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Embrace Cowardice?
#1
Posted 08 April 2013 - 02:24 PM
(Sorry you lost a match, btw).
#2
Posted 08 April 2013 - 02:29 PM
Neverfar, on 08 April 2013 - 02:27 PM, said:
The 7 other players probably see you as the suicidal maniac who rushes blindly forward and lowers the team strength needlessly.
#3
Posted 08 April 2013 - 02:32 PM
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#4
Posted 08 April 2013 - 02:32 PM
The Awesome running for cover in the "I" line in frozen city at the first sign of enemy contact.
The Atlas that plays base guard till a light shows up, then backpedals till he's cut to pieces.
The Stalker that spends 98% of the game trying to sneak around and base cap at stock engine speed, on ALPINE!!!
I'm so glad I have other mechs so I don't have to spectate these idjits....
#5
Posted 08 April 2013 - 02:33 PM
Edit: I am a light pilot, usually the guy that is waaay in front everyone else, but again, i can understand their reluctance to rush blindly.
Edited by Marcus Cvellus, 08 April 2013 - 02:35 PM.
#6
Posted 08 April 2013 - 02:41 PM
Marcus Cvellus, on 08 April 2013 - 02:33 PM, said:
Edit: I am a light pilot, usually the guy that is waaay in front everyone else, but again, i can understand their reluctance to rush blindly.
Marcus Cvellus, on 08 April 2013 - 02:33 PM, said:
This is the important part.
Do not rush blindly. Some matches you are best served by holding back and letting the other team make the first mistake. Other matches you need to force the enemy team to make a mistake by pushing at the right time. Some times you just get rolled.
But hanging back is usually a good idea, at least for a little while. But if *all* you do is hang back then you are as much a detriment to your team as the guy that charges headlong into destruction.
#7
Posted 08 April 2013 - 02:49 PM
#8
Posted 08 April 2013 - 02:54 PM
If you die last? Someone gives you crap.
There's a lot of conflicting "advice" on how to play this game, and lots of players don't have the fundamentals to filter through the noise yet.
Part of the reason that people disagree on how to play the game is because the game is complicated. Raw aggression might work sometimes, but not always. Same deal with passivity.
#9
Posted 08 April 2013 - 02:55 PM
#10
Posted 08 April 2013 - 03:01 PM
Putting it another way think of a game of MWO like a game of chess. You have your opening where both teams pick their lines of travel (either deliberately or accidentally) which define their overall strategy for the remainder of the game. Then you have the mid game where the real fight breaks out. This is where someone makes a move that breaks open the opening stand off getting things going. Finally you have the end game where most of the area has been cleared and resources are now strained and limited. If the game was a close one both teams are usually down to just a mech or two by the end. If it was a steam roll... well one team is definitely not standing anymore.
Edited by TruePoindexter, 08 April 2013 - 03:02 PM.
#11
Posted 08 April 2013 - 03:06 PM
Udachi Kerensky, on 08 April 2013 - 02:49 PM, said:
Because they can't communicate effectively. Also, by dropping solo there is no 'after battle report' about what went wrong and what went right. Tactics learned in one battle isn't translated into the next one. By the time it takes to type 'Well in one battle we tried this tactic and it worked well, lemme asplain it to you..." your team's Atlas has already marched past the drop ship.
#12
Posted 08 April 2013 - 03:10 PM
Neverfar, on 08 April 2013 - 02:23 PM, said:
Now, the point of this: Why do so many players hang back and more or less run away from enemy fire? I don't mean taking cover. I don't mean nesting in good LRM/sniper positions. I mean scattering in terror the moment a shot goes over their heads. You can see them on the tactical map: always facing anywhere but the enemy, usually until the end of the match where their until-then immaculate Heavy Metal is chased down and cut to pieces.
What is the reason behind this behavior? Is it a hope to pick off the enemy after they're softened up, K/D ratio intact? That doesn't seem to work: if the guys ahead of you are torn apart by a braver enemy force, there's not much left for you to do but die next.
I wonder if it's a 'tragedy of the commons' thing (look it up if you like): Everyone assumes the other guys will go in there and take the hits, and they'll get the glory if they abstain from combat until the end. So many do this, that 8-0 matches are getting more and more common. Yes, I've been on the winning side of 8-0s too. Doesn't mean they don't suck.
So, what's with the embracing of cowardice?
It's because this game rewards damage done more than anything. If the majority of the rewards came from the win rather than damage done or kill counts you would see less of this but you would see more AFK C-bill farmers. Lone wolf players either seem to rush off alone or they wait until enemies are distracted before they attack so they can do lots of damage while taking very little.
#13
Posted 08 April 2013 - 03:55 PM
Helsbane, on 08 April 2013 - 02:32 PM, said:
The Awesome running for cover in the "I" line in frozen city at the first sign of enemy contact.
That awesome is me. My side torsos are roughly the size of an atlas each, and it takes two shots from a CTF-3D poptart to get through the armor (even skewed heavily to the front) and three to kill me. Even if I only take one shot and get away safely, when the brawl comes later everyone sees the deep orange torso armor and immediately targets it, leading to my death. In short: be glad that instead of going 'hur dur I love taking enemy fire' I choose to actually stay alive long enough to help the team.
#14
Posted 08 April 2013 - 04:03 PM
Neverfar, on 08 April 2013 - 02:27 PM, said:
I think I was not clear in my meaning.
I sympathize. It sucks when you have five dudes corner camp instead of circling around and getting dirty.
#15
Posted 08 April 2013 - 04:11 PM
I've seen a lot of Atlas/Stalker mechs turn around and try to leg it behind a not really nearby building.
#16
Posted 08 April 2013 - 04:14 PM
It might just be me but I think the ECM is a big reason why people act defensively in those kind of situations. Knowing the location of your friends is so incredibly vital at least in pugs where you can't just ask.
#17
Posted 08 April 2013 - 04:14 PM
#18
Posted 08 April 2013 - 04:14 PM
Traigus, on 08 April 2013 - 04:11 PM, said:
I've seen a lot of Atlas/Stalker mechs turn around and try to leg it behind a not really nearby building.
That actually works, sometimes, because those mechs back up very slowly and tend to get focused. Granted, it's something you can do exactly once per match and that leaves you weak for the rest of the match, but it's better than getting focused down.
#19
Posted 08 April 2013 - 04:17 PM
Some people play with more caution than others. simple as that.
#20
Posted 08 April 2013 - 04:20 PM
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