Jump to content

Ideal Armor Placement


24 replies to this topic

#21 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 10 April 2013 - 08:45 AM

View PostGarth Erlam, on 10 April 2013 - 08:35 AM, said:

<ul>
<li>Ammo is placed in the legs for the following reasons:</li>
<li> </li>
<li>It is one of the few places you cannot put double heat sinks.</li>
<li>It is likely that, even if they DO destroy your leg, the ammo wont go critical.</li>
<li>Even if the ammo DOES go critical, you are probably dead anyway.</li>
<li>The legs have more armour than most other places, from a single angle (IE. your leg has more armour than your front side torso)</li>
<li>Would you rather your ammo go critical and destroy your leg, or your centre torso? How about your side torso, then head?</li>
</ul>
<p> </p>
<p>In terms of ratios of armour from front to back, I tend to go like this:</p>
<p> </p>
<p>Light Mechs: 2/2.5-1 front to back.</p>
<p>Medium Mechs: 2/2.5-1 front to back.</p>
<p>Heavy: 2.5-1 front to back.</p>
<p>Assault: 3-1 front to back.</p>
<p> </p>
<p>The reasons for these are as follows: If you're in a medium or light, you're going to be almost guaranteed to take rear damage fighting another light/medium. What that means is if you have something like 8 rear armour and 20 health internals, a single alpha from a 6 ML cicada will remove the entire section. You want to avoid that. For Heavys and Assaults you're generally going toe-to-toe with other Heavy/Assaults, and that means you want more front armour, but enough rear armour so that that 6ML cicada can't one shot you from behind. Assaults are 3-1 (occasionally more front) as even with that ratio, you can survive 3+ alphas to the back anyawy.</p>
<p> </p>
<p>Hope that helps!</p>


That assumes a lot. I put that much armor in the back of any light and outside of poor decision making (like shutting down in mid-combat), the rear armor SHOULD NEVER be destroyed that easily. It doesn't ever work the way that it is suggested. If you're a bad pilot and not aware of your surroundings, more back armor helps... but if you're a light/medium mech pilot, the ability to torso twist and movement prevents this from ever happening.

#22 T0rmented

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 317 posts
  • LocationEngland

Posted 10 April 2013 - 09:24 AM

ideal armour placement is in the way of incoming firepower, preferably using someone elses armour

#23 Lord Psycho

    Member

  • PipPipPipPipPip
  • Overlord
  • 177 posts

Posted 10 April 2013 - 10:09 AM

No, I stuff my socks with ammo,too.....it just sucks when 6 ppc stalkers start legging me.......

#24 zraven7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,207 posts
  • LocationDuluth, Georgia

Posted 10 April 2013 - 01:22 PM

General rule for most mediums and up is 2/3 armor on the front, 1/3 on the back, max cockpit, arms and legs. For lights, it's a bit more dependent on playstyle. I tend to armor everything evenly because I run around like a nightmare, so everything is exposed equally.

#25 Splinters

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 268 posts

Posted 10 April 2013 - 01:32 PM

Lights I got 2/3'rds 1/3'rds (67/33) on front to rear armor.

Medium I tend to go 70/30

Heavies depend on role 60/40 to 80/20

Assaults, usually 80/20 but sometimes 90/10 (PPC Stalker) if I am sniping

It's really a play style and I really worry about RT/LT rear armor if I'm running XL engines, but more aggressive with standard engines (not counting CT-R).

-S





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users