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How Are Omnimechs (In Mwo) Going To Be Different From What We Have Now?


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#1 raygun

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Posted 07 April 2013 - 12:31 PM

As I understand it, we practically have omnimechs in a sense now. Will Omnipods give us the ability to slot in any weapon system to any hardpoint we choose?

#2 Solidussnake

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Posted 07 April 2013 - 12:31 PM

PGI is keeping closed lips on Clans. Keep an eye on twitter because thats where it happens first. And the forums next. PGI may choose to keep the hardpoint system on clan mechs thus eliminating omni points. Or they may keep them. its up to PGI its there game. And they are not sharing information about the clans with us at all.

Edited by Solidussnake, 07 April 2013 - 05:42 PM.


#3 Chavette

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Posted 07 April 2013 - 12:33 PM

Since you can change both between matches, only advantage I see is with omnis, you can change around equipment so fast, that you will even be able to chose between preset loadouts in the pre-game lobby(map select).

#4 Alistair Winter

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Posted 07 April 2013 - 12:37 PM

PGI has already said that we'll be able to pre-select the map we want to deploy on. So I don't really see any advantage in being able to select loadouts in pre-game lobby. If everyone's geared for a long range battle, they'll just choose a big open map, regardless of whether they're Inner Sphere or Clans.

I would like to see Stock Mechs having a role in this game, but I fear the only difference between omnimechs and other mechs will be the ability to use clan weapons.

#5 KinLuu

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Posted 07 April 2013 - 12:38 PM

Most likely they will just have some additional omnis-hardpoints.

#6 Chavette

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Posted 07 April 2013 - 12:38 PM

There will be no map select, but map voting between a few randomly preselected maps.

#7 Carl Wrede

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Posted 07 April 2013 - 12:39 PM

The difference will be that Clan Omnimechs will have Clan equipment.

#8 CMDR Sunset Shimmer

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Posted 07 April 2013 - 12:39 PM

who knows.

I'd imagine they'll try to figure out doing omni pods or something... but who knows really.

#9 Purplefluffybunny

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Posted 07 April 2013 - 12:41 PM

View PostJade Kitsune, on 07 April 2013 - 12:39 PM, said:

who knows.

I'd imagine they'll try to figure out doing omni pods or something... but who knows really.


Well, I don't know. I've found it pretty easy to second guess Russ and Bryan.

#10 IceSerpent

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Posted 07 April 2013 - 12:42 PM

View Postraygun, on 07 April 2013 - 12:31 PM, said:

As I understand it, we practically have omnimechs in a sense now. Will Omnipods give us the ability to slot in any weapon system to any hardpoint we choose?


Nobody knows. On a side note, if you think that we "have omnimechs in a sense now", you might want to read up on what an Omni actually is.

#11 Phellian

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Posted 07 April 2013 - 12:44 PM

The primary difference between Innersphere Mechs and Clan Omnis (besides more advanced, lighter and strong, equipment) is that Omni's can be field modified very easily.

In MWO the mechs we currently have are very diverse because our mechs are basically shipped back to a full maintenance facility/factory after each match. Not many people recognize that Omni's aren't as modifiable as Innersphere mechs.

Omni's cannot change:
  • Engine or type of engine
  • Internal Structure
  • Armor allocation or type of said armor
They get Pod space, a kind of universal weapon mounting system. Letting them change weapons off the back of the truck they brought with them. (The Pod system is very important to dueling and challenging the Clans do)

How PGI makes that happen without extreme boating is probably one of a few strong reasons we haven't heard anything about them.

Edited by Phellian, 07 April 2013 - 12:47 PM.


#12 Purplefluffybunny

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Posted 07 April 2013 - 12:44 PM

Oh yeah, I was going to add that it is a near certainty that the idea of 'Clan mechs for premium subscribers only', is on the table as well as other options to commercialize. For example, if they do have some different type of hardpoint system, you will have to unlock to get the best out of it or have some MC requirement.

Edited by Purplefluffybunny, 07 April 2013 - 12:47 PM.


#13 Royalewithcheese

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Posted 07 April 2013 - 12:46 PM

View Postraygun, on 07 April 2013 - 12:31 PM, said:

Will Omnipods give us the ability to slot in any weapon system to any hardpoint we choose?


If so, y'all better be ready for Direwolves with hilarious numbers of Gauss Rifles and UAC/20 :P

#14 Sephlock

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Posted 07 April 2013 - 12:46 PM

"How Are Omnimechs (In Mwo) Going To Be Different From What We Have Now?"

They'll be just like what we have now, but far, far worse due to the inevitable whining and overnerfing.

#15 CHH Badkarma

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Posted 07 April 2013 - 12:50 PM

As stated above Clan tech is lighter and takes up less critical slots.Not to mention range and damage advantages. Example double heat sinks only take two crits instead of 3. Will be interesting to see how this pans out. Hopefully they do not allow cross tech or possession of Clan equipment by non Clan personnel or units. Still hope they offer an "Invader package".

Edited by Jason Radick, 07 April 2013 - 12:52 PM.


#16 Phellian

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Posted 07 April 2013 - 12:51 PM

View PostSephlock, on 07 April 2013 - 12:46 PM, said:

"How Are Omnimechs (In Mwo) Going To Be Different From What We Have Now?"

They'll be just like what we have now, but far, far worse due to the inevitable whining and overnerfing.


There may be whining, well yeah there will be whining, there will always be whining.

As for different then what we have now, Omni's will be very predictable in everything but weapons. Their armor, speed and weapon weight will always be the same.

#17 MadPanda

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Posted 07 April 2013 - 12:54 PM

Clans will be implemented same way as Artillery and Air Strike. Invasion of clans:

Posted Image

#18 Royalewithcheese

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Posted 07 April 2013 - 12:56 PM

View PostPhellian, on 07 April 2013 - 12:51 PM, said:

As for different then what we have now, Omni's will be very predictable in everything but weapons. Their armor, speed and weapon weight will always be the same.


This is really interesting to me. If you look at the default speeds, Direwolves are too slow to deal with circlers and Kitfoxes are terrible and will always be terrible, for instance. I don't envy the ppl trying to balance all this.

#19 NocturnalBeast

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Posted 07 April 2013 - 01:04 PM

Actually, since the main advantage of Omnimechs was that you were able to switch loadouts between missions during a campaign, I believe that they will actually be more limited in MWO, than in TT. Omnis were not able to alter loadouts, they were only able to choose between multiple preconfigured loadouts (at least during the FASA days), so this will be a disadvantage if it works this way in MWO. Seems like the only advantage clans will have in MWO is that they will probably have easier access to advanced technologies.

#20 Adridos

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Posted 07 April 2013 - 01:04 PM

View PostRoyalewithcheese, on 07 April 2013 - 12:56 PM, said:

Direwolves are too slow to deal with circlers.

It's not like they can whitstand such a circler for a lifetime and need only one shot to deal with him.

Ideally mounting an SSRM 6 to make sure none dares to even get close.





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