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The Perfect Screenshot Thread.

Screenshots

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#821 zudukai

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Posted 24 December 2013 - 11:12 AM

View PostKoniving, on 23 December 2013 - 06:32 AM, said:

Posted Image
Be afraid. My hunch has an Omni-tool Hunch, Mass Effect style.

haha is it showing you it's hitbox properly now?

#822 Scromboid

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Posted 24 December 2013 - 06:48 PM

Glad to see this thread still going!

Did I miss any Jesters?

#823 Lordred

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Posted 27 December 2013 - 05:04 AM

Only one, the DX11 announcement sapped my want to play for a while, just need to recover.

#824 Hexenhammer

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Posted 27 December 2013 - 10:21 PM

Posted Image

#825 Bront

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Posted 01 January 2014 - 11:13 AM

Any new ones coming soon?

#826 Lordred

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Posted 03 January 2014 - 06:38 PM

Prob when we get DX11.

#827 Bront

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Posted 07 January 2014 - 09:40 AM

View PostLordred, on 03 January 2014 - 06:38 PM, said:

Prob when we get DX11.

So, 2015? ;)

(I think that's scheduled for march, after UI2.0 in Feb?)

#828 Lordred

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Posted 07 January 2014 - 02:27 PM

View PostBront, on 07 January 2014 - 09:40 AM, said:

So, 2015? :lol:

(I think that's scheduled for march, after UI2.0 in Feb?)

I would hope much sooner, but as it stands I am kinda burnt on MWO, the game play is very stale right now.

#829 Bront

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Posted 07 January 2014 - 02:35 PM

View PostLordred, on 07 January 2014 - 02:27 PM, said:

I would hope much sooner, but as it stands I am kinda burnt on MWO, the game play is very stale right now.

:(

Understandable. No sense in doing something if you're not having fun. A break might do you some good :lol:

#830 Death Metal

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Posted 09 January 2014 - 09:34 PM

What program exactly do you use to get the colors to look like that?

#831 XphR

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Posted 09 January 2014 - 09:56 PM

View PostDeath Metal, on 09 January 2014 - 09:34 PM, said:

What program exactly do you use to get the colors to look like that?

Have a peek here and here.

Edited by XphR, 09 January 2014 - 09:57 PM.


#832 Hydrocarbon

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Posted 21 January 2014 - 04:26 PM

Here's the best I've managed with this new patch:

Posted Image


Yes, that is a chunk of "ice" stuck to the Stalker.

Yes, everything is transparent.

Yes, this patched butchered my experience.

#833 XphR

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Posted 22 January 2014 - 07:28 AM

Check the settings in your video cards control software. This could be the anti-aliasing and anisotropic filtering being forced on that was causing x-ray like vision very similar to this a short bit back.

have your video drivers been recently updated or tinkered with?

#834 Lordred

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Posted 06 February 2014 - 07:15 AM

Garth Bait:
Spoiler


Two other images involving Koniving
Spoiler


Some things that tick me off.

*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.

Edited by Lordred, 06 February 2014 - 07:18 AM.


#835 990Dreams

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Posted 06 February 2014 - 08:31 AM

View PostLordred, on 06 February 2014 - 07:15 AM, said:

Garth Bait:
Spoiler


Two other images involving Koniving
Spoiler


Some things that tick me off.

*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.


Trying to make it available to lower end PCs?
From the eyes of a programmer the new UI has huge potential to make the game better. But I suppose you've blinded yourself
I stand neutral on glass
I'd prefer a closed cockpit. Might make the cockpit lights useful.
I'm not very familiar with advanced graphics so I'll take your word on it.

Also, nice pics!

Edited by DavidHurricane, 06 February 2014 - 08:32 AM.


#836 Mr Friday

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Posted 06 February 2014 - 08:51 AM

View PostLordred, on 06 February 2014 - 07:15 AM, said:

*The ingame settings have been lowered again, "Very high" is akin to medium settings.


There's enough evidence to suggest that the quality sliders are broken. Broken enough that "low" is often better quality then "medium". Until the relearn the basics of programming and fix it your best bet is to use a custom setting and keep adjusting everything till you get the actual "very high" settings.

#837 Lordred

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Posted 06 February 2014 - 10:06 AM

Already went back to manually setting things In the user.cfg. one thing I wish is that we could have 4k resolution texture bases for high end users.

#838 Wintersdark

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Posted 06 February 2014 - 12:19 PM

View PostLordred, on 06 February 2014 - 10:06 AM, said:

Already went back to manually setting things In the user.cfg. one thing I wish is that we could have 4k resolution texture bases for high end users.

Have you gotten anything to work in User.cfg? I'm still struggling to turn of Post Processing, I can't stand the blur.

#839 Lordred

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Posted 06 February 2014 - 12:57 PM

View PostWintersdark, on 06 February 2014 - 12:19 PM, said:

Have you gotten anything to work in User.cfg? I'm still struggling to turn of Post Processing, I can't stand the blur.


Turn off post aa.

#840 Wintersdark

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Posted 06 February 2014 - 01:42 PM

View PostLordred, on 06 February 2014 - 12:57 PM, said:


Turn off post aa.
That's how it should work and what I've always done in the past, but custom video settings don't work right now. Was hoping for a way in used.cfg (that still works in the current build) to do that.





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