
With the current server code if a light pilot is lagging badly it actually makes it hard for them to dodge - by the time their movement commands reach the server it has already decided where they where. The server does an interpolation that smooths out the differences but the effect is still the same - the dodge will come too late to avoid state rewound or low ping weapons fire.
By comparison a low ping, like in any other action oriented online games or FPS, is very helpful. At low ping any small changes in direction and speed are almost instantly recieved by the server. This means the server has a record of my mech dancing and weaving around. Laggy clients recieve and make predictions based on outdated information, so all they see is my mech moving in a straight line and bullets passing right through - you have to hit what the server saw, not what your client predicted.
To the pilot who has given me that nickname I'm not trying to call you out (the nickname is rather cute) and your piloting is very good. In that match you did a lot more damage then what I usually suffer in a one-on-one match up against a bigger mech. Those arm mounted large lasers had my center torso armor in the red and I wasn't sure if I was going to win - a single alpha strike or 2 partial strikes from your arms would have finished me off.

For anyone wondering about the match itself (almost everyone is still alive) it was a weird alpine match where our forces managed to miss each other and exchange places. At the beginning of the match 3 of my team had various HUD problems - I was lacking the little blue arrows and names that identified friendlies but still had a map so I just tried to remember that our Jenner had green marks and our Raven had red feet so that I wouldn't shoot them when everyone got too close together to see clearly on the map.
Starting from Sigma our scout lance did the usual pass out to Theta and then Kappa - our Raven went ahead to Kappa while I and the Jenner who where behind started a turn toward Gamma. At that point we encountered the enemy scouts, a Jenner and a Hero Commando. The Jenner went down surprisingly fast, then the Commando was easy. We did the capture at Gamma and rejoined the team.
This was where the weirdness started. Somehow the enemy captured Epsilon but our heavies, who I think where a bit behind, somehow took a different path and the two groups missed each other entirely. Our heavies and our scouts met up closer to Gamma and then took Epsilon while the enemy was already over at Sigma where a friendly Cataphract that must have had trouble was still sitting. He got caught by the lead element of their group, a Cicada, who pinned him down long enough for the rest of his team to come up and destroy him.
Our team started heading in the general direction of Sigma as we couldn't get a fix on the enemy - they where using the hills as cover and in hind sight it appears they where preparing an ambush. I had a short sight of mechs that might have been moving toward Kappa so I pushed ahead of the group and toward the Kappa side flank to try and scout their position and determine if they where moving to Kappa or preparing at Sigma. I ended up spotting the edge of their force setting up in a spread out formation just behind the hill crest and engaged their corner guard, a hunchback.
As it turns out I had fought him earlier today on Frozen City. He had a laser loadout (Large lasers in the arms, 3 mediums in the chest) and he could put out a punch. We danced around a bit exchanging fire (his teammates didn't seem to help, either they didn't care or they where moving to shoot my teams main force that was approaching). We both took some center torso damage but I succeeded in tearing off his armor while mine was still in the red. He was using his big torso twist to hide his chest between shots so I started using my speed to make close cutting passes to force him to reverse his twist and briefly open up his chest while giving him little time to shoot back. It was close but I finished him off while the both teams started firing at each other from range. However the match ended only a few seconds later because of our big capture advantage, making it rather anticlimatic.
Edited by ArcDemon, 08 April 2013 - 06:47 AM.