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Therefore, compare PPC, a 7-ton energy weapon to large pulse laser, another 7-ton energy weapon, PPC should have inferior DPS potential based on those 2 points.
The problem is you cannot jut compare on a pure weapon tonnage basis. Heat and ammo also matters.
In the table top game, this was easy. 10 heat per shot? That was the equivalent of 10 tons of extra weight, or 5 tons with Double Heat Sinks. An AC/10 with 12 tons + 3 heat sinks +2 tons of ammo was basically the same as a 7 ton PPC with 10 heat sinks. 17 tons, 10 damage, a 450m long range bracket (3-540 for the PPC, 0-450 for the AC/10). Close enough for the 80s, I suppose.
But TT heat was more punishing - penalties set in when you just accumulated 5 heat, and a 1 point penalty on a 2d6 roll is not negligible. So we can't go to TT for the "weight equivalent" of heat. But it still exists.
One of the reasons why I push for lower heat capacity and higher dissipation is because the weight equivalent of heat will also be closer to the values from TT, which makes this stuff a bit easier to estimate.
But currently, the only weapon we can compare to is the LPL, and we observe:
It does slightly more damage now
at a vastly reduced range
producing more heat
and does come with a beam duration that tends to make the weapon spread damage more.
We could compare to the ML, however. 2 MLs:
2 tons vs 7 tons
2 crits vs 3 crits
2 hard points vs 1 hard point
8 heat vs 8 heat
beam duration vs projectile
The 5 ton difference could justify the range reduction. Does it also justify the beam duration vs projectile?
Would that be justifeable with a 2.5 damage reduction? Maybe it would b justifeable with a lower damage per shot, but a lower recycle time? DPS stays similar, but now you need to face your enemy more often if you want to utilize it, and the alpha strike potential is lower.