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Splash Damage Supposed To Be Gone April 2Nd.


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#1 Mazzyplz

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Posted 07 April 2013 - 01:59 AM

still there.

40% nerf to missiles still in the game, this is terrible news!!!!!!!

please turn the splash off and buff the damage on missiles.
if there has to be a wider spread on the missile salvos then so be it.

needed to be a priority and the deadline wasn't met, to add insult to injury the patch notes or announcements make no mention of this!!!!!!
extremely dissapointed with this patch. waited with my fingers crossed nearly a month for splash to be off at the date it was programmed, april 2nd.

#2 Bad Andy

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Posted 07 April 2013 - 02:13 AM

currently streaks are kinda the only missiles worth using because they hit fast mechs reliably, srms and lrms are just as hard to hit with as lasers and ballistics but do less damage for their weight/heat.

#3 Ralgas

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Posted 07 April 2013 - 02:47 AM

there were issues dropping it, they said so here -

http://mwomercs.com/...erver-downtime/

It's why missile dmg got hit with the nerf bat so hard

Edit: Oh and as long as you have los on your target and have artemis you got a bugfix buff with the last hotfix

Edited by Ralgas, 07 April 2013 - 02:51 AM.


#4 OvenRude

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Posted 07 April 2013 - 02:56 AM

I just had a match where I pulled 845 damage with 3 SRM 6's and 2 medium lasers, so if you think SRMs are terrible, you might want to look at your gameplay first.

#5 Bad Andy

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Posted 07 April 2013 - 03:28 AM

of course a skilled pilot can still pull high damage with missiles but circumstantial evidence doesn't really prove anything, the real story is, what is the balance between damage, ammo per ton, heat, range, rate of fire, and projectile travel speed. It's easy to say "well if you think they're bad you must be a terrible pilot" but that's a childish way to argue balance.

of course a skilled pilot can still pull high damage with missiles but circumstantial evidence doesn't really prove anything, the real story is, what is the balance between damage, ammo per ton, heat, range, rate of fire, and projectile travel speed. It's easy to say "well if you think they're bad you must be a terrible pilot" but that's a childish way to argue balance.

#6 Thecure

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Posted 07 April 2013 - 04:07 AM

View PostOvenRude, on 07 April 2013 - 02:56 AM, said:

I just had a match where I pulled 845 damage with 3 SRM 6's and 2 medium lasers, so if you think SRMs are terrible, you might want to look at your gameplay first.


What ppl seem to forget is that you'll get credited with the damage caused by ammo explosions. So you got lucky and got some...
Having said that I'm all for revisiting missle damage when they get their splash damage right.

#7 EvangelionUnit

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Posted 07 April 2013 - 04:14 AM

whats worse in my eyes: the splash damage mechanic seeme to cancel the missile scatter mechanic, so that all missiles go for the CT again ...

#8 OvenRude

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Posted 07 April 2013 - 06:04 AM

View PostThecure, on 07 April 2013 - 04:07 AM, said:


What ppl seem to forget is that you'll get credited with the damage caused by ammo explosions. So you got lucky and got some...
Having said that I'm all for revisiting missle damage when they get their splash damage right.


PGI has openly stated that they are still in the process of balancing missle based weapons, and the nerf was a temporary fix to stop LRMAGGEDON.

Edited by OvenRude, 07 April 2013 - 06:08 AM.


#9 Bad Andy

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Posted 07 April 2013 - 07:56 AM

again it seems like they are always running in circles though because this is like the 3rd time LRM's have been grossly overpowered following a patch and actually for most people they were fine for many patches before that...

#10 Lege

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Posted 07 April 2013 - 08:12 AM

Missiles were the strongest weapon for a long time. Mech choice was about which variant had the most missile slots. It shouldn't be that way. Lag or net code can still make lasers and ballistics a poor weapon choice, but it's better now days. SRM-6 for 4 heat your doing 9 damage, with lasers your doing 1/2 the damage. Which is better than It used to be, lasers used to do 1/3 the damage. Or to put it in other words, missile slots were worth 3x an energy hard point. All the people running splat cats is why they got nerfed. LRMs are near worthless again, except artemis with los.

#11 Mazzyplz

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Posted 07 April 2013 - 05:24 PM

SRM SHOULD BE THE STRONGEST WEAPON:

it has a max range of 270m.
you have to aim it.
you have to lead your target
it can't pinpoint target a component.
it uses ammo


those are extremely high disadvantages in a game where people are running around with auto target, and lasers typically reach 600 meter ranges, plus do surgical damage to any particular point.
and ballistic can headshot you in 1 or 2 shots from twice the distance.

it's quite simple.

#12 Mazzyplz

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Posted 09 April 2013 - 01:53 PM

bump.

SRM is too luck based at the moment.





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