courtesy of the current implementation of ECM, they lose a great deal of their efficacy with how easily their lock-on capabilities can be messed with. Second, due to their flight behavior, specifically time-to-target, a large portion of their payload can get wasted if their target is paying attention and can either get to or stay in cover. While they could do significant damage if they caught a target with the majority of a barrage, the circumstances needed for that were highly inconsistent.

(I have no personal experience with them, either giving or receiving, since the damage nerf. Their current state is the result of, and response to, a combination of issues, and is not in any way an aspect of my opinion at this time.)

#31 Trauglodyte

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Posted 06 April 2013 - 08:01 PM

I like how you list each individual missile type and then go laser, PPC, autocannon, gauss only to leave off Flamer and MG. No offense but this pole is fail.

#32 Rhent

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Posted 06 April 2013 - 08:17 PM

View PostTrauglodyte, on 06 April 2013 - 08:01 PM, said:

I like how you list each individual missile type and then go laser, PPC, autocannon, gauss only to leave off Flamer and MG. No offense but this pole is fail.


Then make another poll. You can actually do that rather than acting like an unwanted flow.

#33 Solidussnake

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Posted 06 April 2013 - 08:24 PM

Machine Gun.

#34 Aethon

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Posted 06 April 2013 - 08:26 PM

I would currently say PPC's and ERPPC's are the worst, since they do not even do any damage half the time, even on stationary targets.

#35 Trauglodyte

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Posted 06 April 2013 - 08:31 PM

View PostRhent, on 06 April 2013 - 08:17 PM, said:


Then make another poll. You can actually do that rather than acting like an unwanted flow.


Be easy, bro. I've had a few Jack and Gingers tonight. The softer gentler me is in the corner ;) That being said, missiles will be better once the "splash" junk is removed and they're rebalanced. Damage is ok for now, in total (if you hit an additional location) but will be much better once it is a one hit and that's it sort of thing. But the worst weapons in game, no matter the situation, are the LBs, MG, and Flamers. That, btw, are the three weapons that have an increased crit rate. All three are so bad to use that the added crit rate matters not for when you really need them.

Edited by Trauglodyte, 06 April 2013 - 08:33 PM.


#36 Rhent

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Posted 06 April 2013 - 08:43 PM

View PostTrauglodyte, on 06 April 2013 - 08:31 PM, said:


Be easy, bro. I've had a few Jack and Gingers tonight. The softer gentler me is in the corner ;) That being said, missiles will be better once the "splash" junk is removed and they're rebalanced. Damage is ok for now, in total (if you hit an additional location) but will be much better once it is a one hit and that's it sort of thing. But the worst weapons in game, no matter the situation, are the LBs, MG, and Flamers. That, btw, are the three weapons that have an increased crit rate. All three are so bad to use that the added crit rate matters not for when you really need them.


I've never used MG's or Flamers in 30 years of playing Battletech from TT to any of the Video Games. So to me, they aren't weapon systems. PGI should just remove them, they are a waste of tonnage that confuses newbies. You can't put in 2 damage at close range for a 1/2 ton weapon system with no heat. you can't put in a weapon that greatly increases heat with a game that has greatly deviated from the heat generation rules in TT (mechs greatly overheat in this game and its that way to cut down on focused fire). They will never be viable in MWO, even with the "crit seeking" feature, yeah right..

#37 Trauglodyte

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Posted 06 April 2013 - 08:47 PM

In that case, then, I'd choose LRMs. I say that simply because they're so slow that they achieve nothing. I have a 35%, give or take a lil, hit chance and that isn't because I'm bad with them but simply because the sweet spot is about 400m and at that range, you're better off with something else. A/Cs are solid but they need an inter family balance pass. Lasers are great. Missiles make me sad, though, cause you can't put them on the same weapons group as anything else due to their slow speed.

#38 Levi Porphyrogenitus

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Posted 06 April 2013 - 08:47 PM

I'd have voted Flamer but it wasn't an option, so instead I'm abstaining.

#39 Kiiyor

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Posted 06 April 2013 - 08:51 PM

I can't vote on this, because it's not specific enough. I think each element is fine when you look at it broadly, but individual components (small laser/small pulse, LBX, flamer, mg) need some love.

#40 The Mech behind you

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Posted 07 April 2013 - 12:18 AM

I'm ok with the MG. Use it on some builds. For me it's

Flamer
Small Pulse Laser





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