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WoT tiers for MWO?
#1
Posted 03 June 2012 - 07:20 AM
On FTP(WoT) you need to play T5-6 tanks to earn money, you then "dip your toe" into the upper tiers (as these matches can loose you money). So players keep a number of tanks around to play T10 tanks.
On "premium" (ie you pay a monthly sub) you can effectively play at T9 without loosing money.
Overall this gives a nice mix of tiers in the matches and stops everyone grinding to T10 and getting bored (ie you are never at the top of the tree 100% of the time).
If this model is followed, then pilots will work their way up to Mediums/Heavies and will have to keep using then to fund an assault class mech (with lights still being used for their scouting ability). This should stop everyone all appearing in Assault classes all the time. HOWEVER with the pilot skills earned by players (assuming some are assault specific), this drops a spanner in the works.
Dunno how you would feel about this one, I like the mix "mandated" by the above model, but other players might not like the idea they can't play an assault mech 100% of the time.
#2
Posted 03 June 2012 - 07:28 AM
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#3
Posted 03 June 2012 - 07:36 AM
#4
Posted 03 June 2012 - 07:36 AM
MWO wont have tiers (thank god). In this game a medium laser is a medium laser is a medium laser. In WoT a 90 is not the same as a 120. So no WoT can keep their tiers out of MWO thank you very much.
#5
Posted 03 June 2012 - 07:37 AM
#6
Posted 03 June 2012 - 07:40 AM
WoT is a payment scheme and treadmill first, WW2 tank simulator second. That tank simulator is very good in mechanics, but the design of everything around it is rubbish. Anything that starts with "Following WoT" for an idea should be thrown out the window and burned on principle alone.
Edited by SuckyJack, 03 June 2012 - 07:41 AM.
#7
Posted 03 June 2012 - 07:41 AM
I play WoT and the whole grinding from one 'tier' to another is a nightmare.
All mechs are balanced, the value of the mech should be individual ...based on tonnage and the equipment fitted.
#8
Posted 03 June 2012 - 07:46 AM
Apples and Oranges....
#9
Posted 03 June 2012 - 07:46 AM
Think about it - if you are creating an immersive universe you need to create it so it that goals ae achiveable - but that there are always MORE goals you can achive, or people acting counter to your goals so that you need to maintain effort to maintain the achivement of goals. I can see many ways of achiveing this, such as introducing new expansions every 6 months with new mechanics
#10
Posted 03 June 2012 - 07:46 AM
Looks to me that MWO will be similar to their model... But that is just a guess.
#11
Posted 03 June 2012 - 07:49 AM
SwollenSac, on 03 June 2012 - 07:36 AM, said:
MWO wont have tiers (thank god). In this game a medium laser is a medium laser is a medium laser. In WoT a 90 is not the same as a 120. So no WoT can keep their tiers out of MWO thank you very much.
Hardly as a T5 tank wouldn't be facing a T10 tank (unless it was a light tank), there is some matchmaking still done. And like MWO a lance has a tonnage, and WoT matches are matched by weight.
Upkeep costs effectively add "tiers" to MWO, in that a Assault will cost more to maintain than a light. However the "balancing act" I was talking about is how costs restrict play. For MW this may mean that heavies/mediums are more cost effective (ie you can build money up if you play reasonably well) vs an Assault where if you play reasonably well you just break even (you need a good battle to earn mondo money). I'm not talking about ranking mechs by Tiers (this is already done by tonnage), more "where" the break even point in tonnage should lie (ok my thread title wasn't the best at explaining what I'm whittering on about). An Assault "blatting" a light should reap very little, however for a medium it should net more (as the chance of defeat 1 on 1 is greater).
#12
Posted 03 June 2012 - 07:52 AM
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plus it makes you NOT want to play the bigger tanks as much because you have so much potential to loose money. So if you have a Jagdtiger and its your favourite tank and you want to use it a lot means it gets very frustrating if you have a few losses!
Just imagine you have an Atlas and you get taken out quite quickly while you are doing your Lyran scouting technique
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You would get pi--ed off very quickly and may even get to a point where you may not be able to repair your 'Mech!
By all means use ideas from WoT but make it better and build on what they have done but please DO NOT fall into the Pay to Win trap that makes me feel sick.
Edited by Arnie1808, 03 June 2012 - 07:56 AM.
#13
Posted 03 June 2012 - 07:56 AM
Now skilling up in eve sucks. Time based not xp based. However I hope you really have to grind in order to get new modules or mechs, not like blizzards game where you can level to max n a month. Two to three months between mechs would be nice as long as they keep adding more and more with expansions.
#14
Posted 03 June 2012 - 07:57 AM
#15
Posted 03 June 2012 - 07:57 AM
Almost all the Assualt Mechs have close to the same ammount of armor. While a WoT tier 5 Heavy's armor is allot thinner that a Tier 10 Heavy Tank. So Tiering in MW:O will not work.
#17
Posted 03 June 2012 - 08:05 AM
If / when you decide to "buy" a mech you can do it in 1 of 2 methods ether use your saved cbills or use Real money ranging from about 5 - 10 dollars a mech if you do not wish to wait till you have saved up the cbills. Now buying upgrades for the mech you can Only use Cbills ( so you are not buying power ), or if you want to buy a fancier looking skin to look "cooler" or diffrent from every other mech out there you pay real money again 5 - 10 dollars for a skin.
#18
Posted 03 June 2012 - 08:07 AM
I am slightly worried about every ***** and they granny hopping in light mech saying "Oh ima be a scout caused you get exp for lookin at people" god only knows how many lances will be running blind cause they had a fool scout that caught a Gauss Rifle to the knee
Edited by Tterrag, 03 June 2012 - 08:08 AM.
#19
Posted 03 June 2012 - 08:07 AM
Arnie1808, on 03 June 2012 - 07:52 AM, said:
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plus it makes you NOT want to play the bigger tanks as much because you have so much potential to loose money. So if you have a Jagdtiger and its your favourite tank and you want to use it a lot means it gets very frustrating if you have a few losses!
Just imagine you have an Atlas and you get taken out quite quickly while you are doing your Lyran scouting technique
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You would get pi--ed off very quickly and may even get to a point where you may not be able to repair your 'Mech!
By all means use ideas from WoT but make it better and build on what they have done but please DO NOT fall into the Pay to Win trap that makes me feel sick.
You should bounce off a T-34 frequently. Thats how that tank stood up do the german doorstoppers.
#20
Posted 03 June 2012 - 08:09 AM
Phaid Knott, on 03 June 2012 - 07:20 AM, said:
On FTP(WoT) you need to play T5-6 tanks to earn money, you then "dip your toe" into the upper tiers (as these matches can loose you money). So players keep a number of tanks around to play T10 tanks.
On "premium" (ie you pay a monthly sub) you can effectively play at T9 without loosing money.
Overall this gives a nice mix of tiers in the matches and stops everyone grinding to T10 and getting bored (ie you are never at the top of the tree 100% of the time).
If this model is followed, then pilots will work their way up to Mediums/Heavies and will have to keep using then to fund an assault class mech (with lights still being used for their scouting ability). This should stop everyone all appearing in Assault classes all the time. HOWEVER with the pilot skills earned by players (assuming some are assault specific), this drops a spanner in the works.
Dunno how you would feel about this one, I like the mix "mandated" by the above model, but other players might not like the idea they can't play an assault mech 100% of the time.
if anyone even tries turning this awesome game into another WoT... i will be sure they are hanging from their nuts by their own mouse cord
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