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The Streak/ecm Combination


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#21 blinkin

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Posted 10 April 2013 - 01:12 AM

View Postgottill, on 10 April 2013 - 12:36 AM, said:

thx for the favour! its nice to have good people here to help out each other.

someone appears to have thrown a little tantrum. maybe it is nap time.

i am sorry but i am of the opinion that players should have to aim at their targets occasionally to get a kill instead of just holding down the trigger while they are within 270m until their victim stops twitching. i know i am a bit of a simulator elitist, but i still think you should have to aim somewhere around your target when you fire to get a kill, but plenty of people don't like the idea of adding that whole layer of "aiming" difficulty to the game.

#22 gottill

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Posted 10 April 2013 - 02:27 AM

i know what u mean. streaks are an easy way of playing. but i still think they are not op.there are people who rely on easy playable builds, but if they stay at these, they will never become realy good pilotes.
i also think, if u have a team with 4 to 6 ravens/comandos with ecm and streaks it is realy hard to counter them.
and it is totaly true, that you or i would always die when it cames to a 1v2 with these.
but i still belive these builds are some kind of raptor builds and like in nature the best protection against raptores is grouping.
surely there are teams who specialise and a well mixed up theam will have a fight.
imagine there are 1. a pure brawler team, 2. a pure lrm team, 3. a pure ecm/streak/light team 4. a ppc team and 5. a well mixt team. if they all know how to play their mecs i belive the following will happen:
brawler vs lrm --> who makes the first mistake loses. kind of rolling dice here.
ppc vs lrm --> lrm loses
brawler vs ppc --> ppc would win (not every time, but most the time)
ecm vs lrm/brawler/ppc --> yes, ecm would nearly always win
but well mixt vs the rest --> it would be an interesting an hard game every time. but thanks to scouts of the well mixt, the would know every time what they are facing. and they dont rely on a special tactic. they can react. and even if they loose a cupple of times, they can learn. in every mach the have a fair chance to win. and this is why i belive that ecm-streak-fleas are not op.

and something i missed: ams can take down streaks too. one ams cant do much, but is anyone in a team has one and a raven shoots his streaks in the middle of 3 to 5 ams, maybe one out of the 4 streaks will reach its target.

this is what i belive and no missquoting will change that ;)

Edited by gottill, 10 April 2013 - 02:28 AM.


#23 Eternal Hunter

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Posted 10 April 2013 - 02:32 AM

Streaks are only overly powerful when it's a light vs light deathmatch where one part don't have streaks and\or have ECM.
Otherwise the regular srm's beats them hands on dmg\ton wise against most other non light mechs, assuming you aim well, heh.

#24 Vincian

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Posted 10 April 2013 - 09:13 AM

Hey Mypa333,

before beginning to rage you should have read my WHOLE post.

As I stated, I do nearly the same damage with my Cicada. And when I played at my best buddies home with his not even elited Spider I did between 300 and 400 damage every game. So I am not much ahead with my 3L. I just have another game scheme. And so is it with my Cicada. The only difference between us is, I didnt need a thousand matches to learn that.
The Raven 3L is the best light mech atm. As I stated, that isn't that a problem to me, because I have to alter my playstyle when playing with a Spider or a Cicada. If you aren't able to do that, that's your problem and yours alone.

View PostMypa333, on 09 April 2013 - 11:07 PM, said:



Another Raven 3L pilot that poses as the victim.

As I've stated on another topic, my little brother, playing for the first time MWO with the Raven 3L that I bought(and sold after 14 matches because it felt like I'm cheating and required no effort in killing even assault mechs), scored a little bit over 400 damage in his first game.

I have 1000 played matches and with my SDR 5D I get 300, 350 damage per game but that's only in the last 50-100 matches. So I had to learn a lot, get some skills and my brother playing the Raven 3L, for the first time, scored 400 DAMAGE?! Is that normal to you ?


#25 TheFlyingScotsman

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Posted 10 April 2013 - 10:38 AM

View PostMasterErrant, on 09 April 2013 - 12:24 PM, said:


A part of you agrees with you. but this is a far faster game and Cannon SSRMs just wouldn't work. there has to be something that allows slow mechs to hit super fast mechs. and streaks are it. I agree that they spread to little right now. but so do LRMs and LB10X spreads too much. the ppc effect on ecm needs to be lentghened to around 1.5 time the cooldown rate of the slowest weapon in the game. and line of sight locks on LRMs need to be effective on eECM sheilded mechs.

I think in this format I would have made ECM block missile locks on the equipped mech in one more and hide mechs from seneors in an area in the other... and I think Counter should be a BAP option...


I am specifically addressing the combination of streak weapons on lights. I think streaks are a very fair and balanced tool for larger sized mechs, medium and above. What I do not approve of is the current function of streaks when mounted on light mechs that are also equipped with ECMs.

PGI has already broken canon in an attempt to balance the game on many occasions, but in this case, the broken canon on streaks has caused severe problems. Namely, it has produced a weapon that does not need to aim in order to fire from any angle, and consistently strikes the same central systems. As a light pilot, I feel that fixing the streak pathing and balancing the turn rate on the projectiles needs to be a top priority, because their current state has left light gameplay a complete mess, with only two arguably usable 'Mechs. (Unless you are a particularly good player)

#26 John MatriX82

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Posted 10 April 2013 - 11:00 AM

View PostTheFlyingScotsman, on 08 April 2013 - 08:41 AM, said:

3: The amount of effort required to use Streaks is negligible. They hit from any angle, they always deal full damage, they use very little ammo and they are the end-all anti-light weapon. Combining these with an ECM on a single mech without any disbenefit to the user is the defenition of unbalanced. By giving streaks to ECM toting mechs, all other Light mechs have had their purpose negated by sheer comparative uselessness.


You forgot that Streaks just hit your CT and your CT only, leaving the rest of your mech untouched. I hope in a fix soon and I'd like to see a totally different aiming mechanic, taking into consideration aiming direction and making them not so able to make impossible turns.

#27 Jim Stark

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Posted 10 April 2013 - 01:34 PM

I don't know, you can fire streaks missiles at my Fatlass all day long.
I really don't care about your ECM either, you will go down all the same to my ppcs and other real weapons.

Reality is that I can roll my head on the keyboard playing my fat boy and outdamage my 3L any given sunday. ssrm2 are a joke weapon in their current state. 2 Launchers for 4 x 1.5 dmg ( 6 dmg ) for 4 tons???

NO THANKS.

And really, who needs ECM when everyone already ditched their AMS? LRMs are a joke now, so are all missile. Stop the QQ and get back on the schedule. Lasers are top of the food chain now, green is the new fashion.

Edited by Jim Stark, 10 April 2013 - 01:34 PM.


#28 TheFlyingScotsman

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Posted 10 April 2013 - 02:47 PM

View PostJohn MatriX82, on 10 April 2013 - 11:00 AM, said:


You forgot that Streaks just hit your CT and your CT only, leaving the rest of your mech untouched. I hope in a fix soon and I'd like to see a totally different aiming mechanic, taking into consideration aiming direction and making them not so able to make impossible turns.


I didnt forget it. As a SDR-5D pilot I am painfully aware of this.

#29 Mypa333

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Posted 11 April 2013 - 04:36 AM

View PostVincian, on 10 April 2013 - 09:13 AM, said:

Hey Mypa333,

before beginning to rage you should have read my WHOLE post.

As I stated, I do nearly the same damage with my Cicada. And when I played at my best buddies home with his not even elited Spider I did between 300 and 400 damage every game. So I am not much ahead with my 3L. I just have another game scheme. And so is it with my Cicada. The only difference between us is, I didnt need a thousand matches to learn that.
The Raven 3L is the best light mech atm. As I stated, that isn't that a problem to me, because I have to alter my playstyle when playing with a Spider or a Cicada. If you aren't able to do that, that's your problem and yours alone.


I don't believe I raged at anything. You are taking this way too personally and you did not even answer my question or even bother with the idea of my post.

Does it seem normal to you that a first time player, piloting a Raven 3L does 400 damage from his first match ?

PS: And of course you alter your style when switching mechs, all of us do it. I'm happy to hear you are a fast learner and I see you are good at gloating, as well.

Edited by Mypa333, 11 April 2013 - 04:36 AM.


#30 Sedit

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Posted 11 April 2013 - 05:14 AM

use you jump jets to jump over terrain and buildings to break the lock, circle around and stay behind him, shoot till dead

#31 Robobrob

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Posted 11 April 2013 - 07:04 AM

I would just like to see a rock to the scissors (streaks+ecm). Right now streaks+ecm on a light gets outmatched vs some heavies and assaults. But that's kind of ridiculous you need 60+ tonnes to kill a 3L or 2D.

I think it could be as simple as increasing the protection from the AMS to streaks. I don't even put the AMS on any more because it does nothing to SSRMs.

#32 TheFlyingScotsman

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Posted 11 April 2013 - 09:55 AM

View PostRobobrob, on 11 April 2013 - 07:04 AM, said:


I think it could be as simple as increasing the protection from the AMS to streaks. I don't even put the AMS on any more because it does nothing to SSRMs.


The AMS already pops 1-3 ssrms depending on your range from the firer, as far as I know, and having one on my 5D (on top of the ecm) helps my own survivability in almost every match I play. Regardless, streaks only seem to strike the front and rear torso, from either the front or back. They also travel at absurd angles. Streaks, or at least streaks mounted on ECM mechs, need to be readdressed and balanced. Otherwise, the Light Game will continue to just be frustrating crap whenever 3Ls or 2Ds are involved.

Edited by TheFlyingScotsman, 11 April 2013 - 09:55 AM.


#33 blinkin

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Posted 11 April 2013 - 10:04 AM

View PostSedit, on 11 April 2013 - 05:14 AM, said:

use you jump jets to jump over terrain and buildings to break the lock, circle around and stay behind him, shoot till dead

yes if you do all of these things you MIGHT be able to overcome their ability to hold down their mouse button. there is a substantial disparity in skill requirements for using streaks versus defending from them.

if there is a guy down at the end of the street with a gun pointed at me i can dive from cover to cover running as fast as i possibly can and i MIGHT get to him and be able to hurt him, but all he has to do is pull the trigger and he is far more likely to win.

#34 The Strange

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Posted 11 April 2013 - 01:03 PM

View Postblinkin, on 10 April 2013 - 01:12 AM, said:

someone appears to have thrown a little tantrum. maybe it is nap time.

i am sorry but i am of the opinion that players should have to aim at their targets occasionally to get a kill instead of just holding down the trigger while they are within 270m until their victim stops twitching. i know i am a bit of a simulator elitist, but i still think you should have to aim somewhere around your target when you fire to get a kill, but plenty of people don't like the idea of adding that whole layer of "aiming" difficulty to the game.


Aim is the answer. Just leg the Raven and put him out of his misery. It's not even super hard to do.

#35 DemonRaziel

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Posted 11 April 2013 - 03:55 PM

View PostThe Strange, on 11 April 2013 - 01:03 PM, said:

Aim is the answer. Just leg the Raven and put him out of his misery. It's not even super hard to do.

Granted. Except it's hard to leg said Raven if he can tear trough your CT w/out any significant effort on his side before you're able to burn trough his leg armor, let alone finish his other leg.

And such is the case in most LvL fights, unless the other pilot has (vastly) superior skill, or superior firepower at his disposal.





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