Machine Guns Are Not Fine
#41
Posted 08 April 2013 - 03:16 PM
Like in every game there are players who love to play light, fast scouts and dont care bout thin armor. BUT where is the sence if u do almost no dmg? Do u think running arround and typing in chat beware in D5 is a atlas and in D4 a trebuchet... ahhh wait i got to go there comes a mighty commando and i dont have the 10mins and 10k bullets to kill him... is all a ballistic light mech can do? I dont descripe how long the commando would need to kill u, even with only energy weapons.
To say it in one sentence, without any mathe, just how it feels after hundreds of battles: "this weapon is NOT balanced".
#42
Posted 08 April 2013 - 03:23 PM
#43
Posted 08 April 2013 - 03:25 PM
Royalewithcheese, on 08 April 2013 - 03:23 PM, said:
Any ballistic light should never ever be the trial. They're terrible, through and through.
Also the ballistic Cicada, never let that be the trial. They're little more than traps designed to kill noobs and newbs alike.
#44
Posted 08 April 2013 - 03:32 PM
#45
Posted 08 April 2013 - 03:34 PM
#47
Posted 08 April 2013 - 03:36 PM
#48
Posted 08 April 2013 - 03:36 PM
#50
Posted 08 April 2013 - 03:44 PM
Roland, on 08 April 2013 - 03:40 PM, said:
http://mwomercs.com/...-drawing-board/
It really is like they're playing a different game than us.
Edited by Royalewithcheese, 08 April 2013 - 03:45 PM.
#51
#52
Posted 08 April 2013 - 03:49 PM
#53
Posted 08 April 2013 - 03:56 PM
#54
Posted 08 April 2013 - 04:07 PM
Davers, on 08 April 2013 - 03:49 PM, said:
CPLT-K2
This one is a K2 with 2 PPCs and 2 MGs with 24 SHS. I would not run it, but it might be an improvement to Garth's.
NRP, on 08 April 2013 - 03:56 PM, said:
The problem is that once the armor is gone other weapons will do the job better. The MGs will take out the internals quickly, but other weapons will do that AND do more damage to the mech. And you don't kill a mech just by stripping the internals. And please note: MGs do not do additional damage to internal STRUCTURE. Only to components, such as weapons, ECM/BAP, heatsinks and the like. You still need a real weapon to kill the mech.
#56
Posted 08 April 2013 - 05:05 PM
Why even have ammo explosions in game at those odds? It's not even a tactical decision at a 10% chance. If you stuffed your side torso with two tonnes of ammo that you never used and didn't bother with case you'd still only get an explosion once every five matches if your side torso gets nuked every single time.
#57
Posted 08 April 2013 - 05:07 PM
Davers, on 08 April 2013 - 03:49 PM, said:
The only reasonable explanation is that their test build is basically an alternate universe of our version. There they have the old R&R economy and true DHS...it's a wonderful place where no one fast caps and the game never crashes.
#58
Posted 09 April 2013 - 02:36 AM
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