Edited by Lordred, 15 April 2013 - 09:41 AM.
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#4
Posted 09 April 2013 - 03:55 PM
#5
Posted 09 April 2013 - 04:15 PM
How do you get the image quality so high?
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#6
Posted 09 April 2013 - 04:54 PM
White Bear 84, on 09 April 2013 - 04:15 PM, said:
How do you get the image quality so high?
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A: yes, gauss looks like that, its awsome.
B: I've edited the hex values for my drivers specific to MWO. (no game configuration files altered)
#7
Posted 09 April 2013 - 08:47 PM
#8
Posted 10 April 2013 - 05:56 AM
Edited by Lordred, 15 April 2013 - 09:42 AM.
#9
Posted 10 April 2013 - 07:19 AM
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#10
Posted 10 April 2013 - 10:38 AM
I have made no changes to the user config other then FOV.
I have not in any way altered any files in the game
What I have done is altered the hex values for my display drivers, and make post game touch ups to the image.
These are purely how I think the game should look, and I think they make darn good wallpapers and wished to share.
#11
Posted 12 April 2013 - 09:07 AM
Edited by Lordred, 15 April 2013 - 09:43 AM.
#12
Posted 13 April 2013 - 06:42 PM
Edited by Lordred, 15 April 2013 - 09:43 AM.
#13
Posted 13 April 2013 - 06:43 PM
#14
Posted 13 April 2013 - 06:47 PM
Koniving left. Lordred right.
Audio from both is just played at the beginning to show it is nearly perfectly synched, then it cuts to only my audio.
Edited by Koniving, 30 April 2013 - 09:39 AM.
#15
Posted 13 April 2013 - 08:15 PM
Edited by Lordred, 15 April 2013 - 09:44 AM.
#16
Posted 15 April 2013 - 07:16 AM
Lordred, on 10 April 2013 - 10:38 AM, said:
I have made no changes to the user config other then FOV.
I have not in any way altered any files in the game
What I have done is altered the hex values for my display drivers, and make post game touch ups to the image.
These are purely how I think the game should look, and I think they make darn good wallpapers and wished to share.
So WHAT exactly did you change then? And to accomplish what?
Looks really cool.
Edited by TexAss, 15 April 2013 - 07:16 AM.
#17
Posted 15 April 2013 - 08:24 AM
TexAss, on 15 April 2013 - 07:16 AM, said:
So WHAT exactly did you change then? And to accomplish what?
Looks really cool.
I went from the game controlling the AA (lack there of) and AF to forcing the drivers to control them completely, I also set the Occlusion to use the values from another game (Skyrim) when I had the AA forced really high under MSAA, CSAA, or SSAA the game would create all sorts of weird artifacts, massive performance issues and the like. Settling on FXAA (and only low amounts) at least afforded me slightly crisper images in game, and only slightly reduced the Aliasing problems this game has.
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Starting with a base image which is as high quality as I can get the game to give me, and shooting it in a high quality format such as .PNG allows me to make several color/saturation/brightness/contrast/digital highlighting edits in the end, generally subtle ones) to result in a what I consider to be "fantastic" screen cap.
Here is the first image in this thread, unedited and edited to show the difference.
On with the show.
Image dump 5
Random people version (was dropping solo)
I know there are plenty of people who just look at the pretty pictures and go on their merry way, but I would love for some feedback, hear what people would like to see.
~Red
Edited by Lordred, 15 April 2013 - 09:44 AM.
#18
Posted 15 April 2013 - 08:44 AM
Lordred, on 15 April 2013 - 08:24 AM, said:
I went from the game controlling the AA (lack there of) and AF to forcing the drivers to control them completely, I also set the Occlusion to use the values from another game (Skyrim) when I had the AA forced really high under MSAA, CSAA, or SSAA the game would create all sorts of weird artifacts, massive performance issues and the like. Settling on FXAA (and only low amounts) at least afforded me slightly crisper images in game, and only slightly reduced the Aliasing problems this game has.
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Starting with a base image which is as high quality as I can get the game to give me, and shooting it in a high quality format such as .PNG allows me to make several color/saturation/brightness/contrast/digital highlighting edits in the end, generally subtle ones) to result in a what I consider to be "fantastic" screen cap.
Here is the first image in this thread, unedited and edited to show the difference.
Isn't this stuff that you can also do with the nvidia control panel? Meaning letting nvidia choose the AF and AA settings instead of letting the application (MWO) do it?
#19
Posted 15 April 2013 - 09:03 AM
TexAss, on 15 April 2013 - 08:44 AM, said:
Isn't this stuff that you can also do with the nvidia control panel? Meaning letting nvidia choose the AF and AA settings instead of letting the application (MWO) do it?
To a degree yes, but not to the full extent of NV Inspector, you get the choice of override, but once you get into the game (since it launches as an admin) it can undo the override, the inspector program gives to a way around this with "Treat override as application controlled" and while you can control values for AA and AF in NVCP, you cannot have it use AA settings meant for other programs. I have done alot of back and forth testing and at least according to my eyes, it looks better using NV inspector.
#20
Posted 16 April 2013 - 12:47 AM
Lordred, on 15 April 2013 - 09:03 AM, said:
To a degree yes, but not to the full extent of NV Inspector, you get the choice of override, but once you get into the game (since it launches as an admin) it can undo the override, the inspector program gives to a way around this with "Treat override as application controlled" and while you can control values for AA and AF in NVCP, you cannot have it use AA settings meant for other programs. I have done alot of back and forth testing and at least according to my eyes, it looks better using NV inspector.
cool thansk for the explanation
#21
Posted 16 April 2013 - 04:42 AM
#22
Posted 16 April 2013 - 04:55 AM
#23
Posted 16 April 2013 - 05:14 AM
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