Dear Pgi - If The Mg's Are Wai - What Should Light Ballistic Mechs Use?
#21
Posted 08 April 2013 - 02:51 PM
Just make MGs do damage like SLs do (like TT but rebalanced for MWO with ROF) but with the high ROF making them essentially do 'damage over time' to offset their complete lack of heat generation. Not that SLs generate enough heat to be significant anyway. This would essentially be like the little Spider having 4 Small Lasers and 1 possibly bigger one - right on target for balancing. Just in ballistics so it feels like a different model (which is how the rest of the variants tend to work anyway at the end of the day).
The current system doesn't work. I think that's pretty clear. Because of the hardpoints smaller mechs with ballistics have no need for 'crit-seekers'.
I get the desire to try and create a sort of rock paper scissors weapons balance. Clearly the desire is there. It doesn't really work though. Too many mechs, too much player control over mech design and too little control over team makeup. Attempting to do RPS balancing does nothing but shaft pugs.
You want to create role options do it with ECM/BAP/stealth armor/TAG/modules and the like. Balance weapons as weapons.
#22
Posted 08 April 2013 - 02:51 PM
SirLANsalot, on 08 April 2013 - 02:33 PM, said:
I leveled up my 5k and I can tell you this was terrible. You basically have to land 7-10 consecutive hits with the large laser to strip the armor off then the MGs blow the components up. The time it takes to do all this my target has already killed a friendly mech and totally ignored me. They then have 1-2 less weapons, but even 2 remaining weapons is enough to brush me aside. Most 5k spiders do around 100 damage a game and I am fairly certian 99% of that is the one large laser.
#23
Posted 08 April 2013 - 02:52 PM
#24
Posted 08 April 2013 - 02:52 PM
Hedonism Robot, on 08 April 2013 - 02:51 PM, said:
I leveled up my 5k and I can tell you this was terrible. You basically have to land 7-10 consecutive hits with the large laser to strip the armor off then the MGs blow the components up. The time it takes to do all this my target has already killed a friendly mech and totally ignored me. They then have 1-2 less weapons, but even 2 remaining weapons is enough to brush me aside. Most 5k spiders do around 100 damage a game and I am fairly certian 99% of that is the one large laser.
Someone in ATD said PGI should take a 5K and level it up to full Elite and tell us MG's are fine afterwards. I think that's a damn good idea.
Instead of a thread like this. Someone should start a petition to force Garth to do that.
#25
Posted 08 April 2013 - 02:54 PM
Hedonism Robot, on 08 April 2013 - 02:51 PM, said:
According to my stats, my 4 MGs were responsible for 16% of my 5K's damage output. 581 damage from the MGs and a total damage of 3,581 (yes, it actually did line up that nicely):
Edited by stjobe, 08 April 2013 - 03:02 PM.
#26
Posted 08 April 2013 - 03:00 PM
stjobe, on 08 April 2013 - 02:31 PM, said:
The only explanation I can think of is that nobody at PGI has ever dropped with MGs. Ever. It only takes half a match to see how completely pathetic the MGs are.
And it's not like the SDR-5K or RVN-4X can just slap in something else. The CDA-3C might be able to do it, but not the lights.
A single AC/2 might fit, but not much of anything else.
What is weird is that PGI DOES do drops with machine guns. Ever listen to their streams? They sound like everyone else (they complain when they get River City Night for example). How can they think they are any good? It's like they are playing a different game than the rest of us.
#28
Posted 08 April 2013 - 03:02 PM
Belorion, on 08 April 2013 - 02:52 PM, said:
they would Need equal damage, not just 50 %.
#29
Posted 08 April 2013 - 03:07 PM
Davers, on 08 April 2013 - 03:00 PM, said:
This is really bizarre to me, too. Are they aware that a competitive scene exists and what weapons and builds ppl run in it? Because that seems like it would be somewhat relevant for someone trying to design Community Warfare or balance the game.
#30
Posted 08 April 2013 - 03:08 PM
Royalewithcheese, on 08 April 2013 - 03:07 PM, said:
This is really bizarre to me, too. Are they aware that a competitive scene exists and what weapons and builds ppl run in it? Because that seems like it would be somewhat relevant for someone trying to design Community Warfare or balance the game.
lol, you're kidding right?
#31
Posted 08 April 2013 - 03:13 PM
Deathlike, on 08 April 2013 - 02:41 PM, said:
No. The trouble with the AC-2 is that to realize its full DPS, the mech using it must keep firing at the enemy mech and keep the aim on a specific part. You can fire your MLs or MPLs at an enemy and use the cooldown to move around and dodge and have your effective DPS unaffected. Not so with the AC-2 (or the MG at that rate). This 100% uptime requirement is a major disadvantage when you don't have the armor necessary to take a hit.
Beyond that, it's so heavy for what it does that any light mech that wants to use it has to sacrifice quite a bit. I've tried it on light builds and seen it on a handful of others. In no case have I found the AC-2 to pull its weight on a light.
#32
Posted 08 April 2013 - 03:14 PM
#33
Posted 08 April 2013 - 03:15 PM
BrkDncr, on 08 April 2013 - 03:14 PM, said:
Why bother with all that? Just make the MG do the same thing as your new NCMinigun and you don't have to bother making a whole new item.
#34
Posted 08 April 2013 - 03:27 PM
This is the AC2 build I use on my spider. I haven't played it much since stat tracking. All games have been pug drops on Conquest so I was capping solo on some matches. Kills include Jenner and Raven duel at cap points in separate matches.
11 games
9W/2L
9Kills/3Deaths
2182 dmg
1Hour playtime
#35
Posted 08 April 2013 - 03:27 PM
FrostCollar, on 08 April 2013 - 03:13 PM, said:
Beyond that, it's so heavy for what it does that any light mech that wants to use it has to sacrifice quite a bit. I've tried it on light builds and seen it on a handful of others. In no case have I found the AC-2 to pull its weight on a light.
I thought a little about this, and I've seen people try to snipe with the AC2 (well, usually with more than 1). Even the occasional ERPPC spider is far more threatening than the one with the AC2.
It is actually more worthwhile to use a UAC5 on a light mech (did that with a Raven-4X with OK results) than it is for an AC2 I believe...
#36
Posted 08 April 2013 - 03:27 PM
FrostCollar, on 08 April 2013 - 03:13 PM, said:
Beyond that, it's so heavy for what it does that any light mech that wants to use it has to sacrifice quite a bit. I've tried it on light builds and seen it on a handful of others. In no case have I found the AC-2 to pull its weight on a light.
If this is a problem then a burst fire mode (with a cool down) would work well. Have machine guns do higher DPS for a few seconds and then pause while the barrel cools down (or the guns reload or something).
#37
Posted 08 April 2013 - 03:30 PM
Nicholas Carlyle, on 08 April 2013 - 02:48 PM, said:
Unless you can get the entire forums to explode, PGI doesn't listen.
even if u get the forums to explode. pgi doesn't listen
they think they are all powerful at balancing online games from all the experience they've had in multiplayer games. as well as the work they did on duke nukkem multiplayer.
Edited by Tennex, 08 April 2013 - 03:31 PM.
#38
Posted 08 April 2013 - 03:30 PM
PGI really must take balancing aspects of the game more seriously before the game is 'launched.'
Edited by General Taskeen, 08 April 2013 - 03:37 PM.
#39
Posted 08 April 2013 - 03:31 PM
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