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The Whole "darking" Of Light Textures Is Getting Out Of Hand...


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#1 Dirty Old Man

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Posted 07 April 2013 - 09:24 PM

There had been some changes to the game how it handles the Lighting in all maps, I understand that it has been pretty positive overall with the Maps themselves.

However here are my points of view on some of the funnier executions.

1) Mech Hanger, now it looks like a Dance Club, its soooooooo dark ! I can bearing make out the COLORS when changing patterns and COLORS ! Sincerely hope the dev team would install more LIGHTINGS with the workshops so to have Safety First environments where engineers can see what they are doing with the hyper lazer spanners and ultrasonic screwdrivers !

2) Imagine this, we are patrolling the scorching planets with the desert maps, its melting hot outside with Sun baken dusty landscapes as the battle field..... hang on !! what is this !! My cockpit Super Flexi Glasses are what ?! POLARIZED !!! I see no sun flares, sun reflections, NO GLARES at all. WOW I got to thank that engineer of mine who installed VKOOLZ for me !

Please revert back to the previous lightings for super hot maps or sun set maps, the lighting use to be better then now as they are not suppose to be seen through the latest Sun Glasses.

Please please improve the lighting in the Mech Shop..... this is not a Dungeon or a back alley chop shop ! Its a State of the Art Engineering Feat of a Work Shop ! It should be Brightly Light up for the only time we get to see our beloved Mech with all the neat camo and colors !

Thanks

#2 Damocles

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Posted 08 April 2013 - 01:50 AM

the lighting on mechs is terrible in-game and in the mechlab. It's as if they don't even receive the world lighting, they're just dark blobs at any distance past 250m





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