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WoT tiers for MWO?


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#1 Phaid Knott

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Posted 03 June 2012 - 07:20 AM

One of the nice balancing acts done by WoT was how you earn Exp/Credits in game. Basically you get extra exp/credits by detecting/damaging higher tier tanks. There are 10 tiers of tanks with the break even point at about Tier 7.

On FTP(WoT) you need to play T5-6 tanks to earn money, you then "dip your toe" into the upper tiers (as these matches can loose you money). So players keep a number of tanks around to play T10 tanks.

On "premium" (ie you pay a monthly sub) you can effectively play at T9 without loosing money.

Overall this gives a nice mix of tiers in the matches and stops everyone grinding to T10 and getting bored (ie you are never at the top of the tree 100% of the time).

If this model is followed, then pilots will work their way up to Mediums/Heavies and will have to keep using then to fund an assault class mech (with lights still being used for their scouting ability). This should stop everyone all appearing in Assault classes all the time. HOWEVER with the pilot skills earned by players (assuming some are assault specific), this drops a spanner in the works.

Dunno how you would feel about this one, I like the mix "mandated" by the above model, but other players might not like the idea they can't play an assault mech 100% of the time.

#2 Adridos

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Posted 03 June 2012 - 07:28 AM

I don't think it's a good idea, since the mechs aren't divided into tiers of power. :rolleyes:

#3 Toothman

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Posted 03 June 2012 - 07:36 AM

Here you'll see a variety of mechs because they do certain jobs better. It appears that the heavier mechs will be more expensive to maintain also but it'll mostly be because an Atlas does not make a good scout, (unless you are steiner)

#4 SwollenSac

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Posted 03 June 2012 - 07:36 AM

This will be nothing like WoT. WoT still has so many issues with balancing. Pitting a T5 tank vs T9-10 is just stupidity that of course happens pretty much every game in WoT.

MWO wont have tiers (thank god). In this game a medium laser is a medium laser is a medium laser. In WoT a 90 is not the same as a 120. So no WoT can keep their tiers out of MWO thank you very much.

#5 Black Sunder

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Posted 03 June 2012 - 07:37 AM

The problem with that idea is it then paints the assault mechs as "endgame" when they are not.

#6 SweetJackal

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Posted 03 June 2012 - 07:40 AM

Mechs aren't divided into Tiers, thank god. Balancing gameplay impact with economics is horrible design (Slower progression = More Power? Bad, bad, bad). WoT is about the worst design model you can make for a video game as it's not intended to balance anything in game but rather get you set on a very strong treadmill designed to provide incentive to it's Pay2Win model.

WoT is a payment scheme and treadmill first, WW2 tank simulator second. That tank simulator is very good in mechanics, but the design of everything around it is rubbish. Anything that starts with "Following WoT" for an idea should be thrown out the window and burned on principle alone.

Edited by SuckyJack, 03 June 2012 - 07:41 AM.


#7 Woodstock

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Posted 03 June 2012 - 07:41 AM

no ..just ...no ...oh please ..no

I play WoT and the whole grinding from one 'tier' to another is a nightmare.

All mechs are balanced, the value of the mech should be individual ...based on tonnage and the equipment fitted.

#8 TwoFaced

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Posted 03 June 2012 - 07:46 AM

Am I the only one that is getting tired of hearing about WoT, especially comparing it to MWO.

Apples and Oranges....

#9 Marradin

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Posted 03 June 2012 - 07:46 AM

I think It will be much like Eve Online in some ways, those including but not limited too -- THERE WILL BE NO ENDGAME! --

Think about it - if you are creating an immersive universe you need to create it so it that goals ae achiveable - but that there are always MORE goals you can achive, or people acting counter to your goals so that you need to maintain effort to maintain the achivement of goals. I can see many ways of achiveing this, such as introducing new expansions every 6 months with new mechanics

#10 Orion Pirate

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Posted 03 June 2012 - 07:46 AM

There are other FTP models then WoT... Check out League of Legends for example.

Looks to me that MWO will be similar to their model... But that is just a guess.

#11 Phaid Knott

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Posted 03 June 2012 - 07:49 AM

View PostSwollenSac, on 03 June 2012 - 07:36 AM, said:

This will be nothing like WoT. WoT still has so many issues with balancing. Pitting a T5 tank vs T9-10 is just stupidity that of course happens pretty much every game in WoT.

MWO wont have tiers (thank god). In this game a medium laser is a medium laser is a medium laser. In WoT a 90 is not the same as a 120. So no WoT can keep their tiers out of MWO thank you very much.


Hardly as a T5 tank wouldn't be facing a T10 tank (unless it was a light tank), there is some matchmaking still done. And like MWO a lance has a tonnage, and WoT matches are matched by weight.

Upkeep costs effectively add "tiers" to MWO, in that a Assault will cost more to maintain than a light. However the "balancing act" I was talking about is how costs restrict play. For MW this may mean that heavies/mediums are more cost effective (ie you can build money up if you play reasonably well) vs an Assault where if you play reasonably well you just break even (you need a good battle to earn mondo money). I'm not talking about ranking mechs by Tiers (this is already done by tonnage), more "where" the break even point in tonnage should lie (ok my thread title wasn't the best at explaining what I'm whittering on about). An Assault "blatting" a light should reap very little, however for a medium it should net more (as the chance of defeat 1 on 1 is greater).

#12 Arnie1808

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Posted 03 June 2012 - 07:52 AM

WoT is nice to play but its stupidly unbalanced and some times down right stupid when things like a 122m Anti tank round Bounces off a Panzer 38na or a T-34 for example :rolleyes:

plus it makes you NOT want to play the bigger tanks as much because you have so much potential to loose money. So if you have a Jagdtiger and its your favourite tank and you want to use it a lot means it gets very frustrating if you have a few losses!

Just imagine you have an Atlas and you get taken out quite quickly while you are doing your Lyran scouting technique :(
You would get pi--ed off very quickly and may even get to a point where you may not be able to repair your 'Mech!

By all means use ideas from WoT but make it better and build on what they have done but please DO NOT fall into the Pay to Win trap that makes me feel sick.

Edited by Arnie1808, 03 June 2012 - 07:56 AM.


#13 TwoFaced

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Posted 03 June 2012 - 07:56 AM

That is what I said a while ago, I hope they set it somewhat like eve so there is loads of stuff that keeps coming.

Now skilling up in eve sucks. Time based not xp based. However I hope you really have to grind in order to get new modules or mechs, not like blizzards game where you can level to max n a month. Two to three months between mechs would be nice as long as they keep adding more and more with expansions.

#14 Saxophonist

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Posted 03 June 2012 - 07:57 AM

I think that goes against the whole Role Warfare principle. The idea is that if you like assault, play it. If you like fire support, play it. You shouldn't have to work your way up. Anyway WoT sucks, why would PGI use their strategy?

#15 Skylarr

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Posted 03 June 2012 - 07:57 AM

I have played WoT and found it allot of fun. I feel WoT is on the leading edge of what FSP should do to be succesful. But, while MW:O should examine WoT they should not duplicate it.

Almost all the Assualt Mechs have close to the same ammount of armor. While a WoT tier 5 Heavy's armor is allot thinner that a Tier 10 Heavy Tank. So Tiering in MW:O will not work.

#16 Shisai

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Posted 03 June 2012 - 08:02 AM

View PostTwoFaced, on 03 June 2012 - 07:46 AM, said:

Am I the only one that is getting tired of hearing about WoT, especially comparing it to MWO.

Apples and Oranges....


Well I like apples more than Oranges. So what's the problem comparing them?

#17 Zythen

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Posted 03 June 2012 - 08:05 AM

If I was making a ftp game I would follow the by far most successfull model being Legue of Legends, if you dont know there model Please take 2 min to read this, I will translate it into the equivilent in Mechwarrior. Lets say the game comes out with 12 mechs ( not counting the varients of these mechs ) Every week 1 light medium heavy and assault mech are free for anyone to play and try out with it rotating every week what mechs are free to play.

If / when you decide to "buy" a mech you can do it in 1 of 2 methods ether use your saved cbills or use Real money ranging from about 5 - 10 dollars a mech if you do not wish to wait till you have saved up the cbills. Now buying upgrades for the mech you can Only use Cbills ( so you are not buying power ), or if you want to buy a fancier looking skin to look "cooler" or diffrent from every other mech out there you pay real money again 5 - 10 dollars for a skin.

#18 Tterrag

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Posted 03 June 2012 - 08:07 AM

If you have the stones to be the first one running out into the group with a lone atlas than good on ya me personally I don't want to have to pay the repair bill for having my mech being blasted apart constantly.

I am slightly worried about every ***** and they granny hopping in light mech saying "Oh ima be a scout caused you get exp for lookin at people" god only knows how many lances will be running blind cause they had a fool scout that caught a Gauss Rifle to the knee

Edited by Tterrag, 03 June 2012 - 08:08 AM.


#19 Toothman

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Posted 03 June 2012 - 08:07 AM

View PostArnie1808, on 03 June 2012 - 07:52 AM, said:

WoT is nice to play but its stupidly unbalanced and some times down right stupid when things like a 122m Anti tank round Bounces off a Panzer 38na or a T-34 for example :rolleyes:

plus it makes you NOT want to play the bigger tanks as much because you have so much potential to loose money. So if you have a Jagdtiger and its your favourite tank and you want to use it a lot means it gets very frustrating if you have a few losses!

Just imagine you have an Atlas and you get taken out quite quickly while you are doing your Lyran scouting technique :(
You would get pi--ed off very quickly and may even get to a point where you may not be able to repair your 'Mech!

By all means use ideas from WoT but make it better and build on what they have done but please DO NOT fall into the Pay to Win trap that makes me feel sick.

You should bounce off a T-34 frequently. Thats how that tank stood up do the german doorstoppers.

#20 Lightdragon

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Posted 03 June 2012 - 08:09 AM

View PostPhaid Knott, on 03 June 2012 - 07:20 AM, said:

One of the nice balancing acts done by WoT was how you earn Exp/Credits in game. Basically you get extra exp/credits by detecting/damaging higher tier tanks. There are 10 tiers of tanks with the break even point at about Tier 7.

On FTP(WoT) you need to play T5-6 tanks to earn money, you then "dip your toe" into the upper tiers (as these matches can loose you money). So players keep a number of tanks around to play T10 tanks.

On "premium" (ie you pay a monthly sub) you can effectively play at T9 without loosing money.

Overall this gives a nice mix of tiers in the matches and stops everyone grinding to T10 and getting bored (ie you are never at the top of the tree 100% of the time).

If this model is followed, then pilots will work their way up to Mediums/Heavies and will have to keep using then to fund an assault class mech (with lights still being used for their scouting ability). This should stop everyone all appearing in Assault classes all the time. HOWEVER with the pilot skills earned by players (assuming some are assault specific), this drops a spanner in the works.

Dunno how you would feel about this one, I like the mix "mandated" by the above model, but other players might not like the idea they can't play an assault mech 100% of the time.

if anyone even tries turning this awesome game into another WoT... i will be sure they are hanging from their nuts by their own mouse cord





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