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Catapult Model


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#1 JeremiahRose

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Posted 06 April 2013 - 07:02 PM

Ok, I'm sure this has been discussed... but it's really problematic for me.

The Catapult model is simply far too easy to kill by CT core and Headshot. More than with any other model I've seen/used. Perhaps it's because it's easier to get a CT hit from the side...

Anyway, I'm sure some might argue that this makes it balanced, etc... but it's a problem for me. Straight on, I will die vs. another 'mech faster than another 65 ton 'mech with similar armor.


Aimbots aside (seriously? Getting killed by an AC/20 to the head at LONG range is pretty tiresome after the 2nd time in a row) I simply have a problem with this because it's the model that I chose for my Founder's Mech.

It is, because of this weakness, the weakest founder's mech in my opinion. I thought that there would be a reason not to take the Atlas... and now I'm just not seeing it.

So... has this been discussed? Has anything been announced or done? 'cause I'm getting tired of seeing Cat after Cat being cored.... I rarely see them die from anything else.

#2 Seox

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Posted 06 April 2013 - 07:20 PM

View PostJeremiahRose, on 06 April 2013 - 07:02 PM, said:

Ok, I'm sure this has been discussed... but it's really problematic for me.

The Catapult model is simply far too easy to kill by CT core and Headshot. More than with any other model I've seen/used. Perhaps it's because it's easier to get a CT hit from the side...

Anyway, I'm sure some might argue that this makes it balanced, etc... but it's a problem for me. Straight on, I will die vs. another 'mech faster than another 65 ton 'mech with similar armor.


Aimbots aside (seriously? Getting killed by an AC/20 to the head at LONG range is pretty tiresome after the 2nd time in a row) I simply have a problem with this because it's the model that I chose for my Founder's Mech.

It is, because of this weakness, the weakest founder's mech in my opinion. I thought that there would be a reason not to take the Atlas... and now I'm just not seeing it.

So... has this been discussed? Has anything been announced or done? 'cause I'm getting tired of seeing Cat after Cat being cored.... I rarely see them die from anything else.


There are like...three or so threads in the past three pages that agree with you, but every time it comes up, people who suck at this game and wanna pass on their "Loll2pudumnub" who haven't been playing half as long as we have throw their crap around and call the head hitbox issue "fine."

I think that the CT is fine, but the headbox is about 3-4x the size of most boxes, AND positioned in the center of the frontal profile, meaning you often hit it without even trying to. Contrast that with mechs that you have to risk a miss if you want to try to headshot them.

#3 JeremiahRose

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Posted 06 April 2013 - 07:27 PM

View PostSeox, on 06 April 2013 - 07:20 PM, said:



There are like...three or so threads in the past three pages that agree with you, but every time it comes up, people who suck at this game and wanna pass on their "Loll2pudumnub" who haven't been playing half as long as we have throw their crap around and call the head hitbox issue "fine."

I think that the CT is fine, but the headbox is about 3-4x the size of most boxes, AND positioned in the center of the frontal profile, meaning you often hit it without even trying to. Contrast that with mechs that you have to risk a miss if you want to try to headshot them.



Right now, as easy as it is to pick off a Catapult's arms... I'm still better off aiming in the middle to take out the head.

The "realism" of the model is simply unbalanced. And no, I'm not standing still. I never stand still. That troll response is tiresome and inaccurate.

I got headshotted by an AC/20 while at a full run... fired by someone who was moving while at at least 500m away... that's either an aimbot... or someone who is lucky AND helped by the large cockpit hitboxes.

And no, the CT is not fine...

If you hit most 'mechs from the side, you hit their arms or legs or side torsos. You hit the CT on a Catapult far more often from the side, it seems.

It's not broken, but taken with everything else, it's really unfortunate.

(and makes me realize how unfortunate it is that they stuck the Founders, their "best" supporters, with what are ultimately not the most appealing 'mechs.)

#4 Hauser

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Posted 06 April 2013 - 07:31 PM

View PostJeremiahRose, on 06 April 2013 - 07:27 PM, said:

</p>
I got headshotted by an AC/20 while at a full run... fired by someone who was moving while at at least 500m away... that's either an aimbot... or someone who is lucky AND helped by the large cockpit hitboxes.


At 500 meters an AC20 does ~12 damage. Or 24 damage from an double AC20. Cockpit has 18 internals and 18 armor. Either your head was already badly damaged or you've dropped armor from it.

Edited by Hauser, 06 April 2013 - 07:31 PM.


#5 Royalewithcheese

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Posted 06 April 2013 - 07:42 PM

CT-wise, such is the price the Catapult pays for the ability to safely run an XL.

Edited by Royalewithcheese, 06 April 2013 - 07:42 PM.


#6 Seox

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Posted 06 April 2013 - 07:51 PM

View PostRoyalewithcheese, on 06 April 2013 - 07:42 PM, said:

CT-wise, such is the price the Catapult pays for the ability to safely run an XL.


CT isn't the problem, though ;)

#7 blinkin

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Posted 06 April 2013 - 07:55 PM

View PostSeox, on 06 April 2013 - 07:20 PM, said:

There are like...three or so threads in the past three pages that agree with you, but every time it comes up, people who suck at this game and wanna pass on their "Loll2pudumnub" who haven't been playing half as long as we have throw their crap around and call the head hitbox issue "fine."

I think that the CT is fine, but the headbox is about 3-4x the size of most boxes, AND positioned in the center of the frontal profile, meaning you often hit it without even trying to. Contrast that with mechs that you have to risk a miss if you want to try to headshot them.

yes people who play catapults and don't hold staring contests like a skilled player would, and oh... wait i have a founders tag and started a couple weeks into the closed beta. i guess your self absorbed BS doesn't hold true.

under 100m is the effective firing range of an SRM cat. and because i lack so much skill i maintain those ranges AND HAVE ABSOLUTELY NO ISSUES WITH BEING HEAD SHOT.

L2P

#8 Seox

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Posted 06 April 2013 - 09:09 PM

View Postblinkin, on 06 April 2013 - 07:55 PM, said:

yes people who play catapults and don't hold staring contests like a skilled player would, and oh... wait i have a founders tag and started a couple weeks into the closed beta. i guess your self absorbed BS doesn't hold true.

under 100m is the effective firing range of an SRM cat. and because i lack so much skill i maintain those ranges AND HAVE ABSOLUTELY NO ISSUES WITH BEING HEAD SHOT.

L2P



Somebody needs a chill pill ;)

Self absorbed? I have more experience than people who have not been around as long as I have, just as you do. It's the truth, mate. Chill out.

Edited by Seox, 06 April 2013 - 09:11 PM.


#9 Dirkfall

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Posted 08 April 2013 - 12:07 AM

Don't stand still, use environment as a cover if you are trying to snipe. Briefly you should do the following: hide - detect - hide - shoot - change position.

#10 Krzysztof z Bagien

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Posted 08 April 2013 - 12:54 AM

Catapult head hitbox is fine. The other mechs' heads are to small IMO :P

#11 Evinthal

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Posted 08 April 2013 - 01:11 AM

I kind of have to agree that the head hit box on the catapult is a bit easier to hit than most other mechs (excluding day one Cataphract and possibly the Jagermech day one, or the old CB Atlas...yuck!) I've killed more catapults with head shots than I have done on any other mech, and I've been killed by head shots in a Catapult more than in any other mech.

I've found twitching my head up when I think the enemy might be firing helps to a small degree, but it doesn't always work and only marginally helps with the issue.





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