#822
Posted 24 December 2013 - 06:48 PM
Did I miss any Jesters?
#823
Posted 27 December 2013 - 05:04 AM
#825
Posted 01 January 2014 - 11:13 AM
#826
Posted 03 January 2014 - 06:38 PM
#830
Posted 09 January 2014 - 09:34 PM
#832
Posted 21 January 2014 - 04:26 PM
Yes, that is a chunk of "ice" stuck to the Stalker.
Yes, everything is transparent.
Yes, this patched butchered my experience.
#833
Posted 22 January 2014 - 07:28 AM
have your video drivers been recently updated or tinkered with?
#834
Posted 06 February 2014 - 07:15 AM
Two other images involving Koniving
Some things that tick me off.
*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.
Edited by Lordred, 06 February 2014 - 07:18 AM.
#835
Posted 06 February 2014 - 08:31 AM
Lordred, on 06 February 2014 - 07:15 AM, said:
Two other images involving Koniving
Some things that tick me off.
*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.
Trying to make it available to lower end PCs?
From the eyes of a programmer the new UI has huge potential to make the game better. But I suppose you've blinded yourself
I stand neutral on glass
I'd prefer a closed cockpit. Might make the cockpit lights useful.
I'm not very familiar with advanced graphics so I'll take your word on it.
Also, nice pics!
Edited by DavidHurricane, 06 February 2014 - 08:32 AM.
#836
Posted 06 February 2014 - 08:51 AM
Lordred, on 06 February 2014 - 07:15 AM, said:
There's enough evidence to suggest that the quality sliders are broken. Broken enough that "low" is often better quality then "medium". Until the relearn the basics of programming and fix it your best bet is to use a custom setting and keep adjusting everything till you get the actual "very high" settings.
#837
Posted 06 February 2014 - 10:06 AM
#838
Posted 06 February 2014 - 12:19 PM
Lordred, on 06 February 2014 - 10:06 AM, said:
Have you gotten anything to work in User.cfg? I'm still struggling to turn of Post Processing, I can't stand the blur.
#841
Posted 09 February 2014 - 11:45 PM
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