Let Narc Counter Ecm
#1
Posted 04 April 2013 - 11:16 PM
it is too heavy, got explosive ammunition, shorter range than a TAG and completely no use with any kind of ECM around.
So if it did counter ECM, most of these downsides would still be there, but at least it had a use and give some more tactical options. Teams could choose, if they'd rather want reliable information about enemy movement and position, or use LRM to force them into hiding (unlikely with LRM at thier current state). With Scouts beeing nerfed (Weapon Fire State Rewind) on thier combat compatibility, this might be an option to give them another use on the battlefield. There really aren't enough tools around for thier job (gaining information about the enemy and sharing it with thier team), except for teamspeak and the like.
#2
Posted 04 April 2013 - 11:53 PM
Edited by Klaa, 04 April 2013 - 11:56 PM.
#3
Posted 04 April 2013 - 11:54 PM
EDIT: I thought of it more like the PPC counter, just disabling it on the Mech that was hit.
Edited by Ornonge, 05 April 2013 - 12:14 AM.
#4
Posted 07 April 2013 - 07:44 AM
But NARC should be powerful enough that not having a GECM mech is dangerous if the enemy is wielding a NARC or scouting TAG mech. I would suggest making NARC last for 2 minutes, give all the bonuses it does now, and it is not removed by damage.
Make NARC/TAG their own equipment slot. This will make mechs that have these items important.
The RVN-3L should have hardpoints of 2 Energy, 1 Missile, 1 TAG, 1 NARC. Why take a RVN-4X if you could take a RVN-3L with the same armament but with the over-buffed GECM?
I would suggest making GECM an item that has some type of drawback when in use. I would make it use a lot of heat when the item is on Disrupt/Counter and make another mode Off. It should be hiding the mech using GECM in Disrupt mode but only causing an increase in lock times for mechs within 180m of it.
Completely blocking missile locks is the point of AECM.
#5
Posted 07 April 2013 - 11:20 AM
Combine the useless BAP with the currently disfunctional radar/sensor suite in general...and you have a game totally dependent upon Line of Sight for any decent game play...
That this is not battletech nor sufficient for a release is a given...
That sensor suite right now cannot even reliabally detect non ecm enemy mechs period.... One of the basic functions of any sensor suite is detecting enemy mechs circling around and hitting you from behind...
The currently modeled sensor suite is so random...that I personally experience undetected end arounds virtually 1out of 2 matches...and since I play missiles with Artemis and LRM's that is particularly a devistating bug...
#6
Posted 07 April 2013 - 12:05 PM
#7
Posted 07 April 2013 - 12:09 PM
well i doubt it works in anyway like that in MWO
#8
Posted 07 April 2013 - 03:58 PM
This is not hyperbole... this would be a serious change.
This would also indirectly "buff" LRM and Streak usage...
Edited by Deathlike, 07 April 2013 - 03:59 PM.
#9
Posted 08 April 2013 - 10:43 AM
Dirus Nigh, on 07 April 2013 - 12:05 PM, said:
exactly!
ecm is not getting changed to how "it sould be" ever!
#10
Posted 08 April 2013 - 12:26 PM
#11
Posted 08 April 2013 - 12:57 PM
Oppresor, on 08 April 2013 - 12:26 PM, said:
ECM should not block LRM lock at all.
#12
Posted 08 April 2013 - 08:02 PM
#13
Posted 09 April 2013 - 04:49 PM
NARC is not a computer but more like simple-spamming-Radio Rocket that lodges itself into the iron of another mech. It is NOT a computer It should NOT be countered by ECM.
BUT, it should work THROUGH ECM. This combined with the longer life span, would make it a viable weapon. Even if Allies do not launch missiles, the enemy will show up on the Radar.
So, basically, No it should not counter ECM but instead WORK INSPITE of it.
plus it just needs a longer life, 7 seconds really?! by the Time allies see it and launch missiles the signal will be lost.
Just because you hit with NARC doesn't mean missiles will hit...
Edited by Timuroslav, 09 April 2013 - 04:52 PM.
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