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Let's See Your Mg Stats - Pgi Needs A Reality Check


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#101 Tenzek

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Posted 09 April 2013 - 01:00 AM

I have 214 damage over 23 matches with MGs, although most of that was with two MGs on the mech.

That's about 9.3 damage per match.

My AC/20 stats show more than 283 damage per match over 142 matches. That's more average per match than my MGs have done total over 23 matches. And that's not all from a dual AC/20 JM. A lot of it is from a single AC/20 on an atlas with PPC or LL and Artemis SRM6.

#102 Sifright

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Posted 09 April 2013 - 01:04 AM

i've no mg stats to give because I'm not going to take a weapon that is utterly worthless...

#103 Michael Costanza

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Posted 09 April 2013 - 01:10 AM

If MG are good at critting opponents, the stats page doesn't really help since it doesn't count components destroyed. Would there be as much complaint if MGs were worth 5 damage a match but a critted component per match?

#104 Sifright

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Posted 09 April 2013 - 01:14 AM

View PostMichael Costanza, on 09 April 2013 - 01:10 AM, said:

If MG are good at critting opponents, the stats page doesn't really help since it doesn't count components destroyed. Would there be as much complaint if MGs were worth 5 damage a match but a critted component per match?


Yes because blowing up a component is nothing compared to blowing the entire hitbox to pieces.

#105 The Mech behind you

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Posted 09 April 2013 - 01:15 AM

Machine Gun - 62 Matches - 57.608 Rounds fired - 32.119 Hits - 55,75% Accuracy - 1223 Damage - 19,7 Damage/Match

I have a 4 MG Spider, a 3 MG Hunch and a 4 MG Jager

#106 Sifright

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Posted 09 April 2013 - 01:27 AM

View PostNorman Kosh, on 09 April 2013 - 01:15 AM, said:

Machine Gun - 62 Matches - 57.608 Rounds fired - 32.119 Hits - 55,75% Accuracy - 1223 Damage - 19,7 Damage/Match

I have a 4 MG Spider, a 3 MG Hunch and a 4 MG Jager


Serious question... do you hate your self? :)

#107 Ramrod

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Posted 09 April 2013 - 01:30 AM

View PostJungle Rhino, on 09 April 2013 - 12:54 AM, said:

18 damage per match, run either in a pair on my K2 (lol) or four on my Spider.

I don't run Atlas' anyone care to share how much back armour they typically carry? Are you frequently 'devastated' by MG wielding Spiders?


My Atlases have 20 rear side torso armour, 24 rear centre (18 and 20 for my sniper RS). Even if you and I were to test it, and you concentrated all of that MG fire on one of my rear sections and provided nothing else damaged me there, you would never have made it through the armour with that damage-per-match, let alone strike a single one of all the juicy internals you're supposed to "crit seek."

"Devastating effect" indeed. That dev quote in the OP is just MG fanfiction.

Edited by Ramrod, 09 April 2013 - 01:34 AM.


#108 The Mech behind you

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Posted 09 April 2013 - 01:35 AM

View PostSifright, on 09 April 2013 - 01:27 AM, said:

Serious question... do you hate your self? :)



Well, I like it challenging. That's why a COM-1B is my fav mech :)

Edited by Norman Kosh, 09 April 2013 - 01:36 AM.


#109 Sifright

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Posted 09 April 2013 - 01:43 AM

View PostNorman Kosh, on 09 April 2013 - 01:35 AM, said:



Well, I like it challenging. That's why a COM-1B is my fav mech :)


there is challenging yourself and then there is cutting your own nuts off to see if you can take the pain... :)

like i guess you could take it as playing super hard mode but mgs really shouldn't be that.

#110 Hayashi

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Posted 09 April 2013 - 01:47 AM

2 games. 50 damage. 3216 shots fired. 1387 shots hit. 0.36 damage per second. 25 damage per match. Firing out of its effective range is probably why it's not matching up to its theoretical DPS for OP. Still, 25 per match for 3 machine guns mounted means 8 damage per MGun per match.

#111 Sifright

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Posted 09 April 2013 - 01:53 AM

View PostHayashi, on 09 April 2013 - 01:47 AM, said:

2 games. 50 damage. 3216 shots fired. 1387 shots hit. 0.36 damage per second. 25 damage per match. Firing out of its effective range is probably why it's not matching up to its theoretical DPS for OP. Still, 25 per match for 3 machine guns mounted means 8 damage per MGun per match.


Do you think that damage ratio per match makes sense?

#112 Barghest Whelp

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Posted 09 April 2013 - 01:56 AM

View Poststjobe, on 08 April 2013 - 03:23 PM, said:

With the latest Ask the Devs 35 - Answers! we got told that the MG is fine where it is right now:



Personally, I find this so far detached from the realities of the game I'm gobsmacked.

So, in an effort to find out if it's just me that sucks or if it is indeed so that it is the MG that sucks, let's see your MG stats. Here's mine:

Posted Image

Those stats were all from running a 4 MG SDR-5K from purchase through Basic.

Damage per match: 18.74
Damage per match per MG: 4.68

Incidentally, with my stats the "devastating effect" of a mythical 6 MG Spider would be 28.11 damage to the back of an Atlas...

So what's your MG stats?

EDIT: Please include your damage per match score; just divide total damage (last number) by matches played (first number). It's an eye-opener, hopefully.

EDIT 2: Also of interest is your effective DPS with the MG. In theory it should do 0.4 DPS, but how much can you make it do? Divide your total damage by shots fired, and then multiply by 10 and you get the answer. Mine is 0.18, or not even half the theoretical DPS.


Yes, now they also stated that they only take things in to consideration if there is significant noise on the forums, so make some moar MG threads plz.

Hell, if we fill 90% of the forums with MG threads then maybe, just maybe they'll listen. But the moral of this story is: trust me on this, you'll want more MG threads!

#113 Michael Costanza

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Posted 09 April 2013 - 01:58 AM

View PostSifright, on 09 April 2013 - 01:14 AM, said:


Yes because blowing up a component is nothing compared to blowing the entire hitbox to pieces.


But we're talking 1.5-2 tons. 2 medium lasers will take a long time to blow an entire hitbox to pieces too and that's not even counting the heat.

#114 Hawker

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Posted 09 April 2013 - 01:59 AM

AC/10________20___181______90_______49.72%___01:37:03___855
GAUSS RIFLE__85___2,526____1,333____52.77%___06:40:13___19,779
MACHINE GUN__49___34,325___20,599___60.01%___03:48:53___853
ULTRA AC/5___9____427______192______44.96%___00:36:04___1,078

I put the others in there just for comparison, like the AC 10 I used in less than half the matches and did 2 more points of damage total than the MGs but even more telling is the sheer amount of MGs fired compared to the AC 10s.

damage per match: 17.41 rounded up

It doesn't take a scientist to realize something isn't working right. Also, MGs in the TT game could be effective against mechs, since originally there was only mechs. Even more so in the Solaris ruleset, where mounting 12 MGs was one deadly mech.

#115 Michael Costanza

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Posted 09 April 2013 - 01:59 AM

With all the issues, bugs and enhancements coming to the game, MG doesn't deserve 90% of the focus of the forums.

#116 FiveDigits

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Posted 09 April 2013 - 02:02 AM

Posted Image

One game in a Trollback (HBK-4G, 2 LPL, 3 MG, 1 Flamer).

#117 Roadbuster

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Posted 09 April 2013 - 02:02 AM

MACHINE GUN - 140 Games - 70,962 Fired - 46,584 Hit - 65.65% Acc - 1,822 dmg

=> ~13dmg/match

Edited by Roadbuster, 09 April 2013 - 02:03 AM.


#118 Siliconwolf

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Posted 09 April 2013 - 02:08 AM

Weapon Matches Fired Hit Accuracy Time Equip. Damage
MACHINE GUN 2 772 491 63.60% 00:06:41 18
SML PULSE LASER 5 348 320 91.95% 00:21:16 639
SMALL LASER 8 302 283 93.71% 00:30:24 479

#119 Dremster

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Posted 09 April 2013 - 02:18 AM

MACHINE GUN 2 2,688 1,868 69.49% 00:10:07 69
2 matches with the 5K Spider. 34.5 damage per match, or 8.625 per gun.

Also:
The Machine Gun is the quintessential anti-infantry weapon, issuing a stream of bullets at a high rate of fire to cut down opposing soldiers, while still being effective at damaging BattleMechs. It should be noted that despite their enhanced effectiveness against infantry,


BattleMech machine guns are perfectly capable of STRIPPING THE ARMOR off any BattleMech.

/facepalm

#120 Hayashi

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Posted 09 April 2013 - 02:18 AM

We have to consolidate all the threads on Machine Gun feedback because there's too many of them at present. Please continue here.

Edited by Hayashi, 09 April 2013 - 02:22 AM.






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