Edited by MechWarrior4Lover, 22 December 2011 - 03:08 PM.


Life After 'Mech Death?
#1
Posted 22 December 2011 - 01:47 PM
#2
Posted 22 December 2011 - 02:39 PM
And calling in another mech might be feasible, but I'm not sure how it would be implemented properly. And I'm not sure how much I like the idea of risking two different mechs in the same battle. Letting people run through their entire collection in one match would be a little out of balance. Someone could come into the match in a light, get the small thing destroyed on purpose and then come back in an assault mech and completely unbalance the matchmaking system. If someone has one light mech and umpteen assault mechs, then he'll get to run through the rest of the match in assaults.
It just seems like it would be rather difficult to develop a working system for that method.
#3
Posted 22 December 2011 - 02:41 PM

#4
Posted 22 December 2011 - 02:49 PM
The fun would wear down very quicly.
#5
Posted 22 December 2011 - 02:54 PM
I used to play on no-respawn servers in MW4 and ten minutes or objective completion was the length of the round. 30 minutes for a match. That way you were never sitting out for to long.
To much downtime during a match is not good from a game design standpoint.
Obviously league matches would be different. Support for no-respawn as an would be good there since all players in a match could agree to use it or not.
#6
Posted 22 December 2011 - 03:10 PM
Vile Joker, on 22 December 2011 - 02:39 PM, said:
And calling in another mech might be feasible, but I'm not sure how it would be implemented properly. And I'm not sure how much I like the idea of risking two different mechs in the same battle. Letting people run through their entire collection in one match would be a little out of balance. Someone could come into the match in a light, get the small thing destroyed on purpose and then come back in an assault mech and completely unbalance the matchmaking system. If someone has one light mech and umpteen assault mechs, then he'll get to run through the rest of the match in assaults.
It just seems like it would be rather difficult to develop a working system for that method.
Maybe calling in a 'Mech could be VERY expensive. Also, there may be some limitations. It might be that (for faction players) lots of Loyalty Points may be needed to get the faction to go out of their way to give you another 'Mech. It could be the thing that you use ONLY in an emergency, like when defending/attacking key points. For the infantryman part, that could mean dealing minor damage or maybe getting lucky and finding an abandoned 'Mech of some sort. Also, you could be part of information warfare. I'm no game designer; I'm giving food for thought.
Edited by MechWarrior4Lover, 22 December 2011 - 03:16 PM.
#7
Posted 22 December 2011 - 03:15 PM
vampire_seraphin, on 22 December 2011 - 02:54 PM, said:
I used to play on no-respawn servers in MW4 and ten minutes or objective completion was the length of the round. 30 minutes for a match. That way you were never sitting out for to long.
To much downtime during a match is not good from a game design standpoint.
Obviously league matches would be different. Support for no-respawn as an would be good there since all players in a match could agree to use it or not.
If it is no respawn and the devs don't like ejecting, you may have the option to spectate or go back to your home base or something. That would give you choices.
#8
Posted 22 December 2011 - 03:19 PM

#9
Posted 22 December 2011 - 05:42 PM
As for not being able to serve any use as an infantryman, that's not true at all. Take a look at the confirmed mechanics for this game and tell me a small, harder to see soldier on foot will be useless. Useless for mowing down 'mechs? Yes. Useless for helping other people mow them down? No.
Simply put, infantry would serve quite effectively as scouts if played properly...I imagine they're almost impossible for a 'mech to detect without specialized sensors when they're hiding behind a building.
#10
Posted 22 December 2011 - 05:45 PM
CloudLevi, on 22 December 2011 - 05:42 PM, said:
As for not being able to serve any use as an infantryman, that's not true at all. Take a look at the confirmed mechanics for this game and tell me a small, harder to see soldier on foot will be useless. Useless for mowing down 'mechs? Yes. Useless for helping other people mow them down? No.
Simply put, infantry would serve quite effectively as scouts if played properly...I imagine they're almost impossible for a 'mech to detect without specialized sensors when they're hiding behind a building.
Exactly what I was thinking. With the infantry scout. So far, ejecting looks like it will be implemented in some way or another. Just look at the trailer.
Edited by MechWarrior4Lover, 22 December 2011 - 05:47 PM.
#11
Posted 22 December 2011 - 05:52 PM
vampire_seraphin, on 22 December 2011 - 02:54 PM, said:
-snip-
Obviously league matches would be different. Support for no-respawn as an would be good there since all players in a match could agree to use it or not.
Based on the devs stating that most matches will have an impact on the larger persistent universe, I am taking it as most matches will be effectively "league" matches.
Edited by John Frye, 22 December 2011 - 05:53 PM.
#12
Posted 22 December 2011 - 07:32 PM
So.. if I had the choice, it would be cool if you had to eject and survive as an downed pilot in a meta game fighting enemy soldiers and calling for a stilletto to come pick up while you try to avoid capture and dehumanizing interrogation so brutal that death is better for you and your family to whoever receives your remains. (Ive had too much coffee) So yes, a whole ground game shooter that you have to navigate to get to a rescue LZ 800 meters away strewn with wreckage and technologically enhanced gypsies who trade in the worst blood spattered illegal salvage and who would turn over to the enemy a limping mechwarrior with laser burns and 4 rounds left in his side arm for a barrel of synthetic cheese.
In other words.. ground game under the feet of battling mechs so you can see just how utterly powerful they really are.
Edited by LakeDaemon, 22 December 2011 - 07:33 PM.
#13
Posted 22 December 2011 - 08:45 PM
LakeDaemon, on 22 December 2011 - 07:32 PM, said:
So.. if I had the choice, it would be cool if you had to eject and survive as an downed pilot in a meta game fighting enemy soldiers and calling for a stilletto to come pick up while you try to avoid capture and dehumanizing interrogation so brutal that death is better for you and your family to whoever receives your remains. (Ive had too much coffee) So yes, a whole ground game shooter that you have to navigate to get to a rescue LZ 800 meters away strewn with wreckage and technologically enhanced gypsies who trade in the worst blood spattered illegal salvage and who would turn over to the enemy a limping mechwarrior with laser burns and 4 rounds left in his side arm for a barrel of synthetic cheese.
In other words.. ground game under the feet of battling mechs so you can see just how utterly powerful they really are.
Exactly. It's not how it will or can be done, but how it could be done in a perfect world.
#14
Posted 23 December 2011 - 08:51 AM
CloudLevi, on 22 December 2011 - 05:42 PM, said:
As for not being able to serve any use as an infantryman, that's not true at all. Take a look at the confirmed mechanics for this game and tell me a small, harder to see soldier on foot will be useless. Useless for mowing down 'mechs? Yes. Useless for helping other people mow them down? No.
Simply put, infantry would serve quite effectively as scouts if played properly...I imagine they're almost impossible for a 'mech to detect without specialized sensors when they're hiding behind a building.
Imo, you really dont get to experience a mech until youre a man on the ground witnessing the awesome magnitude of towering mechs tearing up the world firing their massive deafening weapons as you run for your life. You could operate as scout or forward infantry spotting for artillery, lasing targets, etc.. basically risking your life under the feet of titans so yeah a BA or infantry ground game would be very very cool. Perhaps with no special ground breaking details... maybe like COD1 level of fun simplicity. But alas it would be essentially a whole other game. Maybe PGI will eventually add BA and infantry like Mektek did for MW4.
Edited by LakeDaemon, 23 December 2011 - 08:52 AM.
#15
Posted 25 December 2011 - 06:44 AM
#16
Posted 25 December 2011 - 09:35 PM
I'm also hoping for some kind of skill / level system that pits players of similar skill against each other instead of just pure randomness.
#17
Posted 28 December 2011 - 09:53 AM
It would be good to have that option when you're in a heavily damaged mech and about to die. Especially if dying (or is it dieing..) would be very costly, which I wouldn't mind. Dieing/dying should have some harsh effects, because what would a game be like if you couldn't lose in it? Well, not fun at least. A little gamble isn't bad... Or something. Likewise winning or killing another player doesn't feel like much if it happens all the time, and there is no reward upon winning and cost upon losing. Although there is of course always the little chance of getting headshotted (DEATH) but that's too bad.

Costly deaths would also be a very good way of robbing deep pocketed players because surely they'd want to save as much assets, skills, contracts, titles (whatever) of theirs as possible upon their deaths. (Hmm.. assets... I wonder if players could buy some kinda stocks ingame to make money, tech and eventually gain influence in the game

Think about it, devs.
Think about it...
PS. I have no problem with not having infantry warfare or anything. MW:LL is a combined arms game (nice game tho, been away for quite some time, but will eventually return when I have time

#18
Posted 28 December 2011 - 10:25 AM
#19
Posted 28 December 2011 - 10:26 AM
#20
Posted 28 December 2011 - 12:33 PM
m0nk33, on 28 December 2011 - 10:25 AM, said:
m0nk33, on 28 December 2011 - 10:26 AM, said:
Wow you say you don't want people scouting for someone dead, but then you think if they scout dead and can't communicate in the game, they can't use teamspeak or ventrilo, not only that, you also give them a reason to use ventrilo/ts to stage stuff and gain loads of money by betting.. Well it's not like they need to do anything but make a deal and bet on what they're gonna do and win, so it's the betting that's already the problem. But yea..

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