DocBach, on 10 April 2013 - 09:55 PM, said:
Most of the other MechWarriors had the ability to target 'Mechs under the reticule. If I'm reading your suggestion correct you'd make ECM protected 'Mechs detectable, but only to the "target 'Mech under reticule" key will lock them if you are pointing at them, hitting R doesn't work? I could definitely live with that. It'd get rid of the complete radar immunity, actually make camouflage and paint schemes a relevant part of stealth as you want to avoid being seen as being seen means you can be targeted by someone with a keen eye.
I can't take credit for the suggestions I posted for ECM; I pretty much found all the rules for the item in the various rule books and translated it straight into text. Specifically interesting to me is the Ghost Target mode. Yes, it would take a bit of coding to work in the game, but its ability to provide deception through false information is a factor of Information Warfare that we don't have, and could give the pillar much more depth and complexity. It also keeps a bit of anti-missile protection, but provides a small debuff rather than a complete counter.
The suggestion for Narc lasting forever was stolen straight from the Battletech rules; it is suppose to last until the entire section is destroyed, but to me that made no sense - if the Narc hit a 'Mech's armor, and all the armor got stripped from that location, did it burrow into the structure, or something? ECM still would protect you from Narc, though, and with Narc's limited range the scout would be placing himself in quite a bit of harms way to do so.
Yep, your reading my suggestion correctly. Once you "marked/spotted" a target it would only put the red arrow over them and not display any info on the Mech(s) under an ECM bubble. A Mech(s) "marked/spotted" not under an ECM bubble would also only display the red arrow marker and not display any info on the Mech until it was within range any friendly units radar. This would enhance the currant radar modules and BAP making them all worth taking with out having the Dev's completely rip apart ECM. From all their posts it is very clear they like ECM as is so this suggestion lets them leave it as is but gives us the one bit a game balance we all know it needs. ("Target Marking")
The Narc thing, trust me when I say that in good competitive team play I have seen scouts that can pull that off.
If the Dev's only took this one idea of "Target Marking" from this thread as the one thing they could live with just think of the huge step forward it would be? ECM would still be good but you would not see all the QQing about it any more............
Edited by CutterWolf, 11 April 2013 - 05:41 AM.