

Would You Play Semi-Stock Mech Games?
#81
Posted 10 April 2013 - 12:09 PM
#82
Posted 10 April 2013 - 12:11 PM
Shumabot, on 10 April 2013 - 11:38 AM, said:
People still joust too, either way if you walk into any average game store and ask if "anyone wants to play battletech" you'll be lucky if one in 20 stores has someone say yes. That's dead. The game is on life support because old vets who will play it for the rest of their lives no matter what keep re ordering overpriced books made of phonebook paper. This game got 5 million dollars on a hope and a prayer during a time when 50 million dollars is the average AAA budget. The same people that funded it then are the ones buying 15 copies of 3050 mech holograms and who keep rebuying the same badly written game sourcebooks.
Games workshop could lose the entire worth of the battletech tabletop game in their couch and not be bothered to even look for it. So could privateer.
Whatever....
Biggest gaming store in my local area. Shall we look at the event calendar?
http://www.sourcecomicsandgames.com/?page_id=1419
Classic Battletech every Monday.
#83
Posted 10 April 2013 - 12:12 PM
Mercules, on 10 April 2013 - 12:11 PM, said:
Whatever....
Biggest gaming store in my local area. Shall we look at the event calendar?
http://www.sourcecom...m/?page_id=1419
Classic Battletech every Monday.
I wonder if the warmachine players are annoyed that a game they've never heard of is cluttering up their spot on the calendar.
http://www.hobbybunker.com/events
Lets take a look at the calendar of the largest hobby store in the north east.
Edited by Shumabot, 10 April 2013 - 12:13 PM.
#84
Posted 10 April 2013 - 12:21 PM
Shumabot, on 10 April 2013 - 12:12 PM, said:
I wonder if the warmachine players are annoyed that a game they've never heard of is cluttering up their spot on the calendar.
http://www.hobbybunker.com/events
Lets take a look at the calendar of the largest hobby store in the north east.
Your point was that no one plays it. Showing that someone doesn't play it somewhere doesn't prove that. Showing that people play it on a regular basis somewhere however does disprove the theory that no one plays it and it is dead. There are active communities that play Battletech even if you in your cosmic level awareness don't see them.
#85
Posted 10 April 2013 - 12:22 PM
I want a game that feels like MechWarrior, I don't want a "new version" where Justin Xiang drives a Centurion with 3 SRM6's and 2 med lasers.
Edited by TheForce, 10 April 2013 - 12:23 PM.
#86
Posted 10 April 2013 - 12:26 PM
#87
Posted 10 April 2013 - 12:28 PM
Odanan, on 10 April 2013 - 06:11 AM, said:
I would be surprising (and accurate) if the Community Warfare was played only with stock mechs... but I don`t think PGI has the balls for doing this.
This is such a bizarre statement to make, particularly the bolded part. What makes you think PGI lacks balls rather than just not wanting to make the sort of game you want them to make? I'm all for alternative modes, different strokes and all, but making the game only or primarily stock/semi-stock would be insane.
Customization is one of the major marketing bullet points of MWO (or any of the other computer games in the mainline MW franchise), and it's one of main driving forces of the mechwarrior metagame. Centering the game on stock mechs for the sake of appeasing lore fanatics would be pretty much the worst thing PGI could do as far as destroying what differentiates MWO from other online action games, short of making the game not about giant stompy robots. It'd be financial suicide.
I'm nuts about fictional universes. I could go on and on about minutia of the Elder Scrolls, Fallout, DnD, or Mass Effect universes until people around me resort to physical violence to get me to shut up. Even so, I understand that:
1. Different media are different, and game developers must be willing to take liberties with the fluff for the sake of gameplay in much the same way that the authors of the tie-in novels describe stuff that's totally impossible in the game for the sake of a coherent and/or interesting story.
2. The computer games are and have always been almost completely independent from the tabletop game. PGI are making a successor to Mechwarrior 2/3/4 as much as making an adaptation of the TT.
3. (most important, imo) A huge portion of the fluff in this or any other game universe is actually an accumulated pile of retconning and hand waving to justify the scenarios and mechanics the designers had already decided to include. Eg the clans were a way to introduce a buttload of new mechs at once.
For the record, I'm all for additional modes, but if PFI is smart they'll keep stock-only modes to the periphery.
#88
Posted 10 April 2013 - 12:29 PM
#89
Posted 10 April 2013 - 12:31 PM
#90
Posted 10 April 2013 - 12:40 PM
The only major changes I make to mechs is adding Endo-Steel, Ferro-Fiberous, DHS, and ammo. I might swap a Large Laser for an ER Large Laser or Large Pulse Laser, but I generally keep the overall mech the same as stock in terms of weaponry.
#91
Posted 10 April 2013 - 12:42 PM
Blue Footed Booby, on 10 April 2013 - 12:28 PM, said:
I think it's funny that you make this statement - and it shows that there are two fairly distinct sub-groups of the MWO fanbase.
For me, the thrill isn't in the customization - it's in the Battletech universe. When I played TT we would customize mechs some (strip MGs for armor or a couple lasers), but for the most part we took bone stock mechs. Believe it or not, they were fairly well balanced for the way the game played, and so there wasn't a lot of messing around. Just grab some minis, the appropriate mech sheet, and go at it.
Then again, maybe part of the lack of customization was those blasted mech sheets. If you had copies of a stock Warhammer sheet laying around, we were more likely to grab it and go, rather than sitting there and adjusting the number of armor bubbles at any given location.
I will say that I do enjoy the customizing aspect of the game. But it's not about the min/maxing, or seeing if I can tweak another two points of alpha damage. It's more about modifying the role that I expect the mech to fill when it's on the field.
#92
Posted 10 April 2013 - 12:45 PM
TheForce, on 10 April 2013 - 12:22 PM, said:
I want a game that feels like MechWarrior, I don't want a "new version" where Justin Xiang drives a Centurion with 3 SRM6's and 2 med lasers.
Ya, those "weaponless arm" Centurions are just atrocities to this game. Sure, it might be better because arms are too easy to destroy, but thats not the point of the Centurion.
#93
Posted 10 April 2013 - 01:11 PM
Mercules, on 10 April 2013 - 12:21 PM, said:
Your point was that no one plays it. Showing that someone doesn't play it somewhere doesn't prove that. Showing that people play it on a regular basis somewhere however does disprove the theory that no one plays it and it is dead. There are active communities that play Battletech even if you in your cosmic level awareness don't see them.
A dead game can have players. The life of a game is in its economic impact and level of growth. I keep bringing up medieval sports because they have been dead for centuries but people still participate in them. Participation doesn't make something suddenly economically valid or worthy of special consideration, and BT died a death in every store that carried its products. It's on shelves now because books don't have a shelf life. When the battletech book is collecting dust while everything else around it keeps getting restocked it's not a living game. And the fact that it's not economically viable is down to outdated art, story, and mechanics. BT couldn't keep up with the times and got left behind.
Demanding that new properties adhere closely to something that died because it was outdated is asking for new properties to die.
Edited by Shumabot, 10 April 2013 - 01:12 PM.
#95
Posted 10 April 2013 - 02:47 PM
#96
Posted 10 April 2013 - 05:21 PM
Narcissistic Martyr, on 10 April 2013 - 02:47 PM, said:
I can't tell if you're being sarcastic...but i actually like that idea. Two teams using the same random stock mechs is a true test of skill.
#97
Posted 11 April 2013 - 07:49 AM
thx
#98
Posted 14 April 2013 - 07:32 AM
#99
Posted 14 April 2013 - 07:53 AM
Funny how that one works.
#100
Posted 14 April 2013 - 09:00 AM
Vaneshi SnowCrash, on 14 April 2013 - 07:53 AM, said:
Funny how that one works.
you have more patients than i do .i can't wait for a supported stock mode any longer
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