#1462
Posted 27 September 2014 - 02:47 PM
#1463
Posted 28 September 2014 - 04:40 AM
XphR, on 20 September 2014 - 02:56 PM, said:
[Mainly I just wish I was in a flashier mech
(I missed the free clan camo purchase date by a couple days
{so its just colour bars and bare metal
<fringe world problems>})]
I know i see you fairly often actually, getting lrmed is all good, me and the othe zz guy i usually play with goof around (the struggle of being a 2man against 12 mans is real...)......and a lot XD (or maybe ts just me and not him...) and i dont put armor on to not get shot, not to mention i bring ams in hopes enemy has lrms (hate it when ya bring 5 tons of ams equiment and nothing for them to shoot at...), other wise my atlas k is basically 95 tons............ another mech lodred has never gotten pics of... (curse you kon) its patrially because my mechs dont get painted XD lorded no like stock green
Edited by Just wanna play, 28 September 2014 - 04:43 AM.
#1464
Posted 28 September 2014 - 04:46 AM
E N E R G Y, on 13 September 2014 - 01:32 PM, said:
This is because we all experience reality different, as individuals, and our only tool to grasp this seemingly intangible reality, is our sensory receptors (audio ears, visual eyes, skin feeling etc...).
By default, our receptors are also completely limited in the ranges that they operate, thus we experience such an infinitesmall "arena" or "zone" of this so called "reality".
Therefore, there is no perfect screenshot or perfect anything I argue. The concept is illusory.
plot twist, its the thread itself thats perfect for screenshots *duh duh duhhhhh*
#1465
Posted 03 October 2014 - 12:45 PM
We did actually get Russ' attention for a moment, so if there's anything you want to add, it might be a good time to head on over, maybe see if you can bring the temporal AA bug to his attention or something.
#1466
Posted 08 October 2014 - 11:02 PM
#1467
Posted 09 October 2014 - 03:21 AM
Lordred, on 08 October 2014 - 11:02 PM, said:
No problemo
I was expecting a new update from you, and apparently I was correct in thinking the AA bug is keeping you at bay.
#1468
Posted 09 October 2014 - 08:08 AM
I'd tell ya how i got it but then i'd have to kill ya.......
#1469
Posted 09 October 2014 - 08:52 AM
Edited by Superslicks, 09 October 2014 - 08:58 AM.
#1471
Posted 09 October 2014 - 09:16 AM
#1472
Posted 09 October 2014 - 09:22 AM
DavidHurricane, on 20 September 2014 - 03:05 PM, said:
I've seen Kon in lots of matches.
I know there are at least a couple. I don't know which ones though.
Danghen Woolf, on 09 October 2014 - 09:16 AM, said:
If he's playing solo he isn't likely recording the match. Pictures might happen but I don't think he'd be doing video.
#1473
Posted 09 October 2014 - 09:26 AM
Koniving, on 09 October 2014 - 09:22 AM, said:
If he's playing solo he isn't likely recording the match. Pictures might happen but I don't think he'd be doing video.
I felt like I was on the field with Victor Davion in that match, seeing him on there improved my morale so much, I wanted to kill every enemy on the field and I felt like I could. Haha. Anyways, always good to see the unoffical MWO celebrities in game.
#1474
Posted 09 October 2014 - 09:34 AM
#1475
Posted 09 October 2014 - 09:36 AM
DrSlamastika, on 09 October 2014 - 09:34 AM, said:
Right shift + F11.
Same keys to turn it back on.
For a fun effect. Power off. Disable the HUD. Power on.
Now when you turn on the hud, you'll see the "start-up" hud animation.
Seen and demonstrated here at the beginning here.
#1476
Posted 09 October 2014 - 10:07 AM
#1478
Posted 09 October 2014 - 09:29 PM
Learning Gimp, please offer any advise while I get used to adjustment proccess in gimp.
#1479
Posted 10 October 2014 - 07:34 AM
Lordred, on 09 October 2014 - 09:29 PM, said:
I like to sharpen the images a tiny bit in GIMP. Just a little touch to make it slightly higher quality.
Also, under the little "Colors" tab there is a "Curves" editor. You can really make the images look amazing with it (enhancing the lasers is one example). I know you don't do too much post-capture editing, but minor application of those two tools makes the image far more appealing.
Also, has anyone tried to do a tuxedo paint job on an Atlas or Victor? If so, please tell me the colors so I can run the Mech while playing Sharp Dressed Man in the background.
Edited by DavidHurricane, 10 October 2014 - 07:35 AM.
#1480
Posted 10 October 2014 - 09:00 AM
Side note: Lordred de-green that map; the green is horrifically reminiscent of Caustic. Maybe we can show PGI how to use colors without getting stupidly one-dimensional with color schemes.
#1481
Posted 10 October 2014 - 09:17 AM
I went from this:
To this:
Not too much of a difference, but note how some of the colors are more pronounced and the image has a bit of 'grit' and/or 'glare' to it. There are tons of things to do in GIMP.
Edited by DavidHurricane, 10 October 2014 - 09:19 AM.
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