Posted 07 April 2013 - 07:15 AM
I was logging onto the forums to start a thread about the matchmaking system. When I started playing this game, it seemed OK. Now, it is just horrible.
I have been in many games lately where players admitted they just started playing this game... And sometimes we were against 4 men premade.
On some other occasions, we had 1 assault in our team, they had 4. Tonnage was not balanced at all. Somebody in this thread says that weight is not accounted for, but it really should. Doesn't make sense to have a team full of assaults against a couple of heavy, medium and lights (which happened to me sadly...)
And in some other occasions, I am in teams that are clearly made out of people with a lot of experience, against complete noobs that are clearly playing their first games.
I have played many games with broken matchmaking systems... I just hope this one doesn't fail as well.
In my humble opinion, these factors should be considered in the matchmaking process (I know some, if not most of those, are already considered in the current matchmaking system) :
1- Premade groups. Of course, don't put premade groups against pugs.
2- Stats of the players/Quality of the player/Elo. Just so that a team full of great players isn't going against bad players.
3- Experience of the players/amount of games played. I know that "skill" is not directly linked with experience, but 90% of the time, it's a good indicator. Rarely you will see a guy playing his first game ending up at the top of the damage done chart.
4- Tonnage/Classes. Balance the weights, tonnage, classes in both team.
5- ECMs. Right now ECMs are quite powerful and the team with the most ECMs has better chances of winning. Of course the team with no ECM can still win, but they start with a strike.