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The Perfect Screenshot Thread.

Screenshots

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#3 Lordred

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Posted 09 April 2013 - 08:49 AM

View Postarmoredcore59, on 09 April 2013 - 07:18 AM, said:

nice :ph34r: You has to modify your user.cfg? If yes can you me the link sil pleases you


Thanks, but as I prefaced this with, I have no alterations to the user.cfg other then FOV set to 75, all other tweaks are done on a driver level via hex code alterations, and post-game cleanup with an image editor (basically small contrast, brightness and color saturation tweaks, nothing major)

I have found making edits to the user.cfg results in little to no in game difference in my attempts to clean up the way this game looks.

#4 Lordred

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Posted 09 April 2013 - 03:55 PM

some stragglers that I forgot to add in the initial dump.

Spoiler

Edited by Lordred, 15 April 2013 - 09:41 AM.


#5 White Bear 84

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Posted 09 April 2013 - 04:15 PM

Some nice images there, love how the water has come up and the gauss shot on the cat and explosions on the jager are my favorites. Very cool.. ..Does the gauss seriously look like that?

How do you get the image quality so high? :D

#6 Lordred

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Posted 09 April 2013 - 04:54 PM

View PostWhite Bear 84, on 09 April 2013 - 04:15 PM, said:

Some nice images there, love how the water has come up and the gauss shot on the cat and explosions on the jager are my favorites. Very cool.. ..Does the gauss seriously look like that?

How do you get the image quality so high? :D


A: yes, gauss looks like that, its awsome.
B: I've edited the hex values for my drivers specific to MWO. (no game configuration files altered)

#7 Koniving

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Posted 09 April 2013 - 08:47 PM

<--Is the Catapult C1[F] and flamer Jagermech in the shots.

#8 Lordred

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Posted 10 April 2013 - 05:56 AM

Small image dump.

Spoiler

Edited by Lordred, 15 April 2013 - 09:42 AM.


#9 Chavette

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Posted 10 April 2013 - 07:19 AM

Nice, but how many of these don't use sweetFX? ^_^

#10 Lordred

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Posted 10 April 2013 - 10:38 AM

None of the images use SweetFX, as I have stated.

I have made no changes to the user config other then FOV.
I have not in any way altered any files in the game

What I have done is altered the hex values for my display drivers, and make post game touch ups to the image.

These are purely how I think the game should look, and I think they make darn good wallpapers and wished to share.

#11 Lordred

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Posted 12 April 2013 - 09:07 AM

Image dump 2
Spoiler

Edited by Lordred, 15 April 2013 - 09:43 AM.


#12 Lordred

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Posted 13 April 2013 - 06:42 PM

Image dump 3
Spoiler

Edited by Lordred, 15 April 2013 - 09:43 AM.


#13 Koniving

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Posted 13 April 2013 - 06:43 PM

The catapults are me! WOO! YAY!

#14 Koniving

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Posted 13 April 2013 - 06:47 PM

Side by side of Lordred's view beside mine. Just FOV tweaks in both.

Koniving left. Lordred right.
Audio from both is just played at the beginning to show it is nearly perfectly synched, then it cuts to only my audio.

Edited by Koniving, 30 April 2013 - 09:39 AM.


#15 Lordred

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Posted 13 April 2013 - 08:15 PM

Image dump 4
Spoiler

Edited by Lordred, 15 April 2013 - 09:44 AM.


#16 TexAce

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Posted 15 April 2013 - 07:16 AM

View PostLordred, on 10 April 2013 - 10:38 AM, said:

None of the images use SweetFX, as I have stated.

I have made no changes to the user config other then FOV.
I have not in any way altered any files in the game

What I have done is altered the hex values for my display drivers, and make post game touch ups to the image.

These are purely how I think the game should look, and I think they make darn good wallpapers and wished to share.


So WHAT exactly did you change then? And to accomplish what?

Looks really cool.

Edited by TexAss, 15 April 2013 - 07:16 AM.


#17 Lordred

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Posted 15 April 2013 - 08:24 AM

View PostTexAss, on 15 April 2013 - 07:16 AM, said:


So WHAT exactly did you change then? And to accomplish what?

Looks really cool.


I went from the game controlling the AA (lack there of) and AF to forcing the drivers to control them completely, I also set the Occlusion to use the values from another game (Skyrim) when I had the AA forced really high under MSAA, CSAA, or SSAA the game would create all sorts of weird artifacts, massive performance issues and the like. Settling on FXAA (and only low amounts) at least afforded me slightly crisper images in game, and only slightly reduced the Aliasing problems this game has.

Posted Image

Starting with a base image which is as high quality as I can get the game to give me, and shooting it in a high quality format such as .PNG allows me to make several color/saturation/brightness/contrast/digital highlighting edits in the end, generally subtle ones) to result in a what I consider to be "fantastic" screen cap.

Here is the first image in this thread, unedited and edited to show the difference.
Spoiler


On with the show.

Image dump 5
Random people version (was dropping solo)
Spoiler


I know there are plenty of people who just look at the pretty pictures and go on their merry way, but I would love for some feedback, hear what people would like to see.

~Red

Edited by Lordred, 15 April 2013 - 09:44 AM.


#18 TexAce

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Posted 15 April 2013 - 08:44 AM

View PostLordred, on 15 April 2013 - 08:24 AM, said:


I went from the game controlling the AA (lack there of) and AF to forcing the drivers to control them completely, I also set the Occlusion to use the values from another game (Skyrim) when I had the AA forced really high under MSAA, CSAA, or SSAA the game would create all sorts of weird artifacts, massive performance issues and the like. Settling on FXAA (and only low amounts) at least afforded me slightly crisper images in game, and only slightly reduced the Aliasing problems this game has.

Posted Image

Starting with a base image which is as high quality as I can get the game to give me, and shooting it in a high quality format such as .PNG allows me to make several color/saturation/brightness/contrast/digital highlighting edits in the end, generally subtle ones) to result in a what I consider to be "fantastic" screen cap.

Here is the first image in this thread, unedited and edited to show the difference.



Isn't this stuff that you can also do with the nvidia control panel? Meaning letting nvidia choose the AF and AA settings instead of letting the application (MWO) do it?

#19 Lordred

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Posted 15 April 2013 - 09:03 AM

View PostTexAss, on 15 April 2013 - 08:44 AM, said:


Isn't this stuff that you can also do with the nvidia control panel? Meaning letting nvidia choose the AF and AA settings instead of letting the application (MWO) do it?


To a degree yes, but not to the full extent of NV Inspector, you get the choice of override, but once you get into the game (since it launches as an admin) it can undo the override, the inspector program gives to a way around this with "Treat override as application controlled" and while you can control values for AA and AF in NVCP, you cannot have it use AA settings meant for other programs. I have done alot of back and forth testing and at least according to my eyes, it looks better using NV inspector.

#20 TexAce

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Posted 16 April 2013 - 12:47 AM

View PostLordred, on 15 April 2013 - 09:03 AM, said:


To a degree yes, but not to the full extent of NV Inspector, you get the choice of override, but once you get into the game (since it launches as an admin) it can undo the override, the inspector program gives to a way around this with "Treat override as application controlled" and while you can control values for AA and AF in NVCP, you cannot have it use AA settings meant for other programs. I have done alot of back and forth testing and at least according to my eyes, it looks better using NV inspector.


cool thansk for the explanation

#21 DifferentFish

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Posted 16 April 2013 - 04:42 AM

What are you in-game graphics settings? I want to know how you get those beautiful water reflections.

#22 Viper69

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Posted 16 April 2013 - 04:55 AM

Do they even have a key for grabbing screenshots ingame? Printscreen does not work for me and PGI has saw fit to not give us screen grabbing tools to do our reports with even though they ask for screenshots.





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