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The Perfect Screenshot Thread.

Screenshots

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#321 Wolfmech

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Posted 17 June 2013 - 12:54 PM

View PostLordred, on 16 June 2013 - 06:34 PM, said:

The tiger striped Stalker is mine. Grrrrmeow. (Inside joke)
Spoiler


Edited by Wolfmech, 17 June 2013 - 01:12 PM.


#322 Tannhauser Gate

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Posted 17 June 2013 - 01:28 PM

One of my gripes with MWO is too much monochromatic haze and the lack of color and contrast. Your pics look sweet and I hope PGI sees them. It’s a shame that it takes tweaking enhancements to each pic to make them look this great. Not all systems can push that resolution of course but those colors and contrasts should be default in the game.

Very nice job guys. Makes the game look very very inviting. PGI needs to use yours pics on the sight and think about adjusting the default experience to be a little more colorful with deeper contrast.

#323 Koniving

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Posted 17 June 2013 - 07:50 PM

View PostLakeDaemon, on 17 June 2013 - 01:28 PM, said:

Very nice job guys. Makes the game look very very inviting. PGI needs to use yours pics on the sight and think about adjusting the default experience to be a little more colorful with deeper contrast.


There's been a bit of praise. Garth had twittered us with the statement that it helped him choose his camo. Vit's mentioned that some of the pics went up on the MWO facebook page.

Spoiler


It's a start, but since Lordred uses driver level hex settings to try and remove some of the grain filters that detract from MWO's beauty, well, it's pretty clear they can't really use these at the front page. Although, if they try to make the filters look less grainy and 'omg you're in yet another call of duty', then Lordred's shots might make it there.

Until then, enjoy the pretty colors. It's possible to get your game to look like that, including the color adjustments, but you'd have to start toying with your brightness, contrast, and saturation at the video card driver level. I used to do youtube vids like that, but some maps come out super dark on video for some reason.

#324 Wintersdark

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Posted 17 June 2013 - 08:08 PM

View PostKoniving, on 17 June 2013 - 07:50 PM, said:


There's been a bit of praise. Garth had twittered us with the statement that it helped him choose his camo. Vit's mentioned that some of the pics went up on the MWO facebook page.

Spoiler


It's a start, but since Lordred uses driver level hex settings to try and remove some of the grain filters that detract from MWO's beauty, well, it's pretty clear they can't really use these at the front page. Although, if they try to make the filters look less grainy and 'omg you're in yet another call of duty', then Lordred's shots might make it there.

Until then, enjoy the pretty colors. It's possible to get your game to look like that, including the color adjustments, but you'd have to start toying with your brightness, contrast, and saturation at the video card driver level. I used to do youtube vids like that, but some maps come out super dark on video for some reason.

You can achieve the same ends using SweetFX, though it takes some tweaking and understanding of the settings to get a good setup that works well on all the maps. Easier for some than playing with your drivers - and it's the only way to get custom AA with ATI cards (given how any AA settings at the driver level result in transparent textures).

#325 Koniving

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Posted 17 June 2013 - 08:20 PM

View PostWintersdark, on 17 June 2013 - 08:08 PM, said:

You can achieve the same ends using SweetFX.


True, though that's still frowned upon by PGI. Thing is, we shouldn't have to use an external plugin to make the game look good.

#326 Tannhauser Gate

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Posted 17 June 2013 - 11:03 PM

I just noticed my spell check changed typo'd site to sight.. bah. I shouldnt post from my phone.

Anyway, I have an ATI GPU so I may try SweetFX. I love the game but even on high its so monochromatic and pea soupy. I know its not just me because when I watch 'tube videos it looks about the same as well.

Again, love the pics, guys. Keep posting. This is the only thread so far I have ever selected to follow.

#327 Mighty Spike

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Posted 18 June 2013 - 04:53 AM

Nice matches yesterday koniving. Hope to meet you again today :) . Maybe next time i will use my phranken AC10 Cata. You nwas to far away on tourmaline to see your camo,only saw"...oh.. a catapult....stand still....just a second...ya...ok i get him.....s...t other guy was faster"... :o :D

#328 Koniving

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Posted 18 June 2013 - 07:18 AM

I'll tell ya a secret. On the ROLFpult's right missile pod, it says "Missiles everywhere!" Fitting since I was firing 90 missiles per volley.

#329 Wintersdark

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Posted 18 June 2013 - 08:14 AM

View PostKoniving, on 17 June 2013 - 08:20 PM, said:


True, though that's still frowned upon by PGI. Thing is, we shouldn't have to use an external plugin to make the game look good.
meh. No different than playing with driver settings

#330 Koniving

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Posted 18 June 2013 - 08:34 AM

View PostWintersdark, on 18 June 2013 - 08:14 AM, said:

meh. No different than playing with driver settings

SweetFX, at least the way it was put in back when I first looked at the possibility, required some changing of game files and additional files put in. This opened up a number of exploits that override the limitations in the user.cfg, allowing people to do things like remove trees, or make buildings and terrain translucent so you can see through them. Basically it's one of the prerequisites to cheating.

#331 Lordred

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Posted 18 June 2013 - 11:02 AM

View PostKoniving, on 17 June 2013 - 07:50 PM, said:


It's a start, but since Lordred uses driver level hex settings to try and remove some of the grain filters that detract from MWO's beauty, well, it's pretty clear they can't really use these at the front page. Although, if they try to make the filters look less grainy and 'omg you're in yet another call of duty', then Lordred's shots might make it there.



View PostWintersdark, on 18 June 2013 - 08:14 AM, said:

meh. No different than playing with driver settings


For starters, it is way different, Sweet FX is used to give an actual advantage in the game by removing the grain filter, and the DOF filters which make it harder to see mechs at great distances.

I do not make any attempts to remove the grain, that is cheating in PGI's eyes. All I simply do is the following.

Apply, forced though driver alterarations, a large ammount of FXAA (lowest form of AA, but can be forced into almost any application)
High levels of AF to help keep the textures crisp.
Useing Ambient Oculation settings from other programs to improve ingame lighting.

That is all done on upfront.

After the screen shot it taken I make alterations to the following, on a image, by image basis.

Saturation, Contrast, Brightness, Dynamic Lighting, and Shadow protection.


Other than that, the only commands in my user.cfg are:
cl_fov=75
r_MotionBlur = 0

Edited by Lordred, 18 June 2013 - 11:03 AM.


#332 Koniving

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Posted 18 June 2013 - 11:08 AM

Stand corrected, no filters removed. (Though I think the game would look a bit better with some of them removed. >.>)

#333 Wintersdark

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Posted 18 June 2013 - 05:57 PM

View PostKoniving, on 18 June 2013 - 08:34 AM, said:

SweetFX, at least the way it was put in back when I first looked at the possibility, required some changing of game files and additional files put in. This opened up a number of exploits that override the limitations in the user.cfg, allowing people to do things like remove trees, or make buildings and terrain translucent so you can see through them. Basically it's one of the prerequisites to cheating.

SweetFX is just a variant of ENBSeries. It does not in any way alter the game files.

It doesn't open any exploits, either: These are the things you can modify with the basic SweetFX (Copied from the Readme, 'cuz I'm lazy that way):
Spoiler


It doesn't allow you to make things transparent (which you can do via driver settings, incidentally!), or any other cheating/exploiting things. You do (normally) install it to the game's directory, but this isn't because it's modifying the game files but rather because it's overriding DirectX. You could install it to your windows\system folder, but that's an extremely bad practice for a number of reasons. Much safer just in the game's folder.

Still, no modification of game files or assets whatsoever. What SweetFX (or any enbseries mod) does is the same thing as modifying driver settings, just a layer lower. Game talks to DirectX, DirectX talks to Drivers, Drivers put stuff on screen. It's just easier to set things up this way than playing with drivers.

A very cool upside of SweetFX is that you can edit your config file, make changes, and have them be reloaded and applied instantly, while you're in game. Makes tweaking your settings much, much easier.

Splitscreen mode on, two shots of a firebrand (sorry for my hud being on), one with the FB in the SweetFX side of the screen and one in the stock side:
Spoiler


Normally, I have SMAA on as well, with some custom tweaks, but I turned it off when I was experimenting with some other stuff and haven't gotten around to turning it back on. Torn about it, on one hand I hate jaggies, on the other I love how sharp everything is.

This is the config file I'm using right now:
Spoiler


Edit: Note at the top of the config file, I've only got a few features enabled. There's default settings for all of them present, but if the feature is turned off with a 0 in the first section, it doesn't do anything at all.

Edited by Wintersdark, 18 June 2013 - 06:17 PM.


#334 Lordred

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Posted 18 June 2013 - 11:43 PM

While this is technically a repost of two already posted images. They have been combined into one sweet image with the help of a friend who is much better in Photoshop than I.

Posted Image

#335 Koniving

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Posted 19 June 2013 - 01:01 AM

Awesome.

Oh and Gold when you get here, the Jager I was talking about is on page 15.

#336 shellashock

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Posted 19 June 2013 - 02:57 AM

hey lordred, you should get some screenshots of the new caustic valley. It looks a lot different with the fog and new textures. Lots of people wnat screenshots, so you can give it to them!

#337 Haruspex Pariah

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Posted 19 June 2013 - 05:53 AM

Nice thread. Sometimes when you're playing, settings turned down for smoother action, you don't appreciate the aesthetics of it all.

#338 Lordred

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Posted 19 June 2013 - 06:01 AM

View PostHaruspex Pariah, on 19 June 2013 - 05:53 AM, said:

Nice thread. Sometimes when you're playing, settings turned down for smoother action, you don't appreciate the aesthetics of it all.


Setting turned down? :D I would never dream of it! ;)

I can understand why though, I am quite blessed to have had the disposable income to build my mini monster.

#339 Wolfmech

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Posted 19 June 2013 - 07:24 AM

View PostLordred, on 18 June 2013 - 11:43 PM, said:

While this is technically a repost of two already posted images. They have been combined into one sweet image with the help of a friend who is much better in Photoshop than I.

Posted Image

Superb as always. That Raven does not want to look at the carnage!

#340 Koniving

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Posted 19 June 2013 - 06:41 PM

To Wintersdark.
Spoiler


Now back on topic. I now have me a Firebrand, my 61st mechbay, and my first Quickdraw with the sale patterns. I love the Quickdraw's little 3-D models as they give us a sample of how the new system for missile pods will be.

Edited by Koniving, 19 June 2013 - 06:45 PM.






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