Mechwarrior Online Is Melting Down
#81
Posted 08 April 2013 - 01:05 PM
One problem I fixed for myself. Somehow in the settings it got set to medium processor....I got lock ups...then I set it to High and the lock-ups went away. But still getting the minimap anomalies and the disco triangles pretty regularly. But you know what I still play. I love the game that much.
#82
Posted 08 April 2013 - 01:06 PM
Garth Erlam, on 08 April 2013 - 07:57 AM, said:
I should have linked that. Thanks!
What I meant by "Are you getting angry that PGI is oblivious to bugs?" is that's just what it seemed like the reason why he's angry. I'm fully aware and trusting that you guys got it together.
P.S.: I'm really glad you guys take the time to type out those updates. I'll link it next time.
#83
Posted 08 April 2013 - 01:31 PM
p00k, on 08 April 2013 - 08:20 AM, said:
and you can plug your ears and cover your eyes and pretend everything the devs state prior to <insert arbitrary date> is meaningless, but that doesn't change those other things i pointed out. you know, the <everything that matters> is final part
From Ask the Devs 35
Quote
A: Yes when we re-introduce collisions after launch.
Edited by MoonUnitBeta, 08 April 2013 - 02:01 PM.
#84
Posted 08 April 2013 - 01:33 PM
#85
Posted 08 April 2013 - 02:50 PM
Renthrak, on 07 April 2013 - 10:58 PM, said:
"There's a bug with this unfinished game and it's not fixed over-night. LAAAAME!" . . . . . really? Come on. Can someone please explain to these . . . people . . . that the ENTIRE REASON that we are PLAYING MWO is to FIND these bugs, so that they can be FIXED? That's what 'beta' means.
Bugs are going to happen, stop acting surprised. Take note of the bugs, report them, and carry on. If your game is unplayable, wait for the next patch. It's not rocket science. Feel free to complain when a bug hasn't been fixed for a couple months, if you feel it needs to be a higher priority. Otherwise, you are just wasting your time and ours.
Son, preach this to those who haven't done this since last June....and still see the same bugs after patches, bugs that shouldn't be there because they were supposedly fixed. Only to come back to life during a new content patch....I swear it's like somebody isn't checking the codebase before compile.
Too many hours maybe, not enough coffee, something....do you guys need better coffee?
I can send some if it helps.
#86
Posted 08 April 2013 - 02:58 PM
Maybe once its stable I'll buy a shiny hero 'mech to celebrate, but not until then.
#88
Posted 08 April 2013 - 04:03 PM
Xmith, on 08 April 2013 - 03:09 PM, said:
Same here. I'm curious about the disco bug?
That one is new to me too. I come online here, and read about all these bugs, and then never get to see any of them in action, and it makes me feel like I'm missing some invaluable part of the MWO experience.
#89
Posted 08 April 2013 - 04:20 PM
Maybe when the bosses know we are in a not so stable phase of developement they should up XP or CBILL returns per match during that time? Its still beta yes.. but as others have stated.. people are putting money into it now.
Over all .. having been in the closed beta too.. the game has come A LONG WAY.
Now please put out a game mode that doesnt involve base/point captures of any kind.
#90
Posted 08 April 2013 - 04:48 PM
#91
Posted 08 April 2013 - 05:02 PM
#92
Posted 08 April 2013 - 05:23 PM
Vassago Rain, on 08 April 2013 - 05:02 PM, said:
I've already heard a few people blaming it on "bad testers" and "the community failing PGI"
So that, probably.
#93
Posted 08 April 2013 - 05:28 PM
so they can tell all the reviewers how wrong they are about any valid criticism of the game because reasons.
Edited by Infernus1986, 08 April 2013 - 05:30 PM.
#94
Posted 08 April 2013 - 05:36 PM
You know, if PGI would actually listen to the community... this game wouldn't be in the state it's in, might be half playable, and actually have some semblance of balance.
But it's cool, people are sheep, it couldn't possibly be the company handling the game.
#96
Posted 08 April 2013 - 05:40 PM
Jade Kitsune, on 08 April 2013 - 05:36 PM, said:
You know, if PGI would actually listen to the community... this game wouldn't be in the state it's in, might be half playable, and actually have some semblance of balance.
But it's cool, people are sheep, it couldn't possibly be the company handling the game.
If PGI listened to the community the game would be completely unplayable, balance would be a complete joke and no one would be playing at all.
The community is not comprised of game programmers. Just a bunch of end product users with delusions of grandeur.
#97
Posted 08 April 2013 - 05:42 PM
Tickdoff Tank, on 08 April 2013 - 05:40 PM, said:
If PGI listened to the community the game would be completely unplayable, balance would be a complete joke and no one would be playing at all.
The community is not comprised of game programmers. Just a bunch of end product users with delusions of grandeur.
I agree with that.
EDIT: Perhaps truer if you said listened to all of them.
Edited by Purplefluffybunny, 08 April 2013 - 05:43 PM.
#98
Posted 08 April 2013 - 05:43 PM
Tickdoff Tank, on 08 April 2013 - 05:40 PM, said:
somehow i'm struggling to see how our current situation isn't exactly this
Balance HA HA
I have over 100 players on my ingame friends list
Lately i'm lucky to see 3 or 4 on at a time today there was nobody on
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