What New Consumables Would We Like To See?
#1
Posted 07 April 2013 - 04:18 AM
Just a few things at the top of my head to flesh out electronic warfare.
Deployable Sensors
These would be small sensors that can detect mechs within a short distance for a limited time. They come in packs of 5. These would be powerful burst transmitters and ignore the effects of ECM. Range 150 meters radar range.
C-Bill: 10K / 1 minutes before expiring
C-Bill: 20K / 1,5 minutes before expiring [Require XP upgrade]
MC: 5 / 1,5 minutes before expiring
Deployable Radar
Like the sensor but this one is targetable and can be destroyed. Cannot work close to ECM.
C-Bill: 25 000 or 35 000 [+25 life] [Require XP upgrade]
MC: 15 [+25 Life]
HP: 100
CHAFF
Deployable missile defense - comes in a package of 5 and functions like an instant AMS and takes out a few missiles.
C-Bill: 10K or 20K [+2 Charges] [Require XP upgrade]
MC: 5 [+2 charges]
Aerial Targeting Drone [Like in the old game demo]
A tiny LTA deployable drone that hovers over a location of the battlefield with a TAG and a small sensor radius of 150 meters. It can be targetable but can be hard to hit as it is a few hundred meters up and is fairly small.
C-Bill: 25 000 or 35 000 [+25 life] [Require XP upgrade]
MC: 15 [+25 Life]
HP: 50
#2
Posted 07 April 2013 - 04:49 AM
-scroll of invisibility: makes you invisible for 30 seconds. any combat attempt breaks the spell.
-scroll of lightning speed: enhances your runspeed by 30% for a period of 30seconds
-scroll of featherweight: makes you light as a feather, with all benfits while falling/ jumping. lasts 20seconds
-potion of love: makes you "friendly" to foes for 1 minute
-small/medium/great health potion:heals you for 20/35/50% of damage
-potion of steelskin: enhances your armour values by 25% for 60 seconds or until consumed
-quiver of infinite arrows: lasts 1 battle
stuff like that i guess
(@op, this is not meant to attack your ideas, just a cynical "please don´t" to PGI^^)
Edited by Alex Warden, 07 April 2013 - 04:50 AM.
#3
Posted 07 April 2013 - 05:08 AM
Alex Warden, on 07 April 2013 - 04:49 AM, said:
I get that but I'm pretty sure it's here to stay and as long as I can grind the same stuff in the game I have no problem with consumables - especially if they add a tactical depth to the game.
So try to kep the ideas at a plausible level and at least call the things like:
"Heatsink of love" or "Stealth Armour"...oh yea, that last exists...
#4
Posted 07 April 2013 - 05:13 AM
#5
Posted 07 April 2013 - 05:17 AM
Edited by Chemie, 07 April 2013 - 05:17 AM.
#6
Posted 07 April 2013 - 05:17 AM
#7
Posted 07 April 2013 - 05:18 AM
Where once per game you can trigger while falling to not take leg damage. Could be presumed to be the same tech that lets us fall from a drop ship and not take damage. The module would just be an extra of whatever that is.
#8
Posted 07 April 2013 - 05:23 AM
Edited by Ratiborus, 07 April 2013 - 05:25 AM.
#9
Posted 07 April 2013 - 05:27 AM
Cost: 500 mc
Effect: everything blows up, you win, and get all the kills,
#10
Posted 07 April 2013 - 05:30 AM
Activates a shield to pretect you for a mistake like shutting down or poping from a hilltop in front of everyone. No shield steaks with any shield
-20k CB for 3sec of invisibolity
-40k CB and GXP upgrade for 5sec of invisibility
-25mc for 5sec of invisibility
Special effect: PPC and ER PPC expand shield duration by 1 sec per hit but if the shield take 10 (ER)PPC hits get overloaded and axplodes and heat up the user by 75%
Turbo boost
-20k CB for 10sec of 30% more speed and 70% more accelaration
-40k CB and GXP upgrade for 10sec of 50% more speed and 100% more acceleration
-25mc for 10sec of 50% more speed and 100% more acceleration
Pecial effect: As long as it is activated your mech will heat up 2 times as much and cool down harder
Edited by M0rpHeu5, 07 April 2013 - 05:33 AM.
#11
Posted 07 April 2013 - 05:32 AM
YOU ALL KNOW IT'S COMING.
#12
Posted 07 April 2013 - 05:32 AM
No to all of the added suggestions.
ENHANCE the gameplay for all players not play Borderlands the Mechwarrior Bastardization.
Even though something LIKE the turbo boost might be useful there is already MASC - on the other hand they have already replaced the 3068 cooling pod with flush so you might have just invented the consumable MASC gear...
Edited by Terror Teddy, 07 April 2013 - 05:35 AM.
#13
Posted 07 April 2013 - 05:36 AM
Chemie, on 07 April 2013 - 05:17 AM, said:
no..that´s "traceless walk"... i can see ECM mechs pretty well, thats what i keep my eyes for...
btw, since when are you in wolfspiders? ^^
Edited by Alex Warden, 07 April 2013 - 05:37 AM.
#14
Posted 07 April 2013 - 05:41 AM
#15
Posted 07 April 2013 - 05:50 AM
Terror Teddy, on 07 April 2013 - 05:32 AM, said:
You've gotten multiple serious replies. The less consumables there are in the game the better, hence people aren't keen on giving PGI any more ideas.
#16
Posted 07 April 2013 - 05:54 AM
vrok, on 07 April 2013 - 05:50 AM, said:
Not quite.
By consumables I'm not simply talking about things you buy with MC but simple consumables PERIOD - even if you ONLY pay C-Bills would you oppose it?
BOTH kinds are consumables and also a C-Bill sink which the game sorely needs.
Or are you against consumables REGARDLESS how they affect gameplay JUST because they are CALLED consumables.
#17
Posted 07 April 2013 - 05:57 AM
Not sure how this would work myself but somthing that confuses enemy and could be pranking them. Ie say a projection of a atles or somthing in the middle of the enemy forces that shows up on radar. Gets some enemy distracted and also gives me a prank factor. Ie could be deployed at range in middle of enemy group. SUPRISE.
#18
Posted 07 April 2013 - 05:58 AM
- on summon releases a horde of tiny nanobot which will eat up enemy's mech armor.
Teleportation scroll.
- sends request to captain picard of starship prometheus to beam your entire mech and then neam you back to any location on the battle map.
#19
Posted 07 April 2013 - 06:02 AM
Knock out surrounding ECM, and Targeting information for a short time.
#20
Posted 07 April 2013 - 06:02 AM
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