Jump to content

The Perfect Screenshot Thread.

Screenshots

2158 replies to this topic

#826 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 03 January 2014 - 06:38 PM

Prob when we get DX11.

#827 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 07 January 2014 - 09:40 AM

View PostLordred, on 03 January 2014 - 06:38 PM, said:

Prob when we get DX11.

So, 2015? ;)

(I think that's scheduled for march, after UI2.0 in Feb?)

#828 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 07 January 2014 - 02:27 PM

View PostBront, on 07 January 2014 - 09:40 AM, said:

So, 2015? :lol:

(I think that's scheduled for march, after UI2.0 in Feb?)

I would hope much sooner, but as it stands I am kinda burnt on MWO, the game play is very stale right now.

#829 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 07 January 2014 - 02:35 PM

View PostLordred, on 07 January 2014 - 02:27 PM, said:

I would hope much sooner, but as it stands I am kinda burnt on MWO, the game play is very stale right now.

:(

Understandable. No sense in doing something if you're not having fun. A break might do you some good :lol:

#830 Death Metal

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 34 posts
  • Twitch: Link
  • LocationCalifornia

Posted 09 January 2014 - 09:34 PM

What program exactly do you use to get the colors to look like that?

#831 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,514 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 09 January 2014 - 09:56 PM

View PostDeath Metal, on 09 January 2014 - 09:34 PM, said:

What program exactly do you use to get the colors to look like that?

Have a peek here and here.

Edited by XphR, 09 January 2014 - 09:57 PM.


#832 Hydrocarbon

    Member

  • PipPipPipPipPipPipPip
  • WC 2017 Qualifier
  • WC 2017 Qualifier
  • 659 posts

Posted 21 January 2014 - 04:26 PM

Here's the best I've managed with this new patch:

Posted Image


Yes, that is a chunk of "ice" stuck to the Stalker.

Yes, everything is transparent.

Yes, this patched butchered my experience.

#833 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,514 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 22 January 2014 - 07:28 AM

Check the settings in your video cards control software. This could be the anti-aliasing and anisotropic filtering being forced on that was causing x-ray like vision very similar to this a short bit back.

have your video drivers been recently updated or tinkered with?

#834 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 06 February 2014 - 07:15 AM

Garth Bait:
Spoiler


Two other images involving Koniving
Spoiler


Some things that tick me off.

*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.

Edited by Lordred, 06 February 2014 - 07:18 AM.


#835 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 06 February 2014 - 08:31 AM

View PostLordred, on 06 February 2014 - 07:15 AM, said:

Garth Bait:
Spoiler


Two other images involving Koniving
Spoiler


Some things that tick me off.

*The ingame settings have been lowered again, "Very high" is akin to medium settings.
*The new UI is many things, intuitive is not a word I would use to describe it.
*The worn glass. Lets get things straight, worn glass does not look worse when the sun is to your back, worn glass looks at its worst when there is bright light comming though its front in relation to looking though it, the pits and scratches reflect and scatter the light which creats hundreds or thousands of pin ****** of light assaulting you. This does not look like battle worn glass, this looks akin to 'frozen glass' A feat that should be impossible in a battlemech.
*Cockpits are still open in the back allowing light to come in from behind wasting rendering power with the shadows and reflections of a light source comming in from the back. you only need to make a wall with 10 polygons to enclose the cockpits. do it.
*Motion Blur does not equal Anti-Aliasing stop mixing the two up.


Trying to make it available to lower end PCs?
From the eyes of a programmer the new UI has huge potential to make the game better. But I suppose you've blinded yourself
I stand neutral on glass
I'd prefer a closed cockpit. Might make the cockpit lights useful.
I'm not very familiar with advanced graphics so I'll take your word on it.

Also, nice pics!

Edited by DavidHurricane, 06 February 2014 - 08:32 AM.


#836 Mr Friday

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 63 posts
  • LocationYorkshire, England

Posted 06 February 2014 - 08:51 AM

View PostLordred, on 06 February 2014 - 07:15 AM, said:

*The ingame settings have been lowered again, "Very high" is akin to medium settings.


There's enough evidence to suggest that the quality sliders are broken. Broken enough that "low" is often better quality then "medium". Until the relearn the basics of programming and fix it your best bet is to use a custom setting and keep adjusting everything till you get the actual "very high" settings.

#837 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 06 February 2014 - 10:06 AM

Already went back to manually setting things In the user.cfg. one thing I wish is that we could have 4k resolution texture bases for high end users.

#838 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 06 February 2014 - 12:19 PM

View PostLordred, on 06 February 2014 - 10:06 AM, said:

Already went back to manually setting things In the user.cfg. one thing I wish is that we could have 4k resolution texture bases for high end users.

Have you gotten anything to work in User.cfg? I'm still struggling to turn of Post Processing, I can't stand the blur.

#839 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 06 February 2014 - 12:57 PM

View PostWintersdark, on 06 February 2014 - 12:19 PM, said:

Have you gotten anything to work in User.cfg? I'm still struggling to turn of Post Processing, I can't stand the blur.


Turn off post aa.

#840 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 06 February 2014 - 01:42 PM

View PostLordred, on 06 February 2014 - 12:57 PM, said:


Turn off post aa.
That's how it should work and what I've always done in the past, but custom video settings don't work right now. Was hoping for a way in used.cfg (that still works in the current build) to do that.

#841 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 09 February 2014 - 11:45 PM

Posted Image

Posted Image

Posted Image

Posted Image

http://i.imgur.com/KnvLN6e.jpg
Spoiler

Edited by zudukai, 09 February 2014 - 11:46 PM.


#842 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 12 February 2014 - 09:16 PM

I think I see me some bugs there, Zudukai. I rather like the orange sky black ground one.

#843 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 13 February 2014 - 12:25 PM

Ho do you guy's take picture or can even view other mech without having a forced view to your mech, your cockpit.

OR without the HUD? o_o'

#844 zudukai

    Member

  • PipPipPipPipPipPipPipPip
  • Trinary Star Captain
  • Trinary Star Captain
  • 1,707 posts

Posted 13 February 2014 - 12:28 PM

View PostKuroNyra, on 13 February 2014 - 12:25 PM, said:

Ho do you guy's take picture or can even view other mech without having a forced view to your mech, your cockpit.

OR without the HUD? o_o'

hud can be turned off with ctrl F11 or F10 IIRC. the one i took of the dragon was after death ^_^'

F4 switches between third person and first.

#845 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 13 February 2014 - 01:02 PM

Right Shift Key and F11 for me, but take zudukai's advice over mine.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users