Another possible solution would be to treat the shot like a solid slug and when it hits it fragments hitting a large area. Like doing 5 damage to the impact point and 1 damage everywhere else in a radius about as big as a atlas chest.
Machine Gun needs major love. The Crit experiment didn't work as far as most are concerned. The weapon needs to do real damage so lighter mechs that can't afford to fit big ballistics got a real weapon option and not a gimmick weapon. In TT before and after infantry was introduces the MG had a base damage of 2 same as a AC2. In MWO a AC2 can fire 4.5 times before a Slas can fire and recharge(2.25secs) for a total of 9 damage. That might be too much to copy so I think a MG should do a equivalent of 4damage in the time it takes a Slas to fire and recharge(2.25secs). A machine gun should theoretically do more damage then a Slas cause your have to keep on target the whole time so your damage is likely to be spread out quite abit and your probably miss with a good number of rounds in the meantime reducing overall damage.
SLas are fine as is.
SPLas just need a Damage increase to 4.
Flamers are hard too figure out as you can't test the heat component in testing grounds but they do absolute rubbish damage much worse then MGs and From what I've heard the heat component doesn't really do squat to enemy mechs. The Crit element is almost non existant. In testing grounds against the back of a atlas it took like 5 mins with 2 flamers to strip the AC20 side RearSide armor and another 6 mins to destroy the AC20 Section and in that whole time I only destroyed the AC20 30secs before the section went.
As for improvements considering the size of the flame it should be a AoE based weapon that deals 0.8-1.0 damage to all effected areas. Maybe increase to maximum range of 90. As for the heat element I think they should add a kind of stacking temporary debuff effect to areas on a mech that are hit. Each stack of the debuff will make all weapons fired from that section generate 10% more heat for each stack to a total of 5 stacks or 50% increased heat cost. Generating stacks requires saturation time and the rate at which stacks can be generated would be effected by ambient temperature(slower on cold maps/ faster on hot maps), multiple flamers improve the rate at which you can apply stacks. This way flamers would be really good against heavy heat weapons like PPCs and LLasers putting the enemy in much greater chance of overheating when they do fire. Another possible option would be to allow Flamers to be able to crit through armor since it's not a solid object or concentrated energy it can theortically get into the cracks and niches and get into the internals though I would expect the chance of criting through armor to be low.
On a Sidenote they aren't ever going to adjust the weight of most equipment because they will have to alter any stock mech that uses those items by default forcing them to alter the mech beyond it's stock stats.
Edited by Destoroyah, 08 April 2013 - 06:01 AM.



















