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Which Mechs Take Head Damage? Testing Grounds Prove Most Don't.


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#1 OldnSalty

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Posted 09 April 2013 - 06:06 AM

I took my Highlander in testing grounds to see why I could never light up someones head. I thought it must be their lag (my ping is 9 to 15 on average), an in game glitch, or something I was not doing right.

In the testing grounds I could make the dome on an Atlas glow with laser fire but every hit registered center torso damage. This was the same for commando's, a stalker etc. So its not ping as a stationary target still won't register head damage.

I know there are head hit boxes on some mechs as my pretty baby has been taken out by a head shot but can't remember when. I know that trebuchet's were complaining when implemented about head deaths because of the LRM bug so I know they have them too.

Were all head components turned off when you fixed the LRM bug? Could someone please let me know how I can make a mech's head glow in testing grounds but all the all the damage gets registered elsewhere?

Regards,
Falcyndark
Old useless mech pilot and acredited sacrificial lamb for www.kellhounds.net

Edited by falcyndark, 09 April 2013 - 06:11 AM.


#2 Tennex

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Posted 09 April 2013 - 06:08 AM

Funny last time i went in there i found every mechs headbox

#3 Lefty Lucy

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Posted 09 April 2013 - 06:09 AM

View Postfalcyndark, on 09 April 2013 - 06:06 AM, said:

I took my Highlander in testing grounds to see why I could never light up someones head. I thought it must be lag, an in game glitch, or something I was not doing right.

In the testing grounds I could make the dome on an Atlas glow with laser fire but every hit registered center torso damage. This was the same for commando's, a stalker etc.

Know I know there are head hit boxes on some mechs as my pretty baby has been taken out by a head shot. I know that trebuchet's were complaining when implemented about head deaths because of the LRM bug so I know they have them too.

Were all head components turned off when you fixed the LRM bug? Could someone please let me know how I can make a mech's head glow in testing grounds but all the all the damage gets registered elsewhere?


Especially on an atlas, the "dome" of the head does not equal the cockpit. If you want to head shot an atlas, aim for the left eye, for example (your right when looking at the front of the mech).

#4 MrPenguin

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Posted 09 April 2013 - 06:09 AM

And the proof that you actually did hit the cockpit is.... where exactly?

I'm sorry, but I'm not naive enough to blindly believe this if you have no proof. I'm more inclined to believe that you just keep missing.

You can easily find diagram's that show where the cockpit hitbox is for each mech.

Edited by MrPenguin, 09 April 2013 - 06:10 AM.


#5 Wingbreaker

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Posted 09 April 2013 - 06:10 AM

Which users make headshots? Forums prove most don't.

#6 Ardney

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Posted 09 April 2013 - 06:11 AM

In the case of the Atlas, the cockpit hitbox is in the left eye. Additionally, cockpit hitboxes are usually smaller than the art on the models would lead you to believe as not all 'glass' areas are actually cockpit. For instance, the cockpit area on the Cataphract is in fact only the center portion of the center pane of glass on the mech model.

Edited by Ardney, 09 April 2013 - 06:11 AM.


#7 Kommisar

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Posted 09 April 2013 - 06:11 AM

Each mech has their own cockpit hitbox.

The majority of the Atlas "skull" is actually the center torso. If it was not, then the Atlas would be the least feared mech in the universe with a giant, Sputnik-sized head everyone's grandma could hit. The cockpit is the left eye. A tough shot; but I have done it.

Typically, it is ONLY the glass that is the cockpit on most mechs. So, the bars and such you see around the cockpit glass will count as Center Torso hits.

#8 Bobcat023

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Posted 09 April 2013 - 06:11 AM

The hitbox for most mechs is the glass on the head, and it still works. Headshotted 4-5 atlases within a few games of each other.

#9 Jack Lazarus

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Posted 09 April 2013 - 06:12 AM

I've only been to the testing grounds twice but I had no problem. Cockpit hitboxes were working fine for me.

Make sure you're aiming for the correct location. In the Atlas, it's the left eye (his left, of course). Commando, it's again on the left. You're really not going to shoot a commando's cockpit in battle though except out of pure complete luck or a shutdown mech. Stalker it's mounted on top of the mech.

Make sure you're actually aiming for the cockpit window and not just near the general area. I did this two days ago so I was on the current patch.

#10 Royalewithcheese

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Posted 09 April 2013 - 06:12 AM

http://mwomercs.com/...x-localisation/

#11 Rayah

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Posted 09 April 2013 - 06:13 AM

The Atlas' head hit box is located in its left eye, so it's really tiny.

I've found the hit boxes for the Cataphract and Commando as well, but I don't remember exact locations.

Every other mech is relatively easy to head shot, or at least find the box.

Edited by Rayzor, 09 April 2013 - 07:48 AM.


#12 MrPenguin

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Posted 09 April 2013 - 06:13 AM

View PostWingbreaker, on 09 April 2013 - 06:10 AM, said:

Which users make headshots? Forums prove most don't.

Hence why I'm skeptical.

#13 Karl Streiger

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Posted 09 April 2013 - 06:13 AM

Oh the question isn't that wrong.
Look i fired a salvo of dual LBX and dual SRM into the head area of a Awesome... believe it or not...NO HEADSHOT.
I knew that cockpit plate from closed beta, as well as i know which "box" glows when you hit the head of the Atlas....but although the box were glowing there was no damage.

Edited by Karl Streiger, 09 April 2013 - 06:14 AM.


#14 Crus

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Posted 09 April 2013 - 06:14 AM

The head section corresponds with the cockpit, not the actual head of the 'mech model.

On most mechs this means you have to hit the glass panels of the cockpit.

On the Atlas (and also the Commando, I think), you have to hit the 'mech's left eye (so the eye on the right, if the 'mech is facing you).

In the Testing Grounds, try using a single medium laser and sweeping it across the glass panels (or eyes, depending on 'mech) to zero in on where the head section actually is.

#15 OldnSalty

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Posted 09 April 2013 - 06:28 AM

Thanks for the updates. I went back into the testing grounds firing for the glass and found the cockpit hit boxes. Instead of a gazillion hits to an Atlas you can bring them down fast.

Now I just have to find an Atlas (and all other mechs) that will stay still in game and I might get upgraded from the rank of Sacrificial Lamb to Random Cannon Fodder. :D

Thanks again.


Regards,
Falcyndark
Old useless mech pilot and accredited Sacrificial Lamb for www.kellhounds.net

#16 Sephlock

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Posted 09 April 2013 - 06:29 AM

Please delete this thread. If history is any indication, head hitboxes will be expanded to encompass half of the torso in response to this thread.

#17 Xyroc

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Posted 09 April 2013 - 06:30 AM

I've already address this issue and it seems that the testing grounds dont function 100% like the standard matches do

#18 Lynx7725

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Posted 09 April 2013 - 06:33 AM

View PostRoyalewithcheese, on 09 April 2013 - 06:12 AM, said:



I went "Whaaat?" when I read the OP. Please read the linked thread. I often headshot the Atlas in Testing Ground just to get rid of it (instead of burning ammo to gut it). The head locations are all present, they are just small and hard to hit unless you know what to look for.

#19 Royalewithcheese

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Posted 09 April 2013 - 06:33 AM

View PostCrus, on 09 April 2013 - 06:14 AM, said:

The head section corresponds with the cockpit, not the actual head of the 'mech model.

On most mechs this means you have to hit the glass panels of the cockpit.

On the Atlas (and also the Commando, I think), you have to hit the 'mech's left eye (so the eye on the right, if the 'mech is facing you).

In the Testing Grounds, try using a single medium laser and sweeping it across the glass panels (or eyes, depending on 'mech) to zero in on where the head section actually is.


They changed the head hitbox on the Awesome - it's a lot smaller now. See the localization thread.

#20 jeffsw6

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Posted 09 April 2013 - 06:35 AM

View Postfalcyndark, on 09 April 2013 - 06:28 AM, said:

Now I just have to find an Atlas (and all other mechs) that will stay still in game

If you are fighting an Atlas and he over-heats, that is a good time to try for a head shot.





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