Lefty Lucy, on 08 April 2013 - 09:20 AM, said:
I don't think it's a perfect build at all, I just think it's leaps and bounds above stock mechs. I'd love to play an MWO where stock mechs are viable, but that is not the MWO we have.
It's all about the heat system. The designers of MWO want mechs to not be heat neutral, so that you cannot design the heat mechanic out of the game in the mechbay. In TT BT you can actually easily design out all heat concerns, even with single heat sinks. Just to be clear, I actually rather like this aspect of MWO, as resource management (in this case the resource being heat) adds depth to the game.
The thing is that you don't need to be heat neutral. Not in MW:O ,not in the table top. That you
can be is not a problem, it doesn't make the game worse or anything. It just ... is a way to build your mech, but it's not neccessarily the best way. You see this very well in this game. People call(ed) the 6 SRM Catapult or the Hexa PPC Stalker cheese. These aren't heat neutral builds at all, they have high heat loads and can overheat faster than any stock mech possibly could in the table top, even the worst cases like the Nova.
In the table top, being heat neutral was a bit more attractive than it will ever be in MW:O, for two reasons:
- TT had Heat penalties even way before you shut down from high heat, while MW:O has a generous heat capacity.
- TT didn't have pin-point precision aiming - you could not rely on hitting your enemy where yo uwanted to hit, so you needed to account for much more missed shots or ineffective weapon fire (oh, great, all 6 medium lasers hit... But each a different hit location...) then in MW:O.
But even in the table top, running heat neutral was suboptimal - because there are just too many situations where you couldn't fire your weapons effectively anyway. So you wil lalways have turns where you can cool off a little and fire no or only a few weapons. But on the other hand, in those istuations where you have a good shot at your enemy, yo uwant a lot of firepower to increase your chances of destroying the enemy mech - risking heat penalties (or even a shutdown) is not that bad if you have a good chance of taking out your enemy with the attack. Any tonnag enow devoted to heat sinks that would make you heat neutral is wasted now and would be better replaced with another gun.
The trick to "min/maxing" the table top and the MW:O heat system is to ensure that you sustain enough damage long enough to kill an enemy before he can kill you. It's bad if you die while you're shut down, but it's also bad if you die before having gained any significant heat. The first means you were too hot, the second means you were too cool.
Edited by MustrumRidcully, 09 April 2013 - 01:42 AM.