Single Factor That Can Add The Most Immersion To The Game.
#1
Posted 08 April 2013 - 08:14 PM
I've had a triple monitor (for productivity reasons) setup for a while now. But recently, after having picked up a new videocard (7970 OC edition), I'm now in the position to take advantage of the 3 monitors for gaming.
Having tried it across a number of games... I have to say without a shadow of a doubt that the game that benefits the most from such a setup is MWO.
I mean... we complain about Pay 2 Win on this forum... but really, if there's any efficacy to paying to win, it'd be in buying a triple monitor setup: You have a far greater awareness of the battlefield on an intuitive level; and you can see mechs popping up in your field of view before a normal player could.
Which also helps to up the immersion factor dramatically; it does a good job of making you feel like you're actually in a mech. And it gives each mech a good degree of personality via their cockpits; because a large portion of it is taken up by the internal space. As an example, hunchbacks feel roomy and really visible; because you can see from all sides of the cockpit. Jagermechs feel like you're driving a truck; the 2 shield plates block your peripheral vision like nobody's business. The Atlas of course feels like you're staring out a porthole; which you are - the two side monitors are essentially taken up by the cockpit space.
The great thing about investing in such a setup is... it's not that expensive nowadays - can be achieved easily with under a grand for all necessary parts (on top of the PC). Even the desk if yours is too small.
Also it's going to last a while; even when VR takes off and leaves the FOV of normal monitors behind; triple monitors provides a greater horizontal FOV and much higher resolution than will be available with HMDs for a while.
Head tracking is much less important when you have a wide field of view arrayed infront of you; by its nature, moving your head will allow you to see the left and right parts of the cockpit.
Probably the only thing I'd do to improve the immersion factor is get larger screens to triple monitor with; I think having 3x40" screens @ 2.5 feet would provide for a close to orthostereoscopic view for the player (i.e. where objects on the screen appear roughly the same size as they would in real life).
#2
Posted 08 April 2013 - 08:25 PM
#3
Posted 08 April 2013 - 08:36 PM
TehSBGX, on 08 April 2013 - 08:25 PM, said:
Triple monitor setups are benefits unto themselves for anyone that does anything productive on their computer. Which still leaves a great deal of users without a pressing need for such a setup; but a lot more people can benefit from it than just people that play MWO. Just having the best MWO experience that money can buy is a very nice bonus to the setup.
#4
Posted 08 April 2013 - 08:42 PM
#5
Posted 08 April 2013 - 11:13 PM
Perhaps I shouldn't let people know this... oh well, at least they have to look at you side ways to get a bead.
#6
Posted 08 April 2013 - 11:16 PM
#7
Posted 08 April 2013 - 11:33 PM
FunkyFritter, on 08 April 2013 - 11:16 PM, said:
Feature is already in the game, in case you misunderstood my post.
Just *you* will have to go out of your way to get a triple monitor system setup. But if you're one of those hardcore mechwarrior nuts that spend money on a rig and videocards for a single game, this is the way to go.
#8
Posted 08 April 2013 - 11:45 PM
It probably gives you a benefit depending on your FOV settings, but I agree that it adds to immersion because every mech has a very different feel from within the cockpit.
#9
Posted 08 April 2013 - 11:51 PM
#10
Posted 09 April 2013 - 12:01 AM
Kaspirikay, on 08 April 2013 - 11:51 PM, said:
Three monitors and a video card is sub $1000.
Room sized simulator with complete hydraulics is $500,000... and tens of thousands per annum in running costs.
And yet the jump from Single monitor to Triple monitor is less than the jump from Triple monitor to said room sized simulator. It's a pretty ideal point of cost vs benefit.
#11
Posted 09 April 2013 - 12:06 AM
#14
Posted 09 April 2013 - 01:07 AM
Zaptruder, on 09 April 2013 - 12:01 AM, said:
Three monitors and a video card is sub $1000.
Room sized simulator with complete hydraulics is $500,000... and tens of thousands per annum in running costs.
And yet the jump from Single monitor to Triple monitor is less than the jump from Triple monitor to said room sized simulator. It's a pretty ideal point of cost vs benefit.
Deja Vu. Is that a direct quote from somewhere? I swear I read this exact post like a year ago.
#15
Posted 09 April 2013 - 01:12 AM
That said. I want a triple monitor Mechwarrior experience more than I want my next breath. If my rig could actually handle it. And if I had 3 monitors of equal resolution.
#16
Posted 09 April 2013 - 01:37 AM
Dr Killinger, on 09 April 2013 - 01:12 AM, said:
That said. I want a triple monitor Mechwarrior experience more than I want my next breath. If my rig could actually handle it. And if I had 3 monitors of equal resolution.
Oh god. Why do you guys do this to yourself? Any time someone even brings up the topic of peripheral or non-standard item support, someone will nay-say it with the good old "it'll take too much work for too few players" line...
EVEN WHEN THE FEATURE IS ALREADY THERE AND BEEN USED.
This thread is really just here as a little community service notice. If you can, play this game in triple monitor! It's worth it!
#17
Posted 09 April 2013 - 01:39 AM
#19
Posted 09 April 2013 - 01:47 AM
Edit: I guess it would have to be an off screen recording to be meaningful for youtube.
Edited by Thomas Covenant, 09 April 2013 - 01:48 AM.
#20
Posted 09 April 2013 - 01:58 AM
Thomas Covenant, on 09 April 2013 - 01:47 AM, said:
Edit: I guess it would have to be an off screen recording to be meaningful for youtube.
There are plenty of videos on youtube.
http://www.youtube.c...le+monitor&aq=f
But something to note is that when looking at the videos: The side screens will look quite distorted... and indeed they are.
Your eyes primarily focus on the primary monitor, and drift occasionally to the halves of the side monitors closest to the main monitor.
In that sense, the displays seem quite natural; only when you look at the edges of the left and right monitor do you really pick up on the distortion.
But that's ok - it doesn't diminish the utility nor immersion of the setup.
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