So the moderator has "consolidated" the Machine Gun threads and moved them to another section of the forum. Hopefully this is a good sign. Here is a link to the thread he made: http://mwomercs.com/...lance-feedback/
Why all the griping about Machine Guns but not so much about Flamers? Very simple! Small Lasers exist.
The Small Laser, Medium Laser, etc. provide a variety of armaments for light-weight mechs to give players viable energy-based builds. You can make a light with 1 ERLL if you want to. On the other hand, you can have a bunch of SL or ML or whatever. There are plenty of laser choices.
That is not true of ballistics. While there are a variety of guns, they are all very heavy and require ammunition. Aside from the MG and AC2, they all use a lot of slots, which means you have a harder time installing Endo Steel or an XL engine along with whatever guns you want -- to say nothing of heat sinks.
This is an issue because the SDR-5K, CDA-3C, and to a lesser extent, the JM6-DD, do not have any useful light-weight ballistic weapons to choose from.
The SDR-5K and CDA-3C are totally gimp. They are useless mechs. There is no reason to ever pilot these except ... there are only three spider variants! If you want to elite your spiders, you HAVE to spend a bunch of matches in that SDR-5K, or you have to use some MC to do XP conversion to avoid playing it.
The JM6 isn't so bad because it has two energy points and a lot of weight/slot space, and people tend to just put in 2 - 4 useful guns and if they have extra slots and tons, maybe they have MGs because they don't realize that they would be better off with a faster engine or more armor.
So to summarize, the reason there is MG rage but no Flamer rage is that, even though both weapons are broken / useless, the MG is even worse than the Flamer (ammo explosion) and there are ballistic-based mechs which have no viable armament choices.
The Flamer should be fixed too. There just isn't enough people QQing about it because there are more serious problems.
See also: lack of in-game VOIP
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Why The Flamer Is Gimp, But Less Important Than Mg
Started by jeffsw6, Apr 09 2013 02:50 AM
3 replies to this topic
#1
Posted 09 April 2013 - 02:50 AM
#2
Posted 09 April 2013 - 03:34 AM
There is even a bug (exploit) with the Flamers. If you use staggerfire, the heat will not rise up.
Example: A Jenner with four Flamers start with 42% heat (alphastrike). During firing, the heat rise slowly and after some seconds, the heat rise faster and faster. But if you use staggerfire, the heat doesn't rise up. You can fire for minutes with same damage. I have tested it multiple times in the testing grounds with different 'Mechs and different number of Flamers.
The only disadvantage: hardcore-mouseclicking makes senseless fingers.
Example: A Jenner with four Flamers start with 42% heat (alphastrike). During firing, the heat rise slowly and after some seconds, the heat rise faster and faster. But if you use staggerfire, the heat doesn't rise up. You can fire for minutes with same damage. I have tested it multiple times in the testing grounds with different 'Mechs and different number of Flamers.
The only disadvantage: hardcore-mouseclicking makes senseless fingers.
#3
Posted 09 April 2013 - 03:45 AM
Flamer OP nerf please
#4
Posted 09 April 2013 - 03:49 AM
Oh no, you've described a Flamer exploit. Now they will lock the thread to prevent legions of players from taking advantage of this powerful technique to ...
annoy opponents with harmless animations that do nothing but obscure their view.
annoy opponents with harmless animations that do nothing but obscure their view.
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