#482
Posted 24 July 2013 - 01:21 AM
funny story with this one... although it appears as though we set this up, it happened purely by accident. I was about 200 M away from the last remaining enemy, a highlander, when I hit the jump jets to try and get a shot at the almost cored out 732... when I came down, I started moving incredibly fast towards the enemy mech, but had no idea how... turns out I was on top of a friendly cicada and didn't even know it. I'm not sure why, but my cicada-steed decided to run full speed and try to ram the highlander, to the point where I had to aim my gauss rifle straight down and hope to hit something....turns out I got lucky and hit the 732 in the CT despite the fact I couldn't even see him in the screen.
#483
Posted 24 July 2013 - 07:11 PM
#484
Posted 25 July 2013 - 09:52 PM
(From here on till DX11 implimentation, all batches will be un-edited, only driver level tweeks)
#485
Posted 26 July 2013 - 10:05 AM
Lordred, on 09 May 2013 - 09:33 PM, said:
is that the beginning of the ppc? i thought it starts with a ball of particles :/
do u have any more pictures showing the tip of a ppc shoot?
im painting my bike and i love to have some pp flying across on it i just dont know how the tip of it is looks like
nice pictures are u guys photographers?
#486
Posted 26 July 2013 - 12:05 PM
Flying Judgement, on 26 July 2013 - 10:05 AM, said:
is that the beginning of the ppc? i thought it starts with a ball of particles :/
do u have any more pictures showing the tip of a ppc shoot?
im painting my bike and i love to have some pp flying across on it i just dont know how the tip of it is looks like
nice pictures are u guys photographers?
Re-posts:
http://pumpgasracing...ts/6-27/002.jpg
and
http://pumpgasracing...p/koniv/010.jpg
Edited by Lordred, 26 July 2013 - 02:52 PM.
#487
Posted 26 July 2013 - 12:57 PM
But these two images by Lordred:
PPC after leaving barrel.
http://pumpgasracing...its/5-6/023.jpg
PPCs at impact.
http://pumpgasracing...its/5-6/026.jpg
Both of these were me in the PB.
Also -- PPCs used to start as a ball of energy, back when PPCs used to accelerate from 0 to 1200m/s from the barrel. The visual effect was pretty cool. But people complained about it and not being able to hit things with it. So the effect got removed.
Edited by Koniving, 27 July 2013 - 09:27 PM.
#489
Posted 27 July 2013 - 07:48 PM
Nice pics man! Can you tell me how do you take screenshots without the HUD showing?
Thanks!
#490
Posted 27 July 2013 - 08:47 PM
(doh)
Edited by Lordred, 27 July 2013 - 10:20 PM.
#492
Posted 28 July 2013 - 01:59 AM
Koniving, on 26 July 2013 - 12:57 PM, said:
But these two images by Lordred:
PPC after leaving barrel.
http://pumpgasracing...its/5-6/023.jpg
PPCs at impact.
http://pumpgasracing...its/5-6/026.jpg
Both of these were me in the PB.
Also -- PPCs used to start as a ball of energy, back when PPCs used to accelerate from 0 to 1200m/s from the barrel. The visual effect was pretty cool. But people complained about it and not being able to hit things with it. So the effect got removed.
thank you for the replies that ball is the thing what i was expecting to see but well it got removed probably i just have to create my own then or ask the devs they may can send it to me still thanks for the pictures i can make a nice Particle Projection from these pictures
its actually shocking that i didn't notice it much i thogth i don't see the ball because its a lot faster now. well i was mistaken
#493
Posted 28 July 2013 - 08:48 AM
Flying Judgement, on 28 July 2013 - 01:59 AM, said:
If we can get shots caught much sooner, there is still an effect like that, but it's almost impossible to catch as it doesn't last 0.5 seconds like it used to. We'll have to stage it. It's more of a comet than a ball, but that disappears in less than 0.2 seconds. Give us time.
#494
Posted 28 July 2013 - 06:38 PM
#495
Posted 28 July 2013 - 09:51 PM
Kinda felt like editing them I guess.
Koniving in his BJ1
Edited by Lordred, 28 July 2013 - 10:23 PM.
#496
Posted 28 July 2013 - 10:05 PM
#498
Posted 28 July 2013 - 10:54 PM
River City Night. (I think these turned out well)
#499
Posted 29 July 2013 - 09:59 PM
#500
Posted 30 July 2013 - 07:25 AM
#501
Posted 31 July 2013 - 09:31 AM
Btw, do you mind if I ask you what did you tweak in your nvidia / game setting? I tried capturing screenshots but so far I've been getting "ghosting" around the mechs. I tried turning off post processing & motion blur from the in-game setting but that didn't do the trick.
Thanks!
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