

Splash Damage Supposed To Be Gone April 2Nd.
#1
Posted 07 April 2013 - 01:59 AM
40% nerf to missiles still in the game, this is terrible news!!!!!!!
please turn the splash off and buff the damage on missiles.
if there has to be a wider spread on the missile salvos then so be it.
needed to be a priority and the deadline wasn't met, to add insult to injury the patch notes or announcements make no mention of this!!!!!!
extremely dissapointed with this patch. waited with my fingers crossed nearly a month for splash to be off at the date it was programmed, april 2nd.
#2
Posted 07 April 2013 - 02:13 AM
#3
Posted 07 April 2013 - 02:47 AM
http://mwomercs.com/...erver-downtime/
It's why missile dmg got hit with the nerf bat so hard
Edit: Oh and as long as you have los on your target and have artemis you got a bugfix buff with the last hotfix
Edited by Ralgas, 07 April 2013 - 02:51 AM.
#4
Posted 07 April 2013 - 02:56 AM
#5
Posted 07 April 2013 - 03:28 AM
of course a skilled pilot can still pull high damage with missiles but circumstantial evidence doesn't really prove anything, the real story is, what is the balance between damage, ammo per ton, heat, range, rate of fire, and projectile travel speed. It's easy to say "well if you think they're bad you must be a terrible pilot" but that's a childish way to argue balance.
#6
Posted 07 April 2013 - 04:07 AM
OvenRude, on 07 April 2013 - 02:56 AM, said:
What ppl seem to forget is that you'll get credited with the damage caused by ammo explosions. So you got lucky and got some...
Having said that I'm all for revisiting missle damage when they get their splash damage right.
#7
Posted 07 April 2013 - 04:14 AM
#8
Posted 07 April 2013 - 06:04 AM
Thecure, on 07 April 2013 - 04:07 AM, said:
What ppl seem to forget is that you'll get credited with the damage caused by ammo explosions. So you got lucky and got some...
Having said that I'm all for revisiting missle damage when they get their splash damage right.
PGI has openly stated that they are still in the process of balancing missle based weapons, and the nerf was a temporary fix to stop LRMAGGEDON.
Edited by OvenRude, 07 April 2013 - 06:08 AM.
#9
Posted 07 April 2013 - 07:56 AM
#10
Posted 07 April 2013 - 08:12 AM
#11
Posted 07 April 2013 - 05:24 PM
it has a max range of 270m.
you have to aim it.
you have to lead your target
it can't pinpoint target a component.
it uses ammo
those are extremely high disadvantages in a game where people are running around with auto target, and lasers typically reach 600 meter ranges, plus do surgical damage to any particular point.
and ballistic can headshot you in 1 or 2 shots from twice the distance.
it's quite simple.
#12
Posted 09 April 2013 - 01:53 PM
SRM is too luck based at the moment.
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