Megalosauroid, on 09 April 2013 - 09:15 AM, said:
3) Collisions were working fine in closed beta apart from the cosmetic issue of mechs teleporting around during the knockdown/get back up animation.
I read this as "Collisions are fine, except were they were not."
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Mechanics wise they were perfectly fine and the game is much worse off without them.
I disagree entirely. Atlases could walk off a hill/ledge and land on a Jenner, causing damage to the Atlas legs, none to the Jenner, and the Atlas getting knocked over. I wouldn't call that perfectly fine.
Atlases could walk right through each other, no damage and no problem. Also not perfectly fine.
Landing on a Catapult cockpit would temporarily fling your mech in the air across the map before the server warped you back to where you were. Still doesn't sound perfectly fine to me.
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TL;DR - don't let our discontent with the way collisions are being handled get buried/forgotten under the s***storm of other complaints.
It isn't buried or forgotten, just a lower priority over other things deemed more important. Host State Rewind is going to remove a lot of the "need" we had for collisions back then due to the high mech speeds and net code warping/issues making it nigh impossible to hit a 150 kph Jenner.
PGI didn't say no or never, just not right now. I agree with the priority of HSR first as an example since it will do much more than collisions/DFA to improve the overall state of the game.