Eddrick, on 08 April 2013 - 01:43 PM, said:
Only problem with that is that it's wrong.
The MG has a continuous-fire mechanic, meaning it has to be held on-target 100% of the time. A laser, which is a beam-duration weapon, only needs to be held on target roughly 25% of the time. The rest of the time the laser-mounting 'mech is free to maneuver or torso-twist to spread damage without losing DPS. The MG-mounting 'mech cannot do any of that or it loses DPS.
That difference alone means the MG will NEVER be anything like a laser; it won't ever be able to attain its full theoretical DPS. I'm having a hard time getting over 0.2 DPS from my MGs due to the low range, the spread, the difficulty in hitting a moving target from a moving platform, and the need to always face the target.
I mean seriously, don't the balance guys at PGI consider these things? Apparently they don't, if Garth's answer is anything to go by. "Working as intended" - well, you intend it to not be used then, and you intend for three of your 'mech variants to be forever useless. One wonders why you wasted money designing them in the first place if you're just going to force them to be non-viable.
Not very good balance decisions if I may say so.
Edited by stjobe, 08 April 2013 - 02:00 PM.