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Post-Bap Sdr-5D


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#1 TheFlyingScotsman

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Posted 16 May 2013 - 04:00 PM

http://mwo.smurfy-ne...b744926bff7c8ab

I've used 3sl plenty on the spider already to great effect and it can be just as good as 3ml. As per usual, trying to brawl with a spider is a bad idea, using the spider and nearby cover to be an evasive distraction and direct fire away from your team is a good idea. Spiders are not meant for murder, though they can definitely do it in the right hands.

Most light mechs will not be fielding both a BAP and an ECM due to weight and slot restrictions, giving this build an advantage against other ECM mechs. Keep in mind that while range is heavily affected, the difference in DPS between 3sl and 3ml is a negligible 1dps drop. LL and ERPPC upgrades are excessively heavy, often reducing the SDR below 5JJ or dropping engine size. Even a 3ml setup will require additional sinks to be stable in long fights.

Once you drop below 5JJ, the Jenner becomes ton for ton the superior boat, especially now that BAP will be an ECM counter. 8JJ is an incredible boon for a light mech, giving it powerful vertical speed and much needed survivability. Ignoring this higher JJ cap is ignoring one of the primary benefits of the spider 5D. It's the equivalent of buying a YLW just to cram a gauss rifle onto the arm, or buying a 3L and not using ECM. Where do you think those three energy slots went?

Anyway, this build/mech is not kind to piloting errors, but is kind to intelligence.

TLDR: This build is not for people who don't know how to do more than point and click. If you don't know how to make the most use of JJs and unpredictable movement, stay away from the spider. Also, a spider with less than 6JJ is just a lightweight jenner with a soon-to-be-nerfed ECM and half the weapon slots.

Edited by TheFlyingScotsman, 16 May 2013 - 04:00 PM.


#2 Karazyr

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Posted 17 May 2013 - 01:10 AM

3 small lasers? erm no...

SDR-5D (fixed link again)

my prototype i call her vriska :3
Posted Image

Edited by Derrpy, 17 May 2013 - 01:42 AM.


#3 Curccu

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Posted 17 May 2013 - 01:26 AM

View PostDerrpy, on 17 May 2013 - 01:10 AM, said:

3 small lasers? erm no...

http://mwo.smurfy-net.de/mechlab#i=52&l=308588de3b136c31b729d2cac004d03cb23b4b81 (fixed link)

my prototype i call her vriska :3
Posted Image

Link is still broken, you can copy paste visible url tho.

#4 Wispsy

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Posted 17 May 2013 - 02:40 AM

After BAP Small laser spider will be worse then it is now? The way to go will be 1ERPPC.

#5 Curccu

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Posted 17 May 2013 - 03:13 AM

ERPPC spider is nice but atm I don't like it because of this no hit bug or what ever it is.

#6 FiveDigits

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Posted 17 May 2013 - 03:17 AM

Remind me why you'd want to equip BAP on a Spider please.
The new BAP will enable non-ECM mechs to use Streaks against ECM mechs. What warrants equipping it if you have no missile hard points?

#7 stjobe

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Posted 17 May 2013 - 04:32 AM

View PostFiveDigits, on 17 May 2013 - 03:17 AM, said:

Remind me why you'd want to equip BAP on a Spider please.
The new BAP will enable non-ECM mechs to use Streaks against ECM mechs. What warrants equipping it if you have no missile hard points?

The fact that it shuts down ECM while leaving yours on counter?
Unless the enemy has ECM+BAP as well, you're shutting down his ECM while staying ECM-protected yourself.
It's basically like having *two* ECMs, one on counter, and one on disrupt.

#8 FiveDigits

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Posted 17 May 2013 - 05:54 AM

View Poststjobe, on 17 May 2013 - 04:32 AM, said:

[...] Unless the enemy has ECM+BAP as well, you're shutting down his ECM while staying ECM-protected yourself. [...]


According to Omid Kiarostami on NGNG Podcast 0072 at around 19:55 you don't get that double effect. Paraphrasing:

If you do have ECM and BAP equipped at the same time BAP doesn't get the counter benefits. So, you can't, basically, have the benefits of ECM on disrupt and a BAP for countering simultaneously.



#9 Corvus Antaka

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Posted 17 May 2013 - 06:02 AM

imho the solution here is to make SSRMS be affected by AMS/Out-turneable/evadeable with better more violent jumpjets.

#10 TheFlyingScotsman

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Posted 17 May 2013 - 08:37 AM

Well then, I hadnt seen the non-stacking factor of the BAP/ECM. Guess it's going back to an ML build.

#11 stjobe

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Posted 17 May 2013 - 09:30 AM

View PostFiveDigits, on 17 May 2013 - 05:54 AM, said:


According to Omid Kiarostami on NGNG Podcast 0072 at around 19:55 you don't get that double effect. Paraphrasing:

If you do have ECM and BAP equipped at the same time BAP doesn't get the counter benefits. So, you can't, basically, have the benefits of ECM on disrupt and a BAP for countering simultaneously.




That's the first I'd heard of that, thank you. That throws my argument right out the window then, and there simply is no point to mounting both BAP and ECM, as ECM will nullify any benefits from BAP.

(As an aside, I hate it when they do this; only reveal very pertinent and needed information off-site.)

#12 Frisk

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Posted 17 May 2013 - 01:32 PM

View Poststjobe, on 17 May 2013 - 04:32 AM, said:

The fact that it shuts down ECM while leaving yours on counter?
Unless the enemy has ECM+BAP as well, you're shutting down his ECM while staying ECM-protected yourself.
It's basically like having *two* ECMs, one on counter, and one on disrupt.


Developer stated in NGNG podcast that you will NOT be able to run BAP and ECM and have BAP act as the passive counter while ECM remains active.

You should still have the extended radar with BAP, so not entirely useless running BAP+ECM

Edited by Frisk, 17 May 2013 - 01:34 PM.






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