Lordred, on 11 September 2014 - 11:01 PM, said:
This is the texture setup in our game for the mechs.
The DIF texture file gives us the texture, paint quality, and marking on the mech.
The RGB texture file determins the camo pattern and line quality.
The SPC texture file determins the meterial 'look', how new, or old, blah blah.
Red is bad, Orange is passable, Yellow is good, Green is where we want to be.
WOW! That is mind blowing. We really need to up more mechs to 2k.