Victor Morson, on 07 April 2013 - 03:36 PM, said:
Don't forget you need to equip BAP to get quick locks (which is vital to pierce ECM with LRMs; yes, BAP does not DIRECTLY impact ECM, but if you break ECM with a TAG, BAP lets you take advantage of that brief window very quickly), as well as to really mount your own TAG to reliably cut through ECM at range.
Plus, for maximum damage, you need to stay between 180m and 750m, so that you can keep your missiles guided on the way in / Artemis IV working (which requires LOS). Indirect shots are a joke even before the nerf.
That's a lot of complexity and tonnage and sub-system investment for something that tickles you. In particular since you could just take, say, an ER PPC or Gauss and put out reliable, longer range damage with no "hard counters" to it.
Listen to this man. Any build i run with direct damage weapons or sniper stuff if you want long range (ERPPC for the win) outperforms my missile builds by far. And i really LIKE my C1 2x15LRM build. So depressing to see how weak it is when compared to a K build or a splatcat even.