How Are Omnimechs (In Mwo) Going To Be Different From What We Have Now?
#1
Posted 07 April 2013 - 12:31 PM
#2
Posted 07 April 2013 - 12:31 PM
Edited by Solidussnake, 07 April 2013 - 05:42 PM.
#3
Posted 07 April 2013 - 12:33 PM
#4
Posted 07 April 2013 - 12:37 PM
I would like to see Stock Mechs having a role in this game, but I fear the only difference between omnimechs and other mechs will be the ability to use clan weapons.
#5
Posted 07 April 2013 - 12:38 PM
#6
Posted 07 April 2013 - 12:38 PM
#7
Posted 07 April 2013 - 12:39 PM
#8
Posted 07 April 2013 - 12:39 PM
I'd imagine they'll try to figure out doing omni pods or something... but who knows really.
#10
Posted 07 April 2013 - 12:42 PM
raygun, on 07 April 2013 - 12:31 PM, said:
Nobody knows. On a side note, if you think that we "have omnimechs in a sense now", you might want to read up on what an Omni actually is.
#11
Posted 07 April 2013 - 12:44 PM
In MWO the mechs we currently have are very diverse because our mechs are basically shipped back to a full maintenance facility/factory after each match. Not many people recognize that Omni's aren't as modifiable as Innersphere mechs.
Omni's cannot change:
- Engine or type of engine
- Internal Structure
- Armor allocation or type of said armor
How PGI makes that happen without extreme boating is probably one of a few strong reasons we haven't heard anything about them.
Edited by Phellian, 07 April 2013 - 12:47 PM.
#12
Posted 07 April 2013 - 12:44 PM
Edited by Purplefluffybunny, 07 April 2013 - 12:47 PM.
#14
Posted 07 April 2013 - 12:46 PM
They'll be just like what we have now, but far, far worse due to the inevitable whining and overnerfing.
#15
Posted 07 April 2013 - 12:50 PM
Edited by Jason Radick, 07 April 2013 - 12:52 PM.
#16
Posted 07 April 2013 - 12:51 PM
Sephlock, on 07 April 2013 - 12:46 PM, said:
They'll be just like what we have now, but far, far worse due to the inevitable whining and overnerfing.
There may be whining, well yeah there will be whining, there will always be whining.
As for different then what we have now, Omni's will be very predictable in everything but weapons. Their armor, speed and weapon weight will always be the same.
#17
Posted 07 April 2013 - 12:54 PM
#18
Posted 07 April 2013 - 12:56 PM
Phellian, on 07 April 2013 - 12:51 PM, said:
This is really interesting to me. If you look at the default speeds, Direwolves are too slow to deal with circlers and Kitfoxes are terrible and will always be terrible, for instance. I don't envy the ppl trying to balance all this.
#19
Posted 07 April 2013 - 01:04 PM
#20
Posted 07 April 2013 - 01:04 PM
Royalewithcheese, on 07 April 2013 - 12:56 PM, said:
It's not like they can whitstand such a circler for a lifetime and need only one shot to deal with him.
Ideally mounting an SSRM 6 to make sure none dares to even get close.
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