#1322
Posted 07 July 2014 - 11:24 AM
@IraqiWalker: Here Here!
#1323
Posted 07 July 2014 - 01:12 PM
(Beginning is only to display image ghosting problem for the Devs, the rest is for you guys to enjoy, feel free to skip about 3min in if you want to jump straight to the action.)
All dat utilization data on the hud!
Edited by Lordred, 07 July 2014 - 01:13 PM.
#1325
Posted 09 July 2014 - 12:09 PM
Jay Z, on 29 June 2014 - 04:50 PM, said:
If only we could freely move the camera around the mechs, I hope they add the feature in the future but it would be kind of cheating in combat.
Edited by xSONOHx, 09 July 2014 - 12:21 PM.
#1327
Posted 09 July 2014 - 01:41 PM
xSONOHx, on 09 July 2014 - 12:09 PM, said:
If I remember right, that is one of the planned eventual features for private matches
#1328
Posted 09 July 2014 - 02:54 PM
More to come after I work out the details and a schedual for myself.
#1329
Posted 09 July 2014 - 06:23 PM
Lordred, on 09 July 2014 - 02:54 PM, said:
More to come after I work out the details and a schedual for myself.
Could we start with the Trebuchet Chassis please?
#1331
Posted 10 July 2014 - 02:17 AM
Koniving, on 09 July 2014 - 10:27 PM, said:
Dang!
Well, What I do have are clans up to the Daishi pack. Overlord Phoenix mechs (except for LCT-3S, and no Saber). Plus COM-2D (With Phranken, which looks AWESOME), plus ON1-K, All Firestarters (except FS9-H), and the Ember. Most in stock camo pattern (gave them all different colors from stock though) I volunteer any of these babies that have a 2K texture pack for modeling purposes.
#1332
Posted 10 July 2014 - 07:49 AM
IraqiWalker, on 10 July 2014 - 02:17 AM, said:
Well, What I do have are clans up to the Daishi pack. Overlord Phoenix mechs (except for LCT-3S, and no Saber). Plus COM-2D (With Phranken, which looks AWESOME), plus ON1-K, All Firestarters (except FS9-H), and the Ember. Most in stock camo pattern (gave them all different colors from stock though) I volunteer any of these babies that have a 2K texture pack for modeling purposes.
Sounds great!
Btw if what Karl Berg said was true, they have a 4k texture pack that they may be releasing.
But if true, it makes no sense to have so many 1k and 2k texture limits going around if they have a goddamn 4k pack (either make it all 1k or 2k that you release; the CryEngine is not like the Unreal Engine, CryEngine does NOT like mixing and matching it's AWFUL and straining on performance).
#1333
Posted 11 July 2014 - 07:03 AM
#1334
Posted 11 July 2014 - 05:30 PM
And the Inner Sphere may not be ready for it.
#1337
Posted 12 July 2014 - 10:02 AM
I know we planned use some of them as part of an announcement but thought we decided to use a video for said announcement.
I'll check in and find out what's up. I really liked the other Centurion shots especially; it was two Centurions versus alike-painted Centurion/Treb. Sadly everyone had a standard engine but me. Especially liked the backshot screencap; though that's also what killed me.
I'm sure he wants to share only the best. But nyah. Two Kitfoxes versus an Atlas. This one is of mine (Kitfoxes) using the gas station for cover (all of us were limited to 50% throttle so I had to use the buildings a lot).
Shot is naturally by Lordred and is of me.
Edited by Koniving, 12 July 2014 - 10:52 AM.
#1338
Posted 12 July 2014 - 11:49 AM
#1339
Posted 16 July 2014 - 10:39 AM
#1341
Posted 17 July 2014 - 08:07 AM
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